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Paradise/code/modules/mob/dead/observer/observer_base.dm
2025-09-06 01:30:40 +00:00

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GLOBAL_VAR_INIT(observer_default_invisibility, INVISIBILITY_OBSERVER)
GLOBAL_DATUM_INIT(ghost_crew_monitor, /datum/ui_module/crew_monitor/ghost, new)
/mob/dead/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" // jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
layer = GHOST_LAYER
stat = DEAD
density = FALSE
alpha = 127
see_in_dark = 100
sight = SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF
blocks_emissive = FALSE // Ghosts are transparent, duh
hud_type = /datum/hud/ghost
speaks_ooc = TRUE
universal_speak = TRUE
/// Defines from __DEFINES/hud.dm go here based on which huds the ghost has activated.
var/list/data_hud_seen = list()
/// Shape we orbit in. Other values are unused currently..
var/ghost_orbit = GHOST_ORBIT_CIRCLE
/// The "color" their runechat would have had
var/alive_runechat_color = "#FFFFFF"
/// UID of the mob which we are currently observing
var/mob_observed
/// Ghost flags. Being set on Initialize
var/ghost_flags
/mob/dead/observer/Initialize(mapload, flags = GHOST_FLAGS_DEFAULT)
set_stat(DEAD)
set_invisibility(GLOB.observer_default_invisibility)
add_verb(src, list(
/mob/dead/observer/proc/dead_tele,
/mob/dead/observer/proc/jump_to_ruin,
/mob/dead/observer/proc/open_spawners_menu,
))
var/turf/location
var/mob/body = loc
if(istype(body))
location = get_turf(body) // Where is the body located?
attack_log_old = body.attack_log_old // preserve our attack logs by copying them to our ghost
mind = body.mind // we don't transfer the mind but we keep a reference to it.
alive_runechat_color = body.get_runechat_color()
toggle_all_huds_on(body)
var/mutable_appearance/new_appearance = copy_appearance(body)
if(mind?.name)
new_appearance.name = mind.name
else if(body.real_name)
new_appearance.name = body.real_name
else
if(gender == MALE)
new_appearance.name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
new_appearance.name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
appearance = new_appearance
appearance_flags |= KEEP_TOGETHER
if(!location)
location = pick(GLOB.latejoin) // Safety in case we cannot find the body's position
abstract_move(location)
RegisterSignal(src, COMSIG_MOB_HUD_CREATED, PROC_REF(set_ghost_darkness_level)) // something something don't call this until we have a HUD
. = ..()
if(!name) // To prevent nameless ghosts
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
real_name = name
add_observer_verbs()
ghost_flags = flags
if(ghost_flags & GHOST_RESPAWNABLE)
ADD_TRAIT(src, TRAIT_RESPAWNABLE, GHOSTED)
else
GLOB.non_respawnable_keys[ckey] = TRUE
// Our new boo spell.
AddSpell(new /datum/spell/boo)
/mob/dead/observer/Destroy()
toggle_all_huds_off()
UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
if(ghost_flags & GHOST_SEE_RADS)
STOP_PROCESSING(SSobj, src)
remove_observer_verbs()
if(mob_observed)
cleanup_observe()
return ..()
/mob/dead/observer/examine(mob/user)
. = ..()
if(!invisibility)
. += "It seems extremely obvious."
/mob/dead/observer/process()
show_rads(5)
/mob/dead/observer/proc/set_ghost_darkness_level()
if(!client)
return
UnregisterSignal(src, COMSIG_MOB_HUD_CREATED)
lighting_alpha = client.prefs.ghost_darkness_level //Remembers ghost lighting pref
update_sight()
// This seems stupid, but it's the easiest way to avoid absolutely ridiculous shit from happening
// Copying an appearance directly from a mob includes it's verb list, it's invisibility, it's alpha, and it's density
// You might recognize these things as "fucking ridiculous to put in an appearance"
// You'd be right, but that's fucking BYOND for you.
