mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-31 12:41:46 +00:00
* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
142 lines
4.8 KiB
Plaintext
142 lines
4.8 KiB
Plaintext
/obj/item/crowbar
|
|
name = "crowbar"
|
|
desc = "A basic crowbar made of forged steel. Handy for opening unpowered airlocks, prying out objects, and being an improvised melee weapon."
|
|
icon = 'icons/obj/tools.dmi'
|
|
icon_state = "crowbar"
|
|
belt_icon = "crowbar"
|
|
usesound = 'sound/items/crowbar.ogg'
|
|
flags = CONDUCT
|
|
slot_flags = ITEM_SLOT_BELT
|
|
force = 5
|
|
throwforce = 7
|
|
materials = list(MAT_METAL = 300)
|
|
drop_sound = 'sound/items/handling/crowbar_drop.ogg'
|
|
pickup_sound = 'sound/items/handling/crowbar_pickup.ogg'
|
|
origin_tech = "engineering=1;combat=1"
|
|
attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked")
|
|
|
|
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
|
|
tool_behaviour = TOOL_CROWBAR
|
|
|
|
/obj/item/crowbar/Initialize(mapload)
|
|
. = ..()
|
|
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
|
|
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
|
|
|
|
/obj/item/crowbar/red
|
|
desc = "A hefty steel crowbar with red stripes. It'll hit a bit harder than a normal crowbar."
|
|
icon_state = "crowbar_red"
|
|
belt_icon = "crowbar_red"
|
|
force = 8
|
|
|
|
/obj/item/crowbar/brass
|
|
name = "brass crowbar"
|
|
desc = "A brass crowbar. It feels faintly warm to the touch."
|
|
icon_state = "crowbar_brass"
|
|
belt_icon = "crowbar_brass"
|
|
toolspeed = 0.5
|
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
|
|
|
/obj/item/crowbar/small
|
|
name = "miniature titanium crowbar"
|
|
desc = "A tiny, lightweight titanium crowbar. It fits handily in your pocket."
|
|
force = 3
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
throwforce = 3
|
|
materials = list(MAT_TITANIUM = 250)
|
|
icon_state = "crowbar_titanium"
|
|
origin_tech = "materials=2"
|
|
toolspeed = 1.25
|
|
|
|
/obj/item/crowbar/large
|
|
name = "large crowbar"
|
|
desc = "A very large, quite heavy crowbar. It's got some real oomph behind it."
|
|
force = 12
|
|
w_class = WEIGHT_CLASS_HUGE
|
|
throw_speed = 3
|
|
throw_range = 3
|
|
materials = list(MAT_METAL = 400)
|
|
icon_state = "crowbar_large"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/crowbar/engineering
|
|
name = "engineering crowbar"
|
|
desc = "A large crowbar covered in Engineering hazard stripes and reflective material."
|
|
force = 12
|
|
//w_class = WEIGHT_CLASS_NORMAL Commented out so it can fit in belts
|
|
throw_speed = 3
|
|
throw_range = 3
|
|
materials = list(MAT_METAL = 400)
|
|
icon_state = "crowbar_eng"
|
|
belt_icon = "crowbar_eng"
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/crowbar/engineering/suicide_act(mob/living/user)
|
|
|
|
if(!user)
|
|
return
|
|
|
|
user.visible_message("<span class='suicide'>[user] looks up and hooks [src] into a ceiling tile! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
|
|
user.Immobilize(10 SECONDS)
|
|
playsound(loc, 'sound/items/crowbar.ogg', 50, TRUE, -1)
|
|
|
|
sleep(2 SECONDS)
|
|
add_fingerprint(user)
|
|
|
|
to_chat(user, "<span class='userdanger'>You pry open the ceiling tile above you and look beyond it.. oh God, what the hell is <i>that?!</i></span>")
|
|
user.emote("scream")
|
|
animate_fading_leap_up(user)
|
|
|
|
for(var/obj/item/W in user)
|
|
user.drop_item_to_ground(W)
|
|
|
|
user.dust()
|
|
return OBLITERATION
|
|
|
|
/obj/item/crowbar/cyborg
|
|
name = "hydraulic crowbar"
|
|
desc = "A powerful and compact hydraulic crowbar typically found in construction and engineering robots."
|
|
usesound = 'sound/items/jaws_pry.ogg'
|
|
force = 10
|
|
toolspeed = 0.5
|
|
|
|
/obj/item/crowbar/cyborg/red
|
|
name = "emergency hydraulic crowbar"
|
|
desc = "A hydraulic prying tool, compact but powerful. Supplied to non-construction cyborgs primarily to allow them to pry open airlocks during power outages."
|
|
icon_state = "crowbar_red"
|
|
|
|
/obj/item/crowbar/power
|
|
name = "jaws of life"
|
|
desc = "A compact and powerful industrial tool with a modular head. This one has a set of prying jaws attached, which are strong enough to pry open powered airlocks."
|
|
icon_state = "jaws_pry"
|
|
inhand_icon_state = "jawsoflife"
|
|
belt_icon = "jaws"
|
|
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
|
|
origin_tech = "materials=2;engineering=2"
|
|
usesound = 'sound/items/jaws_pry.ogg'
|
|
force = 15
|
|
toolspeed = 0.25
|
|
var/airlock_open_time = 100 // Time required to open powered airlocks
|
|
|
|
/obj/item/crowbar/power/Initialize(mapload)
|
|
. = ..()
|
|
ADD_TRAIT(src, TRAIT_ADVANCED_SURGICAL, ROUNDSTART_TRAIT)
|
|
|
|
/obj/item/crowbar/power/suicide_act(mob/user)
|
|
user.visible_message("<span class='suicide'>[user] is putting [user.p_their()] head in [src]. It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
|
playsound(loc, 'sound/items/jaws_pry.ogg', 50, TRUE, -1)
|
|
return BRUTELOSS
|
|
|
|
/obj/item/crowbar/power/attack_self__legacy__attackchain(mob/user)
|
|
playsound(get_turf(user), 'sound/items/change_jaws.ogg', 50, 1)
|
|
var/obj/item/wirecutters/power/cutjaws = new /obj/item/wirecutters/power
|
|
to_chat(user, "<span class='notice'>You attach the cutting jaws to [src].</span>")
|
|
for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
|
|
bit.on_detached()
|
|
bit.forceMove(cutjaws)
|
|
cutjaws.attached_bits += bit
|
|
bit.on_attached(cutjaws)
|
|
qdel(src)
|
|
user.put_in_active_hand(cutjaws)
|