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Paradise/code/game/objects/items/weapons/alien_specific.dm
Alan 24c47a3d79 Rework spray bottles and tools based on them somewhat. (#29977)
* Rework spray bottles and tools based on them somewhat.

Consolidate spray adjustment functions.
Change method of preventing spray amount adjustment.
Standardize most spray amounts at 10u/2 tiles and 5u/1 tile.
Should fix the following issues:
https://github.com/ParadiseSS13/Paradise/issues/29930
https://github.com/ParadiseSS13/Paradise/issues/28964

* Adjust spray rework based on review comments

Change `adjustable` var to boolean
Change `adjust_verb` to `adjust_action`
Tie spray transfer amount to tile reach
2025-08-19 00:26:53 +00:00

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//This file contains xenoborg specic weapons.
/obj/item/melee/energy/alien/claws
name = "energy claws"
desc = "A set of alien energy claws."
icon = 'icons/mob/alien.dmi'
icon_state = "borg-laser-claws"
icon_state_on = "borg-laser-claws"
force = 15
force_on = 15
throwforce = 5
throwforce_on = 5
throw_speed = 1
throw_range = 5
w_class_on = WEIGHT_CLASS_SMALL
attack_verb = list("attacked", "slashed", "gored", "sliced", "torn", "ripped", "butchered", "cut")
attack_verb_on = list()
//Bottles for borg liquid squirters. PSSH PSSH
/obj/item/reagent_containers/spray/alien
name = "generic chemical synthesizer"
desc = "If you can see this, make an issue report on GitHub. Something has gone wrong!"
icon = 'icons/mob/alien.dmi'
icon_state = "borg-default"
spray_maxrange = 3
spray_currentrange = 3
/obj/item/reagent_containers/spray/alien/smoke
name = "smokescreen module"
desc = "Releases a dense smoke cloud that cannot be seen through. Your thermal vision is still able to see targets through it."
icon_state = "borg-spray-smoke"
list_reagents = list("water" = 50)
/obj/item/reagent_containers/spray/alient/normal_act(atom/A, mob/living/user)
. = TRUE
if(istype(A, /obj/structure/reagent_dispensers) && get_dist(src,A) <= 1)
if(!A.reagents.total_volume && A.reagents)
to_chat(user, "<span class='notice'>\The [A] is empty.</span>")
return
if(reagents.total_volume >= reagents.maximum_volume)
to_chat(user, "<span class='notice'>\The [src] is full.</span>")
return
reagents.remove_reagent(25,"water")
var/datum/effect_system/smoke_spread/bad/smoke = new
smoke.set_up(5, FALSE, user)
smoke.start()
playsound(user.loc, 'sound/effects/bamf.ogg', 50, 2)
/obj/item/reagent_containers/spray/alien/smoke/cyborg_recharge(coeff, emagged)
reagents.check_and_add("water", volume, 2 * coeff)
/obj/item/reagent_containers/spray/alien/acid
name = "polyacid synthesizer"
desc = "Sprays concentrated polyacid."
icon_state = "borg-spray-acid"
list_reagents = list("facid" = 125, "sacid" = 125)
/obj/item/reagent_containers/spray/alien/acid/cyborg_recharge(coeff, emagged)
reagents.check_and_add("facid", volume / 2, 2 * coeff) // Volume / 2 here becuase there should be an even amount of both chems.
reagents.check_and_add("sacid", volume / 2, 2 * coeff)
/obj/item/flash/cyborg/alien
name = "eye flash"
desc = "Useful for taking pictures, making friends and flash-frying chips."
icon = 'icons/mob/alien.dmi'
icon_state = "borg-flash"
/obj/item/flash/cyborg/alien/cyborg_recharge(coeff, emagged)
if(broken)
broken = FALSE
times_used = 0
icon_state = "borg-flash"