/mob/dead/observer/proc/copy_appearance(mutable_appearance/copy_from)
var/mutable_appearance/appearance = new(src)
appearance.appearance_flags = copy_from.appearance_flags
appearance.blend_mode = copy_from.blend_mode
appearance.color = copy_from.color
appearance.dir = copy_from.dir
appearance.icon = copy_from.icon
appearance.icon_state = copy_from.icon_state
appearance.overlays = copy_from.overlays
if(!isicon(appearance.icon) && !LAZYLEN(appearance.overlays)) // Gibbing/dusting/melting removes the icon before ghostize()ing the mob, so we need to account for that
appearance.icon = initial(icon)
appearance.icon_state = initial(icon_state)
appearance.maptext = copy_from.maptext
appearance.maptext_width = copy_from.maptext_width
appearance.maptext_height = copy_from.maptext_height
appearance.maptext_x = copy_from.maptext_x
appearance.maptext_y = copy_from.maptext_y
appearance.mouse_opacity = copy_from.mouse_opacity
appearance.underlays = copy_from.underlays
appearance.layer = GHOST_LAYER
appearance.plane = GAME_PLANE
return appearance
/mob/dead/CanPass(atom/movable/mover, border_dir)
return TRUE
/mob/proc/ghostize(flags = GHOST_FLAGS_DEFAULT, ghost_name, ghost_color)
if(!key)
return
if(player_logged) // if they have disconnected we want to remove their SSD overlay
overlays -= image('icons/effects/effects.dmi', icon_state = "zzz_glow")
var/mob/dead/observer/ghost = new(src, flags) // Transfer safety to observer spawning proc.
// mods, mentors, and the like will have admin observe anyway, so this is moot
if(((key in GLOB.antag_hud_users) || (key in GLOB.roundstart_observer_keys)) && !check_rights(R_MOD | R_ADMIN | R_MENTOR, FALSE, src))
ghost.verbs |= /mob/dead/observer/proc/do_observe
ghost.verbs |= /mob/dead/observer/proc/observe
if(ghost_color)
add_atom_colour(ghost_color, ADMIN_COLOUR_PRIORITY)
ghost.color = ghost_color
if(ghost_name)
ghost.name = ghost_name
ghost.timeofdeath = src.timeofdeath
ghost.key = key
ghost.client?.init_verbs()
for(var/mob/dead/observer/obs as anything in observers)
obs.cleanup_observe()
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
var/mob/M = src
var/warningmsg = null
var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc
if(frozen)
to_chat(src, "<span class='warning'>You cannot do this while admin frozen.</span>", MESSAGE_TYPE_WARNING)
message_admins("[key_name_admin(src)] tried to ghost while admin frozen")
return
if(HAS_TRAIT(M, TRAIT_RESPAWNABLE))
if(isdrone(M))//We do not punish maint drones for leaving early, *but* we don't want them ghosting, finding damage, respawning / rentering over and over.
var/mob/dead/observer/ghost = ghostize(GHOST_FLAGS_NO_REENTER)
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
return
ghostize()
return
if(isbrain(M))
// let a brain ghost out if they want to, but also let them freely re-enter their brain.
var/response = tgui_alert(src, "Ghosting from this brain means you'll be respawnable but will be kicked out of your brain, which someone else could take over. Is this what you want?", "Ghost", list("Stay in Brain", "Ghost"))
if(response == "Ghost")
ghostize()
log_admin("[key_name(M)] has ghosted as a brain-mob, but is keeping respawnability.")
return
if(P)
if(TOO_EARLY_TO_GHOST)
warningmsg = "It's too early in the shift to enter cryo"
else if(suiciding && TOO_EARLY_TO_GHOST)
warningmsg = "You have committed suicide too early in the round"
else if(stat != DEAD)
warningmsg = "You are alive"
if(is_ai(src))
warningmsg = "You are a living AI! You should probably use OOC -> Wipe Core instead."
