Files
Paradise/code/modules/clothing/under/centcom.dm
kyunkyunkyun 8821ab9a66 Updates a couple of /obj/item variables (#29829)
* compiles checkpoint

* fix some

* updatepaths

* fix

* rrr

* linters

* fiexs

* icon fixes

* plasmemes

* fix

* fix

* fix bit more

* fix

* well

* cleanup

* fix glasses layer

* conflict

* fuck gun code

* fixes

* fix

* fixes to energy guns

* review

* conflict

* support that 1 unathi pixel

* fix
2025-09-14 15:23:56 +00:00

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/obj/item/clothing/under/rank/centcom
name = "\improper CentComm officer's jumpsuit"
desc = "It's a jumpsuit worn by CentComm Officers."
icon = 'icons/obj/clothing/under/centcom.dmi'
icon_state = "officer"
worn_icon = 'icons/mob/clothing/under/centcom.dmi'
inhand_icon_state = "g_suit"
item_color = "officer"
sprite_sheets = list(
"Vox" = 'icons/mob/clothing/species/vox/under/centcom.dmi',
"Drask" = 'icons/mob/clothing/species/drask/under/centcom.dmi',
"Grey" = 'icons/mob/clothing/species/grey/under/centcom.dmi',
"Kidan" = 'icons/mob/clothing/species/kidan/under/centcom.dmi'
)
/obj/item/clothing/under/rank/centcom/ert
inhand_icon_state = "bl_suit"
sensor_mode = SENSOR_COORDS
random_sensor = FALSE
/obj/item/clothing/under/rank/centcom/deathsquad
name = "\improper Deathsquad jumpsuit"
desc = "It's decorative jumpsuit worn by the Deathsquad. A small tag at the bottom reads \"Not associated with Nanotrasen\". "
icon_state = "deathsquad"
inhand_icon_state = "bl_suit"
item_color = "deathsquad"
random_sensor = FALSE
/obj/item/clothing/under/rank/centcom/ert/chaplain
name = "response team chaplain uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to a chaplain."
icon_state = "ert_chaplain"
item_color = "ert_chaplain"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/ert/commander
name = "response team commander uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to the command officer."
icon_state = "ert_commander"
item_color = "ert_commander"
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/ert/engineer
name = "response team engineer uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to an engineer."
icon_state = "ert_engineer"
item_color = "ert_engineer"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/ert/janitor
name = "response team janitor uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to a janitor."
icon_state = "ert_janitor"
item_color = "ert_janitor"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/ert/medical
name = "response team medic uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to a medic."
icon_state = "ert_medic"
item_color = "ert_medic"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/ert/security
name = "response team security uniform"
desc = "An armoured uniform designed for emergency response teams. This one belongs to a security officer."
icon_state = "ert_security"
item_color = "ert_security"
armor = list(MELEE = 10, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
/obj/item/clothing/under/rank/centcom/commander
name = "\improper CentComm commander's jumpsuit"
desc = "It's a jumpsuit worn by CentComm's highest-tier Commanders."
icon_state = "centcom"
inhand_icon_state = "dg_suit"
item_color = "centcom"
/obj/item/clothing/under/rank/centcom/officer
name = "\improper Nanotrasen naval officer's uniform"
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Lieutenant-Commander\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
icon_state = "navy_gold"
inhand_icon_state = null
item_color = "navy_gold"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
displays_id = FALSE
/obj/item/clothing/under/rank/centcom/captain
name = "\improper Nanotrasen naval captain's uniform"
desc = "Gold trim on space-black cloth, this uniform displays the rank of \"Captain\" and bears \"N.A.S. Trurl \" on the left shoulder. Worn exclusively by officers of the Nanotrasen Navy. It's got exotic materials for protection."
icon_state = "navy_gold"
inhand_icon_state = null
item_color = "navy_gold"
armor = list(MELEE = 5, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 20, ACID = 20)
displays_id = FALSE
/obj/item/clothing/under/rank/centcom/captain/solgov
name = "\improper TSF staff officer's uniform"
desc = "Gold trim on space-black cloth, this uniform is worn by high-ranking officers of the Trans-Solar Federation. It has exotic materials for protection."
/obj/item/clothing/under/rank/centcom/diplomatic
name = "\improper Nanotrasen diplomatic uniform"
desc = "A very gaudy and official looking uniform of the Nanotrasen Diplomatic Corps."
icon_state = "presidente"
item_color = "presidente"
displays_id = FALSE