Files
Paradise/code/game/objects/items/weapons/storage/toolbox.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

157 lines
4.8 KiB
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/obj/item/storage/toolbox
name = "toolbox"
desc = "Danger. Very robust."
icon_state = "toolbox_default"
inhand_icon_state = "toolbox_default"
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi'
flags = CONDUCT
force = 10
throwforce = 10
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 18
materials = list(MAT_METAL = 500)
origin_tech = "combat=1;engineering=1"
attack_verb = list("robusted")
use_sound = 'sound/effects/toolbox.ogg'
hitsound = 'sound/weapons/smash.ogg'
drop_sound = 'sound/items/handling/toolbox_drop.ogg'
pickup_sound = 'sound/items/handling/toolbox_pickup.ogg'
var/latches = "single_latch"
var/has_latches = TRUE
/obj/item/storage/toolbox/Initialize(mapload)
. = ..()
if(has_latches)
if(prob(10))
if(prob(1))
latches = "triple_latch"
else
latches = "double_latch"
update_icon(UPDATE_OVERLAYS)
/obj/item/storage/toolbox/update_overlays()
. = ..()
if(has_latches)
. += latches
/obj/item/storage/toolbox/emergency
name = "emergency toolbox"
icon_state = "red"
inhand_icon_state = "toolbox_red"
/obj/item/storage/toolbox/emergency/populate_contents()
new /obj/item/crowbar/small(src)
new /obj/item/weldingtool/mini(src)
new /obj/item/extinguisher/mini(src)
if(prob(50))
new /obj/item/flashlight(src)
else
new /obj/item/flashlight/flare(src)
new /obj/item/radio(src)
/obj/item/storage/toolbox/emergency/old
name = "rusty red toolbox"
icon_state = "toolbox_red_old"
has_latches = FALSE
/obj/item/storage/toolbox/mechanical
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
/obj/item/storage/toolbox/mechanical/populate_contents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/analyzer(src)
new /obj/item/wirecutters(src)
/obj/item/storage/toolbox/mechanical/greytide
flags = NODROP
/obj/item/storage/toolbox/mechanical/old
name = "rusty blue toolbox"
icon_state = "toolbox_blue_old"
has_latches = FALSE
/obj/item/storage/toolbox/electrical
name = "electrical toolbox"
icon_state = "yellow"
inhand_icon_state = "toolbox_yellow"
/obj/item/storage/toolbox/electrical/populate_contents()
var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
new /obj/item/screwdriver(src)
new /obj/item/wirecutters(src)
new /obj/item/t_scanner(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
if(prob(5))
new /obj/item/clothing/gloves/color/yellow(src)
else
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
/obj/item/storage/toolbox/syndicate
name = "suspicious looking toolbox"
icon_state = "syndicate"
inhand_icon_state = "toolbox_syndi"
origin_tech = "combat=2;syndicate=1;engineering=2"
silent = TRUE
force = 15
throwforce = 18
/obj/item/storage/toolbox/syndicate/populate_contents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool/largetank(src)
new /obj/item/crowbar/small(src)
new /obj/item/wirecutters(src, "red")
new /obj/item/multitool/red(src)
new /obj/item/clothing/gloves/combat(src)
/obj/item/storage/toolbox/fakesyndi
name = "suspicous looking toolbox"
icon_state = "syndicate"
inhand_icon_state = "toolbox_syndi"
desc = "Danger. Very Robust. The paint is still wet."
/obj/item/storage/toolbox/drone
name = "mechanical toolbox"
icon_state = "blue"
inhand_icon_state = "toolbox_blue"
/obj/item/storage/toolbox/drone/populate_contents()
var/pickedcolor = pick(COLOR_RED, COLOR_YELLOW, COLOR_GREEN, COLOR_BLUE, COLOR_PINK, COLOR_ORANGE, COLOR_CYAN, COLOR_WHITE)
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
new /obj/item/weldingtool(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src, 30, pickedcolor)
new /obj/item/wirecutters(src)
new /obj/item/multitool(src)
/obj/item/storage/toolbox/artistic
name = "artistic toolbox"
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
inhand_icon_state = "artistic_toolbox"
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
max_combined_w_class = 20
storage_slots = 10
/obj/item/storage/toolbox/artistic/populate_contents()
new /obj/item/storage/fancy/crayons(src)
new /obj/item/crowbar(src)
new /obj/item/stack/cable_coil(src)
new /obj/item/stack/cable_coil/yellow(src)
new /obj/item/stack/cable_coil/blue(src)
new /obj/item/stack/cable_coil/green(src)
new /obj/item/stack/cable_coil/pink(src)
new /obj/item/stack/cable_coil/orange(src)
new /obj/item/stack/cable_coil/cyan(src)
new /obj/item/stack/cable_coil/white(src)