else if(GLOB.non_respawnable_keys[ckey])
warningmsg = "You have lost your right to respawn"
if(warningmsg)
var/response
var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)"
response = tgui_alert(src, alertmsg, "Ghost", list("Stay in body", "Ghost"))
if(response != "Ghost")
return
if(stat == CONSCIOUS)
if(!is_admin_level(z))
player_ghosted = 1
if(mind && mind.special_role)
message_admins("[key_name_admin(src)] has ghosted while alive, with special_role: [mind.special_role]")
if(warningmsg)
// Not respawnable
var/mob/dead/observer/ghost = ghostize(GHOST_FLAGS_OBSERVE_ONLY)
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
else
// Respawnable
ghostize()
// If mob in cryopod, despawn mob
if(P)
if(!P.control_computer)
P.find_control_computer(urgent=1)
if(P.control_computer)
P.despawn_occupant()
return
// Ghosts have no momentum, being massless ectoplasm
/mob/dead/observer/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
return TRUE
/mob/dead/observer/Move(atom/newloc, direct = 0, glide_size_override = 0, update_dir = TRUE, momentum_change = TRUE)
setDir(direct)
if(glide_size_override)
set_glide_size(glide_size_override)
if(newloc)
abstract_move(newloc)
else
var/turf/destination = get_turf(src)
if((direct & NORTH) && y < world.maxy)
destination = get_step(destination, NORTH)
else if((direct & SOUTH) && y > 1)
destination = get_step(destination, SOUTH)
if((direct & EAST) && x < world.maxx)
destination = get_step(destination, EAST)
else if((direct & WEST) && x > 1)
destination = get_step(destination, WEST)
abstract_move(destination) // Get out of closets and such as a ghost
/mob/dead/observer/forceMove(atom/destination)
abstract_move(destination) // move like the wind
return TRUE
/mob/dead/observer/can_use_hands()
return FALSE
/mob/dead/observer/get_status_tab_items()
var/list/status_tab_data = ..()
. = status_tab_data
status_tab_data[++status_tab_data.len] = list("Respawnability:", "[HAS_TRAIT(src, TRAIT_RESPAWNABLE) ? "Yes" : "No"]")
/mob/dead/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client)
return
if(!mind || QDELETED(mind.current))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(!(ghost_flags & GHOST_CAN_REENTER))
to_chat(src, "<span class='warning'>You cannot re-enter your body.</span>")
return
if(mind.current.key && copytext(mind.current.key, 1, 2) != "@") // makes sure we don't accidentally kick any clients
to_chat(usr, "<span class='warning'>Another consciousness is in your body...It is resisting you.</span>")
return
mind.current.key = key
SEND_SIGNAL(mind.current, COMSIG_LIVING_REENTERED_BODY)
return TRUE
/mob/dead/observer/proc/notify_cloning(message, sound, atom/source)
if(message)
to_chat(src, "<span class='ghostalert'>[message]</span>")
if(source)
var/atom/movable/screen/alert/A = throw_alert("[source.UID()]_notify_cloning", /atom/movable/screen/alert/notify_cloning)
if(A)
if(client && client.prefs && client.prefs.UI_style)
A.icon = ui_style2icon(client.prefs.UI_style)
A.desc = message
var/old_layer = source.layer
var/old_plane = source.plane
source.layer = FLOAT_LAYER
source.plane = FLOAT_PLANE
A.add_overlay(source)
source.layer = old_layer
source.plane = old_plane
to_chat(src, "<span class='ghostalert'><a href=byond://?src=[UID()];reenter=1>(Click to re-enter)</a></span>")
if(sound)
SEND_SOUND(src, sound(sound))
/mob/dead/observer/proc/show_me_the_hud(hud_index)
var/datum/atom_hud/H = GLOB.huds[hud_index]
H.add_hud_to(src)
data_hud_seen |= hud_index
// remove old huds
/mob/dead/observer/proc/remove_the_hud(hud_index)
var/datum/atom_hud/H = GLOB.huds[hud_index]
H.remove_hud_from(src)
data_hud_seen -= hud_index
/mob/dead/observer/verb/open_hud_panel()
set category = "Ghost"
set name = "Ghost HUD Panel"
if(!client)
return
GLOB.ghost_hud_panel.ui_interact(src)
/**
* Toggles on all HUDs for the ghost player.
