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184 lines
7.6 KiB
Plaintext
184 lines
7.6 KiB
Plaintext
/// A recipe tracker is an abstract representation of the progress that a
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/// cooking container has made towards any of its possible recipe outcomes.
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///
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/// When items are added/steps are performed on a cooking container, the tracker
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/// is responsible for determining what known recipes are possible after the
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/// step occurs, and tracking whether or not the step was successful. Once a
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/// step has been performed that ends a recipe and is successful, the tracker
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/// coordinates with the winning recipe to create the result, using what it
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/// knows about the steps performed to choose the quality and other attributes
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/// of the output.
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/datum/cooking/recipe_tracker
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/// The parent object holding the recipe tracker.
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var/container_uid
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/// Tells if steps have been taken for this recipe.
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var/recipe_started = FALSE
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/// A list of recipe types to the index of the latest step we know we've
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/// gotten to.
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var/list/recipes_last_completed_step = list()
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/// A list of recipe types to list of step indices we know we've performed.
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/// Ensures we don't perform e.g. optional steps we skipped on completion.
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var/list/recipes_all_applied_steps = list()
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/// A list of recipe types to metadata returned from completing its steps.
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/// This may include things like a custom message shown to the player, or
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/// the UID of relevant items used for determining quality at recipe
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/// completion.
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var/list/recipes_applied_step_data = list()
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var/step_reaction_message
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/datum/cooking/recipe_tracker/New(obj/item/reagent_containers/cooking/container)
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container_uid = container.UID()
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/datum/cooking/recipe_tracker/Destroy(force, ...)
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// Not QDEL_LIST_CONTENTS because there's references to the global recipe
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// singletons.
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recipes_last_completed_step.Cut()
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recipes_all_applied_steps.Cut()
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recipes_applied_step_data.Cut()
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return ..()
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/// Wrapper function for analyzing process_item internally.
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/datum/cooking/recipe_tracker/proc/process_item_wrap(mob/user, obj/used)
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#ifdef PCWJ_DEBUG
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log_debug("/datum/cooking/recipe_tracker/proc/process_item_wrap called!")
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#endif
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var/response = process_item(user, used)
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if(response == PCWJ_SUCCESS || response == PCWJ_COMPLETE || response == PCWJ_PARTIAL_SUCCESS)
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if(!recipe_started)
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recipe_started = TRUE
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return response
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/// Core function that checks if a object meets all the requirements for certain
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/// recipe actions.
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///
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/// This is one of the thornier and grosser parts of the cooking system and most
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/// people working with it or implementing recipes should never have to look at
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/// this. The core idea is:
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///
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/// * we keep track of what recipes are still valid outcomes by testing the used
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/// item against the list of recipes which are valid so far.
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/// * each valid recipe is at a certain step, and check the used object against
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/// [/datum/cooking/recipe_step/proc/check_conditions_met]. if we meet the
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/// conditions, we track the recipe and the step.
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/// * for each unique step type that we're tracking, call
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/// [/datum/cooking/recipe_step/proc/follow_step] on the first instance of
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/// that step type, then [/datum/cooking/recipe_step/proc/is_complete] on
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/// all recipe step instances of that type, to see if we advance their
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/// respective recipes.
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///
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/// Once a recipe reaches its final step, the tracker completes the recipe and
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/// typically stops existing at that point.
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/datum/cooking/recipe_tracker/proc/process_item(mob/user, obj/used)
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// TODO: I *hate* passing in a user here and want to move all the necessary
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// UI interactions (selecting which recipe to complete, selecting which step
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// to perform) to be moved somewhere else entirely.
