mirror of
https://github.com/ParadiseSS13/Paradise.git
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* compiles checkpoint * fix some * updatepaths * fix * rrr * linters * fiexs * icon fixes * plasmemes * fix * fix * fix bit more * fix * well * cleanup * fix glasses layer * conflict * fuck gun code * fixes * fix * fixes to energy guns * review * conflict * support that 1 unathi pixel * fix
157 lines
4.8 KiB
Plaintext
157 lines
4.8 KiB
Plaintext
/obj/item/storage/toolbox
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name = "toolbox"
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desc = "Danger. Very robust."
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icon_state = "toolbox_default"
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inhand_icon_state = "toolbox_default"
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lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
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flags = CONDUCT
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force = 10
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throwforce = 10
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w_class = WEIGHT_CLASS_BULKY
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max_w_class = WEIGHT_CLASS_NORMAL
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max_combined_w_class = 18
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materials = list(MAT_METAL = 500)
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origin_tech = "combat=1;engineering=1"
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attack_verb = list("robusted")
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use_sound = 'sound/effects/toolbox.ogg'
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hitsound = 'sound/weapons/smash.ogg'
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drop_sound = 'sound/items/handling/toolbox_drop.ogg'
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pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
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var/latches = "single_latch"
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var/has_latches = TRUE
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/obj/item/storage/toolbox/Initialize(mapload)
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. = ..()
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if(has_latches)
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if(prob(10))
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if(prob(1))
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latches = "triple_latch"
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else
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latches = "double_latch"
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update_icon(UPDATE_OVERLAYS)
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/obj/item/storage/toolbox/update_overlays()
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. = ..()
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if(has_latches)
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. += latches
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/obj/item/storage/toolbox/emergency
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name = "emergency toolbox"
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icon_state = "red"
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inhand_icon_state = "toolbox_red"
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/obj/item/storage/toolbox/emergency/populate_contents()
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new /obj/item/crowbar/small(src)
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new /obj/item/weldingtool/mini(src)
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new /obj/item/extinguisher/mini(src)
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if(prob(50))
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new /obj/item/flashlight(src)
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else
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new /obj/item/flashlight/flare(src)
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new /obj/item/radio(src)
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/obj/item/storage/toolbox/emergency/old
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name = "rusty red toolbox"
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icon_state = "toolbox_red_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/mechanical
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name = "mechanical toolbox"
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icon_state = "blue"
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inhand_icon_state = "toolbox_blue"
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/obj/item/storage/toolbox/mechanical/populate_contents()
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/analyzer(src)
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new /obj/item/wirecutters(src)
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/obj/item/storage/toolbox/mechanical/greytide
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flags = NODROP
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/obj/item/storage/toolbox/mechanical/old
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name = "rusty blue toolbox"
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icon_state = "toolbox_blue_old"
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has_latches = FALSE
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/obj/item/storage/toolbox/electrical
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name = "electrical toolbox"
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icon_state = "yellow"
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inhand_icon_state = "toolbox_yellow"
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/obj/item/storage/toolbox/electrical/populate_contents()
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var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
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new /obj/item/screwdriver(src)
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new /obj/item/wirecutters(src)
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new /obj/item/t_scanner(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src, 30, pickedcolor)
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new /obj/item/stack/cable_coil(src, 30, pickedcolor)
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if(prob(5))
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new /obj/item/clothing/gloves/color/yellow(src)
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else
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new /obj/item/stack/cable_coil(src, 30, pickedcolor)
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/obj/item/storage/toolbox/syndicate
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name = "suspicious looking toolbox"
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icon_state = "syndicate"
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inhand_icon_state = "toolbox_syndi"
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origin_tech = "combat=2;syndicate=1;engineering=2"
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silent = TRUE
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force = 15
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throwforce = 18
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/obj/item/storage/toolbox/syndicate/populate_contents()
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new /obj/item/screwdriver/nuke(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool/largetank(src)
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new /obj/item/crowbar/small(src)
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new /obj/item/wirecutters(src, "red")
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new /obj/item/multitool/red(src)
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new /obj/item/clothing/gloves/combat(src)
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/obj/item/storage/toolbox/fakesyndi
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name = "suspicous looking toolbox"
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icon_state = "syndicate"
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inhand_icon_state = "toolbox_syndi"
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desc = "Danger. Very Robust. The paint is still wet."
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/obj/item/storage/toolbox/drone
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name = "mechanical toolbox"
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icon_state = "blue"
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inhand_icon_state = "toolbox_blue"
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/obj/item/storage/toolbox/drone/populate_contents()
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var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
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new /obj/item/screwdriver(src)
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new /obj/item/wrench(src)
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new /obj/item/weldingtool(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src, 30, pickedcolor)
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new /obj/item/wirecutters(src)
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new /obj/item/multitool(src)
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/obj/item/storage/toolbox/artistic
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name = "artistic toolbox"
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desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
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icon_state = "green"
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inhand_icon_state = "artistic_toolbox"
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w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
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max_combined_w_class = 20
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storage_slots = 10
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/obj/item/storage/toolbox/artistic/populate_contents()
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new /obj/item/storage/fancy/crayons(src)
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new /obj/item/crowbar(src)
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new /obj/item/stack/cable_coil(src)
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new /obj/item/stack/cable_coil/yellow(src)
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new /obj/item/stack/cable_coil/blue(src)
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new /obj/item/stack/cable_coil/green(src)
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new /obj/item/stack/cable_coil/pink(src)
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new /obj/item/stack/cable_coil/orange(src)
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new /obj/item/stack/cable_coil/cyan(src)
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new /obj/item/stack/cable_coil/white(src)
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