*
* Enables antag HUD only if the ghost belongs to an admin.
*
* Arguments:
* * user - A reference to the ghost's old mob. This argument is required since `src` does not have a `client` at this point.
*/
/mob/dead/observer/proc/toggle_all_huds_on(mob/user)
show_me_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
show_me_the_hud(DATA_HUD_SECURITY_ADVANCED)
show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED)
show_me_the_hud(DATA_HUD_MALF_AI)
if(!check_rights((R_ADMIN | R_MOD), FALSE, user))
return
antagHUD = TRUE
GLOB.antag_hud_users |= user.ckey
for(var/datum/atom_hud/antag/hud in GLOB.huds)
hud.add_hud_to(src)
/**
* Toggles off all HUDs for the ghost player.
*/
/mob/dead/observer/proc/toggle_all_huds_off()
remove_the_hud(DATA_HUD_DIAGNOSTIC_ADVANCED)
remove_the_hud(DATA_HUD_SECURITY_ADVANCED)
remove_the_hud(DATA_HUD_MEDICAL_ADVANCED)
remove_the_hud(DATA_HUD_MALF_AI)
antagHUD = FALSE
for(var/datum/atom_hud/antag/H in GLOB.huds)
H.remove_hud_from(src)
/mob/dead/observer/proc/toggle_rad_view()
ghost_flags ^= GHOST_SEE_RADS
if(ghost_flags & GHOST_SEE_RADS)
START_PROCESSING(SSobj, src)
else
STOP_PROCESSING(SSobj, src)
/mob/dead/observer/verb/set_dnr()
set name = "Set DNR"
set category = "Ghost"
set desc = "Prevent your character from being revived."
if(!isobserver(src)) // Somehow
return
if(!(ghost_flags & GHOST_CAN_REENTER))
to_chat(src, "<span class='warning'>You are already set to DNR!</span>")
return
if(!mind || QDELETED(mind.current))
to_chat(src, "<span class='warning'>You have no body.</span>")
return
if(mind.current.stat != DEAD)
to_chat(src, "<span class='warning'>Your body is still alive!</span>")
return
if(tgui_alert(src, "If you enable this, your body will be unrevivable for the remainder of the round.", "Do Not Revive!", list("Yes", "No")) == "Yes")
to_chat(src, "<span class='boldnotice'>Do Not Revive state enabled.</span>")
create_log(MISC_LOG, "DNR Enabled")
ghost_flags &= ~GHOST_CAN_REENTER
if(!QDELETED(mind.current)) // Could change while they're choosing
mind.current.remove_status_effect(STATUS_EFFECT_REVIVABLE)
SEND_SIGNAL(mind.current, COMSIG_LIVING_SET_DNR)
/mob/dead/observer/proc/dead_tele()
set category = "Ghost"
set name = "Teleport"
set desc= "Teleport to a location"
if(!isobserver(src))
to_chat(src, "Not when you're not dead!")
return
var/target = tgui_input_list(src, "Area to teleport to", "Teleport to a location", SSmapping.ghostteleportlocs)
teleport(SSmapping.ghostteleportlocs[target])
/mob/dead/observer/proc/jump_to_ruin()
set category = "Ghost"
set name = "Jump to Ruin"
set desc = "Displays a list of all placed ruins to teleport to."
if(!isobserver(usr))
to_chat(usr, "Not when you're not dead!")
