Files
Paradise/code/modules/buildmode/submodes/advanced.dm
2025-08-16 12:30:04 +00:00

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/datum/buildmode_mode/advanced
key = "advanced"
var/obj_holder = null
// FIXME: add logic which adds a button displaying the icon
// of the currently selected path
/datum/buildmode_mode/advanced/show_help(mob/user)
to_chat(user, "<span class='notice'>***********************************************************</span>")
to_chat(user, "<span class='notice'>Right Mouse Button on buildmode button = Set object type</span>")
to_chat(user, "<span class='notice'>Left Mouse Button + alt on turf/obj = Copy object type")
to_chat(user, "<span class='notice'>Left Mouse Button on turf/obj = Place objects</span>")
to_chat(user, "<span class='notice'>Right Mouse Button = Delete objects</span>")
to_chat(user, "<span class='notice'>Use the button in the upper left corner to</span>")
to_chat(user, "<span class='notice'>change the direction of built objects.</span>")
to_chat(user, "<span class='notice'>***********************************************************</span>")
/datum/buildmode_mode/advanced/change_settings(mob/user)
var/target_path = tgui_input_text(user, "Enter typepath:" , "Typepath", "/obj/structure/closet")
obj_holder = text2path(target_path)
if(!ispath(obj_holder))
obj_holder = pick_closest_path(target_path)
if(!obj_holder)
tgui_alert(user, "No path was selected")
return
else if(ispath(obj_holder, /area))
obj_holder = null
tgui_alert(user,"That path is not allowed")
return
/datum/buildmode_mode/advanced/handle_click(user, params, obj/object)
var/list/pa = params2list(params)
var/left_click = pa.Find("left")
var/right_click = pa.Find("right")
var/alt_click = pa.Find("alt")
if(left_click && alt_click)
if(isturf(object) || isobj(object) || ismob(object))
obj_holder = object.type
to_chat(user, "<span class='notice'>[initial(object.name)] ([object.type]) selected.</span>")
else
to_chat(user, "<span class='notice'>[initial(object.name)] is not a turf, object, or mob! Please select again.</span>")
else if(left_click)
if(ispath(obj_holder,/turf))
var/turf/T = get_turf(object)
log_admin("Build Mode: [key_name(user)] modified [T] ([T.x],[T.y],[T.z]) to [obj_holder]")
T.ChangeTurf(obj_holder)
else if(!isnull(obj_holder))
//we only want to set the direction of mobs or objects, not turfs or areas.
var/atom/movable/A = new obj_holder(get_turf(object))
A.admin_spawned = TRUE
if(istype(A))
A.setDir(BM.build_dir)
log_admin("Build Mode: [key_name(user)] modified [A]'s ([A.x],[A.y],[A.z]) dir to [BM.build_dir]")
else
to_chat(user, "<span class='warning'>Select object type first.</span>")
else if(right_click)
if(isobj(object))
log_admin("Build Mode: [key_name(user)] deleted [object] at ([object.x],[object.y],[object.z])")
qdel(object)