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* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
/obj/item/staff
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name = "wizards staff"
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desc = "Apparently a staff used by the wizard."
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icon = 'icons/obj/wizard.dmi'
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icon_state = "staff"
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lefthand_file = 'icons/mob/inhands/staves_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/staves_righthand.dmi'
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force = 3.0
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throwforce = 5.0
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throw_speed = 1
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throw_range = 5
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w_class = WEIGHT_CLASS_SMALL
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armor_penetration_percentage = 100
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attack_verb = list("bludgeoned", "whacked", "disciplined")
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resistance_flags = FLAMMABLE
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/obj/item/staff/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed)
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/obj/item/staff/broom
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name = "broom"
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desc = "Used for sweeping, and flying into the night while cackling. Black cat not included."
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icon_state = "broom"
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/obj/item/staff/broom/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/two_handed, force_wielded = 5, force_unwielded = 3, wield_callback = CALLBACK(src, PROC_REF(wield)), unwield_callback = CALLBACK(src, PROC_REF(unwield)))
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/obj/item/staff/broom/proc/wield(obj/item/source, mob/user)
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attack_verb = list("rammed into", "charged at")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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if(iswizard(user))
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ADD_TRAIT(user, TRAIT_FLYING, "broomstick")
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user.say("QUID 'ITCH")
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animate(user, pixel_y = pixel_y + 10 , time = 10, loop = 1, easing = SINE_EASING)
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to_chat(user, "<span class='notice'>You hold [src] between your legs.</span>")
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/obj/item/staff/broom/proc/unwield(obj/item/source, mob/user)
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attack_verb = list("bludgeoned", "whacked", "cleaned")
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user.update_inv_l_hand()
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user.update_inv_r_hand()
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if(iswizard(user))
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REMOVE_TRAIT(user, TRAIT_FLYING, "broomstick")
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animate(user, pixel_y = pixel_y + 10 , time = 1, loop = 1)
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animate(user, pixel_y = pixel_y, time = 10, loop = 1, easing = SINE_EASING)
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animate(user)
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/obj/item/staff/broom/attackby__legacy__attackchain(obj/O, mob/user)
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if(istype(O, /obj/item/clothing/mask/horsehead))
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new/obj/item/staff/broom/horsebroom(get_turf(src))
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user.unequip(O)
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qdel(O)
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qdel(src)
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return
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..()
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/obj/item/staff/broom/dropped(mob/user)
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REMOVE_TRAIT(user, TRAIT_FLYING, "broomstick")
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..()
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/obj/item/staff/broom/horsebroom
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name = "broomstick horse"
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desc = "Saddle up!"
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icon_state = "horsebroom"
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