return
var/list/names = list()
for(var/i in GLOB.ruin_landmarks)
var/obj/effect/landmark/ruin/ruin_landmark = i
var/datum/map_template/ruin/template = ruin_landmark.ruin_template
var/count = 1
var/name = template.name
var/original_name = name
while(name in names)
count++
name = "[original_name] ([count])"
names[name] = ruin_landmark
var/ruinname = tgui_input_list(usr, "Select ruin", "Jump to Ruin", names)
var/obj/effect/landmark/ruin/landmark = names[ruinname]
if(istype(landmark))
abstract_move(get_turf(landmark))
update_parallax_contents()
var/list/messages = list(
"<span class='notice'>Jumped to <b>[landmark.ruin_template.name]</b>:</span>",
"<span class='notice'>[landmark.ruin_template.description]</span>"
)
to_chat(usr, chat_box_examine(messages.Join("<br />")))
/mob/dead/observer/proc/teleport(area/A)
if(!A || !isobserver(usr))
return
var/list/turfs = list()
for(var/turf/T in get_area_turfs(A.type))
turfs += T
if(!length(turfs))
to_chat(src, "<span class='warning'>Nowhere to jump to!</span>")
return
abstract_move(pick(turfs))
update_parallax_contents()
/mob/dead/observer/verb/follow()
set category = "Ghost"
set name = "Orbit" // "Haunt"
set desc = "Follow and orbit a mob."
GLOB.orbit_menu.ui_interact(src)
/mob/dead/observer/verb/crew_monitor()
set category = "Ghost"
set name = "Crew Monitor"
set desc = "Use a ghastly crew monitor that lets you follow people you select."
GLOB.ghost_crew_monitor.ui_interact(src)
/mob/dead/observer/proc/add_observer_verbs()
verbs.Add(
/mob/dead/observer/proc/manual_follow,
)
/mob/dead/observer/proc/remove_observer_verbs()
verbs.Remove(
/mob/dead/observer/proc/manual_follow,
// these might not necessarily be here, but we want to make sure they're gonezo anyway
/mob/dead/observer/proc/observe,
/mob/dead/observer/proc/do_observe
)
// This is the ghost's follow verb with an argument.
// We need to do the src check on this verb itself, but the logic follows.
/mob/dead/observer/proc/manual_follow(atom/movable/target)
set name = "\[Observer\] Orbit"
set desc = "Orbits the specified movable atom."
set category = null
// this check is apparently necessary for security
if(!isobserver(src))
return
return do_manual_follow(target)
// We need to check usr when calling the verb, but we still want this logic to be accessible elsewhere
/mob/dead/observer/proc/do_manual_follow(atom/movable/target)
if(!get_turf(target))
return
if(!target || target == src)
return
if(src in target.get_orbiters())
return
var/list/icon_dimensions = get_icon_dimensions(target.icon)
var/orbitsize = (icon_dimensions["width"] + icon_dimensions["height"]) * 0.5
if(orbitsize == 0)
orbitsize = 40
orbitsize -= (orbitsize / world.icon_size) * (world.icon_size * 0.25)
var/rot_seg
switch(ghost_orbit)
if(GHOST_ORBIT_TRIANGLE)
rot_seg = 3
if(GHOST_ORBIT_SQUARE)
rot_seg = 4
if(GHOST_ORBIT_PENTAGON)
rot_seg = 5
if(GHOST_ORBIT_HEXAGON)
rot_seg = 6
else // Circular
rot_seg = 36 // 360/10 bby, smooth enough aproximation of a circle
to_chat(src, "<span class='notice'>Now following [target].</span>")
orbit(A = target, radius = orbitsize, rotation_segments = rot_seg)
/mob/dead/observer/orbit(atom/A, radius = 10, clockwise = FALSE, rotation_speed = 20, rotation_segments = 36, pre_rotation = TRUE, lock_in_orbit = FALSE, force_move = FALSE, orbit_layer = GHOST_LAYER)
setDir(SOUTH) // reset dir so the right directional sprites show up
