Files
Paradise/code/modules/cooking/machines/grill.dm
2025-07-27 20:52:39 +00:00

210 lines
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/datum/cooking_surface/grill_surface
cooker_id = COOKER_SURFACE_GRILL
/datum/cooking_surface/grill_surface/handle_switch(mob/user)
var/obj/machinery/cooking/grill/grill = parent
if(!istype(grill))
return
if(!on)
if(grill.stored_wood <= 0)
to_chat(user, "<span class='notice'>There is no wood in the grill. Insert some planks first.</span>")
return
return ..()
/obj/effect/grill_hopper
icon = 'icons/obj/cooking/machines.dmi'
icon_state = "blank"
vis_flags = VIS_INHERIT_ID
mouse_opacity = 0
// TODO: add back special attack for grill for v2
// Yes, that's a v2 thing, I'm not doing it right now
/obj/machinery/cooking/grill
name = "grill"
desc = "A deep pit of charcoal for cooking food. A slot on the side of the machine takes wood and converts it into charcoal."
icon_state = "grill"
density = FALSE
pass_flags = PASSTABLE
interact_offline = TRUE
active_power_consumption = 50 // uses more wood than power
allowed_containers = list(
/obj/item/reagent_containers/cooking/grill_grate,
)
var/stored_wood = 0
var/wood_maximum = 30
var/wood_consumption_rate = 0.025
var/obj/effect/grill_hopper/hopper_overlay
/obj/machinery/cooking/grill/Initialize(mapload)
. = ..()
hopper_overlay = new
vis_contents += hopper_overlay
InitializeParts()
for(var/i in 1 to 2)
surfaces += new /datum/cooking_surface/grill_surface(src)
update_appearance()
/obj/machinery/cooking/grill/proc/InitializeParts()
component_parts = list()
component_parts += new /obj/item/circuitboard/grill(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stock_parts/micro_laser(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
component_parts += new /obj/item/stock_parts/matter_bin(null)
RefreshParts()
/obj/machinery/cooking/grill/examine(mob/user)
. = ..()
. += "<span class='notice'>It contains [round(stored_wood, 0.01)]/[wood_maximum] units of charcoal.</span>"
. += "<span class='notice'><b>Ctrl-Click</b> on a surface to set its timer, temperature, and toggle it on or off.</span>"
/obj/machinery/cooking/grill/process()
. = ..()
for(var/datum/cooking_surface/surface in surfaces)
if(surface.on)
if(!stored_wood)
if(surface.container)
SEND_SIGNAL(surface.container, COMSIG_COOK_GRILL_NO_FUEL)
surface.turn_off()
else
stored_wood = max(0, stored_wood - wood_consumption_rate)
/obj/machinery/cooking/grill/RefreshParts()
. = ..()
var/las_rating = 0
for(var/obj/item/stock_parts/micro_laser/M in component_parts)
las_rating += M.rating
wood_consumption_rate = initial(wood_consumption_rate) / max(1, las_rating / 2)
var/bin_rating = 0
for(var/obj/item/stock_parts/matter_bin/M in component_parts)
bin_rating += M.rating
wood_maximum = 15 * bin_rating
#define ICON_SPLIT_X 16
//Retrieve which half of the baking pan is being used.
/obj/machinery/cooking/grill/clickpos_to_surface(modifiers)
var/icon_x = text2num(modifiers["icon-x"])
if(icon_x <= ICON_SPLIT_X)
return 1
else if(icon_x > ICON_SPLIT_X)
return 2
#undef ICON_SPLIT_X
/obj/machinery/cooking/grill/item_interaction(mob/living/user, obj/item/used, list/modifiers)
if(istype(used, /obj/item/stack/sheet/wood))
var/obj/item/stack/sheet/wood/stack = used
var/used_sheets = min(stack.get_amount(), (wood_maximum - stored_wood))
if(!used_sheets)
to_chat(user, "<span class='notice'>The grill's hopper is full.</span>")
return ITEM_INTERACT_COMPLETE
to_chat(user, "<span class='notice'>You add [used_sheets] wood plank\s into [src]'s hopper.</span>")
if(!stack.use(used_sheets))
qdel(stack) // Protects against weirdness
stored_wood += used_sheets
flick("wood_load", hopper_overlay)
return ITEM_INTERACT_COMPLETE
return ..()
/obj/machinery/cooking/grill/attack_hand(mob/user, params)
var/input = clickpos_to_surface(params2list(params))
if(!input)
return
var/datum/cooking_surface/surface = surfaces[input]
if(surface && surface.container)
if(surface.on)
surface.handle_cooking(user)
var/mob/living/carbon/human/burn_victim = user
if(istype(burn_victim) && !burn_victim.gloves)
var/which_hand = "l_hand"
if(!burn_victim.hand)
which_hand = "r_hand"
switch(surface.temperature)
if(J_HI)
burn_victim.adjustFireLossByPart(5, which_hand)
if(J_MED)
burn_victim.adjustFireLossByPart(2, which_hand)
if(J_LO)
burn_victim.adjustFireLossByPart(1, which_hand)
to_chat(burn_victim, "<span class='danger'>You burn your hand a little taking [surface.container] off of [src].</span>")
user.put_in_hands(surface.container)
surface.UnregisterSignal(surface.container, COMSIG_PARENT_EXAMINE)
surface.container = null
update_appearance(UPDATE_ICON)
/obj/machinery/cooking/grill/update_surface_icon(surface_idx)
var/datum/cooking_surface/surface = surfaces[surface_idx]
if(!surface.container)
return
switch(surface_idx)
if(1)
surface.container.pixel_x = -7
surface.container.pixel_y = 3
if(2)
surface.container.pixel_x = 7
surface.container.pixel_y = 3
add_to_visible(surface.container, surface_idx)
/obj/machinery/cooking/grill/update_overlays()
. = ..()
for(var/i in 1 to length(surfaces))
var/datum/cooking_surface/surface = surfaces[i]
if(surface.on)
. += image(icon, icon_state = "fire_[i]")
/obj/machinery/cooking/grill/add_to_visible(obj/item/reagent_containers/cooking/container, surface_idx)
container.vis_flags = VIS_INHERIT_LAYER | VIS_INHERIT_PLANE | VIS_INHERIT_ID
vis_contents += container
if(surface_idx == 2 || surface_idx == 4)
var/matrix/M = matrix()
M.Scale(-1, 1)
container.transform = M
container.make_mini()
/obj/machinery/cooking/grill/upgraded/InitializeParts()
component_parts = list()
component_parts += new /obj/item/circuitboard/grill(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stock_parts/micro_laser/ultra(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
component_parts += new /obj/item/stock_parts/matter_bin/super(null)
RefreshParts()
/obj/item/circuitboard/grill
board_name = "Charcoal Grill"
build_path = /obj/machinery/cooking/grill
board_type = "machine"
icon_state = "service"
origin_tech = "biotech=1"
req_components = list(
/obj/item/stock_parts/micro_laser = 2,
/obj/item/stock_parts/matter_bin = 2,
)
/obj/machinery/cooking/grill/loaded/Initialize(mapload)
. = ..()
for(var/i in 1 to length(surfaces))
var/datum/cooking_surface/surface = surfaces[i]
surface.container = new /obj/item/reagent_containers/cooking/grill_grate(src)
stored_wood = 30
update_appearance()