Files
Paradise/code/game/objects/items/flag.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

294 lines
10 KiB
Plaintext

/obj/item/flag
name = "flag"
desc = "It's a flag."
icon = 'icons/obj/flag.dmi'
icon_state = "ntflag"
lefthand_file = 'icons/mob/inhands/flags_lefthand.dmi'
righthand_file = 'icons/mob/inhands/flags_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_integrity = 40
resistance_flags = FLAMMABLE
custom_fire_overlay = "fire"
var/rolled = FALSE
/obj/item/flag/attackby__legacy__attackchain(obj/item/W, mob/user, params)
. = ..()
if(W.get_heat() && !(resistance_flags & ON_FIRE))
user.visible_message("<span class='notice'>[user] lights [src] with [W].</span>", "<span class='notice'>You light [src] with [W].</span>", "<span class='warning'>You hear a low whoosh.</span>")
fire_act()
/obj/item/flag/attack_self__legacy__attackchain(mob/user)
rolled = !rolled
user.visible_message("<span class='notice'>[user] [rolled ? "rolls up" : "unfurls"] [src].</span>", "<span class='notice'>You [rolled ? "roll up" : "unfurl"] [src].</span>", "<span class='warning'>You hear fabric rustling.</span>")
update_icon()
/obj/item/flag/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = FALSE)
..()
update_icon()
/obj/item/flag/extinguish()
..()
update_icon()
/obj/item/flag/update_icon_state()
icon_state = "[get_flag_icon()][rolled ? "_rolled" : ""]"
inhand_icon_state = "[get_flag_icon()][resistance_flags & ON_FIRE ? "_fire" : ""]"
custom_fire_overlay = "[initial(custom_fire_overlay)][rolled ? "_rolled" : ""]"
if(ismob(loc))
var/mob/mob = loc
mob.update_inv_r_hand()
mob.update_inv_l_hand()
/obj/item/flag/proc/get_flag_icon()
return initial(icon_state)
/obj/item/flag/nt
name = "\improper Nanotrasen flag"
desc = "A flag proudly boasting the logo of NT."
/obj/item/flag/clown
name = "\improper Clown Unity flag"
desc = "The universal banner of clowns everywhere. It smells faintly of bananas."
icon_state = "clownflag"
/obj/item/flag/mime
name = "\improper Mime Unity flag"
desc = "The standard by which all mimes march to war, as cold as ice and silent as the grave."
icon_state = "mimeflag"
/obj/item/flag/ian
name = "\improper Ian flag"
desc = "The banner of Ian, because SQUEEEEE."
icon_state = "ianflag"
//Species flags
/obj/item/flag/species/slime
name = "\improper Slime People flag"
desc = "A flag proudly proclaiming the superior heritage of Slime People."
icon_state = "slimeflag"
/obj/item/flag/species/skrell
name = "\improper Skrell flag"
desc = "A flag proudly proclaiming the superior heritage of Skrell."
icon_state = "skrellflag"
/obj/item/flag/species/vox
name = "\improper Vox flag"
desc = "A flag proudly proclaiming the superior heritage of Vox."
icon_state = "voxflag"
/obj/item/flag/species/machine
name = "\improper Synthetics flag"
desc = "A flag proudly proclaiming the superior heritage of Synthetics."
icon_state = "machineflag"
/obj/item/flag/species/diona
name = "\improper Diona flag"
desc = "A flag proudly proclaiming the superior heritage of Dionae."
icon_state = "dionaflag"
/obj/item/flag/species/human
name = "\improper Human flag"
desc = "A flag proudly proclaiming the superior heritage of Humans."
icon_state = "humanflag"
/obj/item/flag/species/greys
name = "\improper Greys flag"
desc = "A flag proudly proclaiming the superior heritage of Greys."
icon_state = "greysflag"
/obj/item/flag/species/kidan
name = "\improper Kidan flag"
desc = "A flag proudly proclaiming the superior heritage of Kidan."
icon_state = "kidanflag"
/obj/item/flag/species/taj
name = "\improper Tajaran flag"
desc = "A flag proudly proclaiming the superior heritage of Tajaran."
icon_state = "tajflag"
/obj/item/flag/species/unathi
name = "\improper Unathi flag"
desc = "A flag proudly proclaiming the superior heritage of Unathi."
icon_state = "unathiflag"
/obj/item/flag/species/vulp
name = "\improper Vulpkanin flag"
desc = "A flag proudly proclaiming the superior heritage of Vulpkanin."
icon_state = "vulpflag"
/obj/item/flag/species/drask
name = "\improper Drask flag"
desc = "A flag proudly proclaiming the superior heritage of Drask."
icon_state = "draskflag"
/obj/item/flag/species/plasma
name = "\improper Plasmaman flag"
desc = "A flag proudly proclaiming the superior heritage of Plasmamen."
icon_state = "plasmaflag"
/obj/item/flag/species/nian
name ="\improper Nian flag"
desc = "An eccentric handmade standard, luxuriously soft due to exotic silks and embossed with lustrous gold. Although inspired by the pride that Nianae take in their baubles, it ultimately feels melancholic. Beauty knows no pain, afterall."
icon_state = "nianflag"
//Department Flags
/obj/item/flag/cargo
name = "\improper Cargonia flag"
desc = "The flag of the independent, sovereign nation of Cargonia. Merely glimpsing this majestic banner fills you with the urge to buy enough guns to equip a small army."
icon_state = "cargoflag"
/obj/item/flag/med
name = "\improper Medistan flag"
desc = "The flag of the independent, sovereign nation of Medistan. Looking at this beautiful white and green banner fills you with a powerful compulsion to file malpractice lawsuits."