return ..()
/mob/dead/observer/memory()
set hidden = TRUE
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/add_memory()
set hidden = TRUE
to_chat(src, "<span class='warning'>You are dead! You have no mind to store memory!</span>")
/mob/dead/observer/verb/toggle_health_scan()
set name = "Toggle Health Scan"
set desc = "Toggles whether you health-scan living beings on click"
set category = "Ghost"
ghost_flags ^= GHOST_HEALTH_SCAN
to_chat(src, "<span class='notice'>Health scan [ghost_flags & GHOST_HEALTH_SCAN ? "en" : "dis"]abled.</span>")
/mob/dead/observer/verb/toggle_gas_scan()
set name = "Toggle Gas Scan"
set desc = "Toggles whether you analyze gas contents on click"
set category = "Ghost"
ghost_flags ^= GHOST_GAS_SCAN
to_chat(src, "<span class='notice'>Gas scan [ghost_flags & GHOST_GAS_SCAN ? "en" : "dis"]abled.</span>")
/mob/dead/observer/verb/toggle_plant_anaylzer()
set name = "Toggle Plant Analyzer"
set desc = "Toggles wether you can anaylze plants and seeds on click"
set category = "Ghost"
ghost_flags ^= GHOST_PLANT_ANALYZER
to_chat(src, "<span class='notice'>Plant Analyzer [ghost_flags & GHOST_PLANT_ANALYZER ? "en" : "dis"]abled.</span>")
/mob/dead/observer/verb/view_manifest()
set name = "View Crew Manifest"
set category = "Ghost"
GLOB.generic_crew_manifest.ui_interact(usr)
// this is called when a ghost is drag clicked to something.
/mob/dead/observer/MouseDrop(atom/over)
if(!usr || !over)
return
if(isobserver(usr) && usr.client && usr.client.holder)
if(usr.client.holder.cmd_ghost_drag(src,over))
return
return ..()
/proc/ghost_follow_link(atom/target, atom/ghost)
if(!istype(target) || !istype(ghost))
return
if(is_ai(target)) // AI core/eye follow links
var/mob/living/silicon/ai/A = target
. = "<a href='byond://?src=[ghost.UID()];follow=[A.UID()]'>core</a>"
if(A.client && A.eyeobj) // No point following clientless AI eyes
. += "|<a href='byond://?src=[ghost.UID()];follow=[A.eyeobj.UID()]'>eye</a>"
return
else if(isobserver(target))
var/mob/dead/observer/O = target
. = "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
if(O.mind && O.mind.current)
. += "|<a href='byond://?src=[ghost.UID()];follow=[O.mind.current.UID()]'>body</a>"
return
else
return "<a href='byond://?src=[ghost.UID()];follow=[target.UID()]'>follow</a>"
/mob/dead/observer/Topic(href, href_list)
if(usr != src)
return
if(href_list["track"])
var/atom/target = locate(href_list["track"])
manual_follow(target)
if(href_list["follow"])
var/atom/target = locate(href_list["follow"])
manual_follow(target)
if(href_list["jump"])
var/mob/target = locate(href_list["jump"])
to_chat(src, "Teleporting to [target]...")
if(target != usr)
var/turf/source_turf = get_turf(src)
var/turf/target_turf = get_turf(target)
if(source_turf != target_turf)
if(!target_turf)
return
if(!client)
return
abstract_move(target_turf)
if(href_list["reenter"])
reenter_corpse()
return ..()
/mob/dead/observer/verb/toggle_ghostsee()
set name = "Toggle Ghost Vision"
set desc = "Toggles your ability to see things only ghosts can see, like other ghosts"
set category = "Ghost"
ghost_flags ^= GHOST_VISION
update_sight()
to_chat(src, "<span class='notice'>Ghost vision [ghost_flags & GHOST_VISION ? "en" : "dis"]abled.</span>")
/mob/dead/observer/verb/pick_darkness()
set name = "Pick Darkness"
set desc = "Choose how much darkness you want to see, (0 - 255). Higher numbers being darker."
