Files
Paradise/code/game/objects/items/tools/screwdriver.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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//Screwdriver
/obj/item/screwdriver
name = "screwdriver"
desc = "A common screwdriver made of plastic and steel, fitted with a Sector-standard Phillips head."
icon = 'icons/obj/tools.dmi'
icon_state = "screwdriver_map"
belt_icon = "screwdriver"
flags = CONDUCT
slot_flags = ITEM_SLOT_BELT
force = 5
w_class = WEIGHT_CLASS_TINY
throwforce = 5
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL = 350)
attack_verb = list("stabbed")
hitsound = 'sound/weapons/bladeslice.ogg'
usesound = 'sound/items/screwdriver.ogg'
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
drop_sound = 'sound/items/handling/screwdriver_drop.ogg'
pickup_sound = 'sound/items/handling/screwdriver_pickup.ogg'
tool_behaviour = TOOL_SCREWDRIVER
var/random_color = TRUE //if the screwdriver uses random coloring
new_attack_chain = TRUE
/obj/item/screwdriver/Initialize(mapload)
. = ..()
AddComponent(/datum/component/surgery_initiator/robo)
RegisterSignal(src, COMSIG_ATTACK, PROC_REF(on_attack))
RegisterSignal(src, COMSIG_BIT_ATTACH, PROC_REF(add_bit))
RegisterSignal(src, COMSIG_CLICK_ALT, PROC_REF(remove_bit))
/obj/item/screwdriver/nuke
desc = "A specialized screwdriver with an ultra-thin flathead tip, meant for accessing very specific machinery."
icon_state = "screwdriver_nuke"
belt_icon = "screwdriver_nuke"
toolspeed = 0.5
random_color = FALSE
/obj/item/screwdriver/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is stabbing [src] into [user.p_their()] [pick("temple", "heart")]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/screwdriver/New(loc, param_color = null)
..()
if(random_color)
if(!param_color)
param_color = pick("red","blue","pink","brown","green","cyan","yellow")
icon_state = "screwdriver_[param_color]"
belt_icon = "screwdriver_[param_color]"
if(prob(75))
src.pixel_y = rand(0, 16)
/obj/item/screwdriver/proc/on_attack(datum/source, mob/living/carbon/target, mob/living/user)
if(!istype(target) || user.a_intent == INTENT_HELP)
return
if(user.zone_selected != "eyes" && user.zone_selected != "head")
return
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50))
target = user
eyestab(target, user)
return COMPONENT_SKIP_ATTACK
/obj/item/screwdriver/brass
name = "brass screwdriver"
desc = "A screwdriver made of brass. The handle feels freezing cold."
icon_state = "screwdriver_brass"
belt_icon = "screwdriver_brass"
toolspeed = 0.5
random_color = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/screwdriver/cargo
name = "cargo screwdriver"
desc = "A brown screwdriver proudly bearing the (very small) heraldry of the Supply Department. It's faster than a typical screwdriver thanks to its magnetic tip."
icon_state = "screwdriver_cargo"
belt_icon = "screwdriver_cargo"
toolspeed = 0.75
random_color = FALSE
/obj/item/screwdriver/cargo/suicide_act(mob/living/user)
if(!user)
return
user.visible_message("<span class='suicide'>[user] is trying to take [src]'s independence! It looks like [user.p_theyre()] trying to commit suicide!</span>")
user.Immobilize(10 SECONDS)
sleep(2 SECONDS)
add_fingerprint(user)
user.visible_message("<span class='warn'>[src] retaliates viciously!</span>", "<span class='userdanger'>[src] retaliates viciously!</span>")
playsound(loc, hitsound, 50, TRUE, -1)
return BRUTELOSS
/obj/item/screwdriver/power
name = "hand drill"
desc = "A powerful, hand-held drill fitted with a long-lasting battery. It has a screwdriver head attached."
icon_state = "drill_screw"
inhand_icon_state = "drill"
belt_icon = "hand_drill"
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get
force = 8 //might or might not be too high, subject to change
throwforce = 8
throw_speed = 2
throw_range = 3//it's heavier than a screw driver/wrench, so it does more damage, but can't be thrown as far
attack_verb = list("drilled", "screwed", "jabbed","whacked")
hitsound = 'sound/items/drill_hit.ogg'
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.25
w_class = WEIGHT_CLASS_NORMAL
random_color = FALSE
/obj/item/screwdriver/power/Initialize(mapload)
. = ..()
ADD_TRAIT(src, TRAIT_ADVANCED_SURGICAL, ROUNDSTART_TRAIT)
/obj/item/screwdriver/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is putting [src] to [user.p_their()] temple. It looks like [user.p_theyre()] trying to commit suicide!</span>")
return BRUTELOSS
/obj/item/screwdriver/power/activate_self(mob/user)
if(..())
return
playsound(get_turf(user), 'sound/items/change_drill.ogg', 50, 1)
var/obj/item/wrench/power/b_drill = new /obj/item/wrench/power
to_chat(user, "<span class='notice'>You attach the bolt driver bit to [src].</span>")
for(var/obj/item/smithed_item/tool_bit/bit in attached_bits)
bit.on_detached()
bit.forceMove(b_drill)
b_drill.attached_bits += bit
bit.on_attached(b_drill)
qdel(src)
user.put_in_active_hand(b_drill)
/obj/item/screwdriver/cyborg
name = "powered screwdriver"
desc = "A powered screwdriver typically found in construction and engineering robots."
usesound = 'sound/items/drill_use.ogg'
toolspeed = 0.5