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var/list/valid_steps = list()
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var/list/valid_recipes = list()
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var/list/completed_recipes = list()
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var/list/silent_recipes = list()
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var/list/attempted_step_per_recipe = list()
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for(var/datum/cooking/recipe/recipe in recipes_last_completed_step)
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var/current_idx = recipes_last_completed_step[recipe]
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var/datum/cooking/recipe_step/next_step
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var/match = FALSE
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do
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next_step = recipe.steps[++current_idx]
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var/conditions = next_step.check_conditions_met(used, src)
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if(conditions == PCWJ_CHECK_VALID)
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LAZYADD(valid_steps[next_step.type], next_step)
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LAZYADD(valid_recipes[next_step.type], recipe)
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attempted_step_per_recipe[recipe] = current_idx
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match = TRUE
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break
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else if(conditions == PCWJ_CHECK_SILENT)
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LAZYADD(silent_recipes, recipe)
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while(next_step && next_step.optional && current_idx <= length(recipe.steps))
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if(match)
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LAZYOR(recipes_all_applied_steps[recipe], current_idx)
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if(length(recipe.steps) == current_idx)
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completed_recipes |= recipe
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if(!length(valid_steps))
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if(length(silent_recipes))
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return PCWJ_PARTIAL_SUCCESS
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return PCWJ_NO_STEPS
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var/list/recipes_with_completed_steps = list()
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var/list/step_data
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var/complete_steps = 0
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for(var/step_type in valid_steps)
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// For each valid step type we only call follow_step() once since it's
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// pointless to e.g. add an item to the container more than once.
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//
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// However, we are still calling follow_step more than once. which means
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// we have to deal with the possibility that two valid steps may do two
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// different things with the used item and may expect different results.
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// Sojurn tried to handle this by adding a user prompt at this point,
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// asking which step the player wanted to perform. I want to avoid
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// throwing up interfaces during cooking, especially when unexpected, so
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// for now, we do nothing, and just watch out for situations where two
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// different recipe steps with incompatible end states are valid with
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// the same object.
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var/datum/cooking/recipe_step/sample_step = valid_steps[step_type][1]
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step_data = sample_step.follow_step(used, src)
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step_reaction_message = step_data["message"]
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for(var/i in 1 to length(valid_recipes[step_type]))
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var/datum/cooking/recipe/recipe = valid_recipes[step_type][i]
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var/datum/cooking/recipe_step/recipe_step = valid_steps[step_type][i]
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if(recipe_step.is_complete(used, src, step_data))
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recipes_last_completed_step[recipe] = attempted_step_per_recipe[recipe]
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recipes_with_completed_steps |= recipe
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complete_steps++
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var/obj/item/reagent_containers/cooking/container = locateUID(container_uid)
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if(complete_steps)
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recipes_applied_step_data += list(step_data)
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// Empty out the stove data here so that it can be reused from zero for
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// other cooking steps, as well as to prevent cheatiness where a recipe
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// gets all of its cooking time done before it was supposed to in the
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// recipe order
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if(container)
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container.clear_cooking_data()
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if("signal" in step_data)
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SEND_SIGNAL(container, step_data["signal"])
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else
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return PCWJ_PARTIAL_SUCCESS
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for(var/recipe in recipes_last_completed_step)
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if(!(recipe in recipes_with_completed_steps))
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recipes_last_completed_step -= recipe
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var/datum/cooking/recipe/recipe_to_complete
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if(length(completed_recipes))
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if(length(completed_recipes) == 1)
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recipe_to_complete = completed_recipes[1]
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else if(length(completed_recipes) > 1)
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var/list/types = list()
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for(var/datum/cooking/recipe/recipe in completed_recipes)
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types += "[recipe.type]"
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log_debug("More than one valid recipe completion at the same step, this shouldn't happen. Valid recipes: [jointext(types, ", ")]")
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recipe_to_complete = completed_recipes[1]
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if(recipe_to_complete)
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var/result = recipe_to_complete.create_product(src)
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if(!container)
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return PCWJ_COMPLETE
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if(user && user.Adjacent(container))
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if(result)
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to_chat(user, "<span class='notice'>You have completed \a [result]!</span>")
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else
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log_debug("failure to create result for recipe tracker")
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return PCWJ_COMPLETE
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return PCWJ_SUCCESS
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