set category = "Ghost"
if(!client)
return
var/darkness_level = tgui_input_list(src, "Choose your darkness", "Pick Darkness", list("Darkness", "Twilight", "Brightness", "Custom"))
if(!darkness_level)
return
var/new_darkness
switch(darkness_level)
if("Darkness")
new_darkness = LIGHTING_PLANE_ALPHA_VISIBLE
if("Twilight")
new_darkness = 210
if("Brightness")
new_darkness = LIGHTING_PLANE_ALPHA_INVISIBLE
if("Custom")
new_darkness = tgui_input_number(src, "Choose how much darkness you want to see (0 - 255). Higher numbers being darker", "Pick Darkness", lighting_alpha, LIGHTING_PLANE_ALPHA_VISIBLE, LIGHTING_PLANE_ALPHA_INVISIBLE)
if(isnull(new_darkness))
return
client.prefs.ghost_darkness_level = new_darkness
client.prefs.save_preferences(src)
lighting_alpha = client.prefs.ghost_darkness_level
update_sight()
/mob/dead/observer/update_sight()
see_invisible = ghost_flags & GHOST_VISION ? SEE_INVISIBLE_OBSERVER : SEE_INVISIBLE_OBSERVER_NO_OBSERVERS
return ..()
// Ghosts can see all the reagents inside things.
/mob/dead/observer/advanced_reagent_vision()
return TRUE
/mob/proc/can_admin_interact()
return FALSE
/mob/dead/observer/can_admin_interact()
return check_rights(R_ADMIN, FALSE, src)
/mob/proc/can_advanced_admin_interact()
return FALSE
/mob/dead/observer/can_advanced_admin_interact()
return client?.advanced_admin_interaction && can_admin_interact()
/mob/dead/observer/incapacitated(ignore_restraints = FALSE, ignore_grab = FALSE)
return TRUE
//this is a mob verb instead of atom for performance reasons
//see /mob/verb/examinate() in mob.dm for more info
//overriden here and in /mob/living for different point span classes and sanity checks
/mob/dead/observer/run_pointed(atom/A)
if(!..())
return FALSE
for(var/mob/M in range(7, src))
if(M.see_invisible < invisibility)
continue // can't view the invisible
var/follow_link
if(invisibility) // Only show the button if the ghost is not visible to the living
follow_link = " ([ghost_follow_link(A, M)])" // Ghost needs to be link clicker, otherwise it breaks
M.show_message("<span class='deadsay'><b>[src]</b> points to [A][follow_link].</span>", EMOTE_VISIBLE)
return TRUE
/mob/dead/observer/proc/incarnate_ghost(datum/mind/from_mind)
if(!client)
return
var/mob/new_char
if(from_mind)
new_char = json_to_object(from_mind.destroyed_body_json, get_turf(src))
from_mind.transfer_to(new_char)
else
new_char = new /mob/living/carbon/human(get_turf(src))
client.prefs.active_character.copy_to(new_char)
if(!new_char.ckey)
new_char.ckey = ckey
return new_char
/mob/dead/observer/is_literate()
return TRUE
/mob/dead/observer/proc/set_invisibility(value)
invisibility = value
if(!value)
set_light(1, 2)
else
set_light(0, 0)
/mob/dead/observer/vv_edit_var(var_name, var_value)
. = ..()
if(var_name == "invisibility")
set_invisibility(invisibility) // updates light
/proc/set_observer_default_invisibility(amount, message)
for(var/mob/dead/observer/ghost in GLOB.dead_mob_list)
ghost.set_invisibility(amount)
if(message)
to_chat(ghost, message)
GLOB.observer_default_invisibility = amount
/mob/dead/observer/proc/open_spawners_menu()
set name = "Mob spawners menu"
set desc = "See all currently available ghost spawners"
set category = "Ghost"
GLOB.ghost_spawners_menu.ui_interact(src)
/**
* Check if a player has antag-hudded, and if so, if they can rejoin.