icon_state = "medflag"
/obj/item/flag/sec
name = "\improper Brigston flag"
desc = "The flag of the independent, sovereign nation of Brigston. The red of the flag represents blood shed in defense of the station, the amount of which varies heavily between shifts."
icon_state = "secflag"
/obj/item/flag/rnd
name = "\improper Scientopia flag"
desc = "The flag of the independent, sovereign nation of Scientopia. Looking at this laminated beauty of a flag fills you with an irresstible urge to perform SCIENCE!."
icon_state = "rndflag"
/obj/item/flag/atmos
name = "\improper Atmosia flag"
desc = "The flag of the independent, sovereign nation of Atmosia. This flag has survived dozens of plasmafires, and will endure more, if Atmosia has any say in things."
icon_state = "atmosflag"
/obj/item/flag/command
name = "\improper Command flag"
desc = "The flag of the independent, sovereign nation of Command. Apparently the budget was all spent on this flag, rather than a creative name."
//Antags
/obj/item/flag/grey
name = "\improper Greytide flag"
desc = "A banner made from an old grey jumpsuit."
icon_state = "greyflag"
/obj/item/flag/syndi
name = "\improper Syndicate flag"
desc = "A flag proudly boasting the crimson and black colors of the Syndicate, the largest organized criminal entity in the Sector."
icon_state = "syndiflag"
/obj/item/flag/wiz
name = "\improper Wizard Federation flag"
desc = "A flag proudly boasting the logo of the Wizard Federation, a loose collection of magical terrorist cells."
icon_state = "wizflag"
/obj/item/flag/cult
name = "\improper Nar'Sie Cultist flag"
desc = "A flag proudly boasting the unholy symbols of the Cult of Nar'sie. Merely possessing this flag is illegal in many polities."
icon_state = "cultflag"
/obj/item/flag/ussp
name = "\improper USSP flag"
desc = "A flag proudly flying the hammer & sickle of the USSP, a powerful socialist nation in the Sector's North."
icon_state = "usspflag"
/obj/item/flag/solgov
name = "\improper Trans-Solar Federation flag"
desc = "A flag proudly flying the golden sun of the Trans-Solar Federation, the militaristic de-facto superpower of the sector, based on Earth."
icon_state = "solgovflag"
//Chameleon
/obj/item/flag/chameleon
name = "chameleon flag"
desc = "A poor recreation of the official NT flag. It seems to shimmer a little."
origin_tech = "syndicate=1;magnets=4"
var/updated_icon_state = null
var/used = FALSE
var/obj/item/grenade/boobytrap = null
var/mob/trapper = null
/obj/item/flag/chameleon/New()
updated_icon_state = icon_state
..()
/obj/item/flag/chameleon/attack_self__legacy__attackchain(mob/user)
if(used)
return ..()
var/list/flag_types = typesof(/obj/item/flag) - list(/obj/item/flag, /obj/item/flag/chameleon, /obj/item/flag/chameleon/depot)
var/list/flag = list()
for(var/flag_type in flag_types)
var/obj/item/flag/F = new flag_type
flag[capitalize(F.name)] = F
var/list/show_flag = list("EXIT" = null) + sortList(flag)
var/input_flag = tgui_input_list(user, "Choose a flag to disguise this as.", "Choose a flag.", show_flag)
if(!input_flag)
return
if(user && (src in user.GetAllContents()))
var/obj/item/flag/chosen_flag = flag[input_flag]
if(chosen_flag && !used)
name = chosen_flag.name
icon_state = chosen_flag.icon_state
updated_icon_state = icon_state
desc = chosen_flag.desc
used = TRUE
/obj/item/flag/chameleon/attackby__legacy__attackchain(obj/item/I, mob/user, params)
if(istype(I, /obj/item/grenade) && !boobytrap)
if(user.drop_item())
boobytrap = I
trapper = user
I.forceMove(src)
to_chat(user, "<span class='notice'>You hide [I] in [src]. It will detonate some time after the flag is lit on fire.</span>")
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
log_game("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name(user)] has hidden [I] in [src] ready for detonation at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has hidden [I] ready for detonation in", ATKLOG_MOST)
else if(I.get_heat() && !(resistance_flags & ON_FIRE) && boobytrap && trapper)
var/turf/bombturf = get_turf(src)
var/area/A = get_area(bombturf)
log_game("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).")
investigate_log("[key_name_admin(user)] has lit [src] trapped with [boobytrap] by [key_name_admin(trapper)] at [A.name] ([bombturf.x],[bombturf.y],[bombturf.z]).", INVESTIGATE_BOMB)
add_attack_logs(user, src, "has lit (booby trapped with [boobytrap]", ATKLOG_FEW)
burn()
else
return ..()
/obj/item/flag/chameleon/screwdriver_act(mob/user, obj/item/I)
if(!boobytrap || user != trapper)
return
. = TRUE
if(!I.use_tool(src, user, 0, volume = I.tool_volume))
return
to_chat(user, "<span class='notice'>You remove [boobytrap] from [src].</span>")
boobytrap.forceMove(get_turf(src))
boobytrap = null
trapper = null
/obj/item/flag/chameleon/burn()
if(boobytrap)
fire_act()
addtimer(CALLBACK(src, PROC_REF(prime_boobytrap)), boobytrap.det_time)
else
..()
/obj/item/flag/chameleon/proc/prime_boobytrap()
boobytrap.forceMove(get_turf(loc))
boobytrap.prime()
boobytrap = null
burn()
/obj/item/flag/chameleon/get_flag_icon()
return updated_icon_state
/obj/item/flag/chameleon/depot/New()
..()
boobytrap = new /obj/item/grenade/gas/plasma(src)