Files
Paradise/code/game/objects/items/weapons/scissors.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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/obj/item/scissors
name = "Scissors"
desc = "Those are scissors. Don't run with them!"
icon_state = "scissor"
inhand_icon_state = "scissor"
force = 5
sharp = TRUE
w_class = WEIGHT_CLASS_SMALL
hitsound = 'sound/weapons/bladeslice.ogg'
attack_verb = list("slices", "cuts", "stabs", "jabs")
/obj/item/scissors/barber
name = "Barber's Scissors"
desc = "A pair of scissors used by a barber."
icon_state = "bscissor"
attack_verb = list("beautifully sliced", "artistically cut", "smoothly stabbed", "quickly jabbed")
toolspeed = 0.75
/obj/item/scissors/attack__legacy__attackchain(mob/living/carbon/M as mob, mob/user as mob)
if(user.a_intent != INTENT_HELP)
..()
return
if(!(M in view(1))) //Adjacency test
..()
return
if(ishuman(M))
var/mob/living/carbon/human/H = M
var/obj/item/organ/external/head/C = H.get_organ("head")
if(!C)
to_chat(user, "<span class='warning'>[M] doesn't have a head!</span>")
return
//facial hair
var/f_new_style = tgui_input_list(user, "Select a facial hair style", "Grooming", H.generate_valid_facial_hairstyles())
//handle normal hair
var/h_new_style = tgui_input_list(user, "Select a hair style", "Grooming", H.generate_valid_hairstyles())
user.visible_message("<span class='notice'>[user] starts cutting [M]'s hair!</span>", "<span class='notice'>You start cutting [M]'s hair!</span>") //arguments for this are: 1. what others see 2. what the user sees. --Fixed grammar, (TGameCo)
playsound(loc, 'sound/goonstation/misc/scissor.ogg', 100, 1)
if(do_after(user, 50 * toolspeed, target = H)) //this is the part that adds a delay. delay is in deciseconds. --Made it 5 seconds, because hair isn't cut in one second in real life, and I want at least a little bit longer time, (TGameCo)
if(!(M in view(1))) //Adjacency test
user.visible_message("<span class='notice'>[user] stops cutting [M]'s hair.</span>", "<span class='notice'>You stop cutting [M]'s hair.</span>")
return
if(f_new_style)
C.f_style = f_new_style
if(h_new_style)
C.h_style = h_new_style
H.update_hair()
H.update_fhair()
user.visible_message("<span class='notice'>[user] finishes cutting [M]'s hair!</span>")