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55 lines
1.7 KiB
Plaintext
55 lines
1.7 KiB
Plaintext
/obj/item/scratch
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name = "scratch card"
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desc = "Scratch this with a card or coin to discover if you are the winner!"
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icon = 'icons/obj/economy.dmi'
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icon_state = "scard"
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w_class = WEIGHT_CLASS_TINY
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new_attack_chain = TRUE
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/// Has this been scratched yet?
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var/scratched = FALSE
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/// The prob chance for it to be the winner card
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var/winning_chance = 1
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/// Is this the winner card?
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var/winner = FALSE
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/obj/item/scratch/item_interaction(mob/living/user, obj/item/used, list/modifiers)
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. = ..()
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if(scratched)
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return
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if(!(istype(used, /obj/item/card) || istype(used, /obj/item/coin))) // We scratch with cards or coins!
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return
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if(prob(winning_chance))
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to_chat(user, "<span class='notice'>Congratulations! Redeem your prize at the nearest ATM!</span>")
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icon_state = "scard_winner"
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winner = TRUE
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else
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to_chat(user, "Good luck next time.")
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icon_state = "scard_loser"
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playsound(user, 'sound/items/scratching.ogg', 25, TRUE)
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scratched = TRUE
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update_icon(UPDATE_ICON_STATE)
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return ITEM_INTERACT_COMPLETE
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/obj/item/scratch/interact_with_atom(atom/target, mob/living/user, list/modifiers)
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if(!winner || !istype(target, /obj/machinery/economy/atm))
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return ..()
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playsound(user, 'sound/machines/ping.ogg', 50, TRUE)
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target.atom_say("Congratulations for winning the lottery!")
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var/obj/item/reward = new /obj/item/stack/spacecash/c1000
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qdel(src)
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user.put_in_hands(reward)
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return ITEM_INTERACT_COMPLETE
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/obj/item/storage/box/scratch_cards
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name = "scratch cards box"
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desc = "Try your luck with five scratch cards!"
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w_class = WEIGHT_CLASS_SMALL
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can_hold = list(/obj/item/scratch)
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/obj/item/storage/box/scratch_cards/populate_contents()
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for(var/i in 1 to 5)
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new /obj/item/scratch(src)
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