* Returns TRUE if the player can rejoin, and FALSE if the player is ineligible to rejoin.
* If allow_roundstart_observers is FALSE (TRUE by default), then any observers who were able to ahud due to joining roundstart will be excluded as well.
*/
/mob/dead/observer/proc/check_ahud_rejoin_eligibility(allow_roundstart_observers = TRUE)
if(check_rights(R_ADMIN | R_MOD, FALSE, src))
return TRUE
if(!GLOB.configuration.general.restrict_antag_hud_rejoin || !has_ahudded())
return TRUE
if(is_roundstart_observer())
return allow_roundstart_observers
return FALSE
/mob/dead/observer/get_runechat_color()
return alive_runechat_color
/mob/dead/observer/proc/observe()
set name = "Observe"
set desc = "Observe a mob."
set category = "Ghost"
var/list/possible_targets = list()
for(var/mob/living/L in GLOB.player_list)
if(!L.mind)
continue
possible_targets.Add(L)
if(!length(possible_targets))
to_chat(src, "<span class='warning'>There's nobody for you to observe!</span>")
return
var/mob/target = tgui_input_list(usr, "Please, select a player!", "Observe", possible_targets)
if(!istype(target) || QDELETED(target))
return
do_observe(target)
/mob/dead/observer/proc/do_observe(mob/mob_eye)
set name = "\[Observer\] Observe"
set desc = "Observe the target mob."
set category = null
if(isnewplayer(mob_eye))
to_chat(src, "<span class='warning'>You can't observe someone in the lobby.</span>")
return
if(isobserver(mob_eye))
to_chat(src, "<span class='warning'>You can't observe a ghost.</span>")
return
if(!mob_eye.mind)
to_chat(src, "<span class='notice'>You can only observe mobs that have been or are being inhabited by a player!</span>")
return
if(mob_eye == src)
to_chat(src, "<span class='warning'>You can't observe yourself!</span>")
return
if(mob_observed)
// clean up first
stop_orbit()
cleanup_observe()
// Istype so we filter out points of interest that are not mobs
if(client && ismob(mob_eye))
// follow the mob so they're technically right there for visible messages n stuff
// call the sub-proc since the base one checks for usr
do_manual_follow(mob_eye)
client.set_eye(mob_eye)
add_attack_logs(src, mob_eye, "observed", ATKLOG_ALMOSTALL)
client.perspective = EYE_PERSPECTIVE
if(mob_eye.hud_used)
client.clear_screen()
LAZYOR(mob_eye.observers, src)
mob_eye.hud_used?.show_hud(mob_eye.hud_used.hud_version, src)
mob_observed = mob_eye.UID()
// mentor observing grants you this trait, and provides its own signal handler for this
if(!HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
RegisterSignal(src, COMSIG_ATOM_ORBITER_STOP, PROC_REF(on_observer_orbit_end), override = TRUE)
else
if(!check_rights(R_MENTOR, FALSE, src))
log_debug("[key_name(src)] has the the mobserve trait while observing, but isn't a mentor. This is likely an error, and may result in them getting stuck")
/// Clean up observing
/mob/dead/observer/proc/cleanup_observe()
if(isnull(mob_observed))
return
var/mob/target = locateUID(mob_observed)
add_attack_logs(src, target, "un-observed", ATKLOG_ALL)
mob_observed = null
reset_perspective(null)
client?.perspective = initial(client.perspective)
set_sight(initial(sight))
UnregisterSignal(src, COMSIG_ATOM_ORBITER_STOP)
if(s_active)
var/obj/item/storage/bag = s_active
s_active = null
bag.update_viewers(src)
if(!QDELETED(target) && istype(target))
hide_other_mob_action_buttons(target)
target.observers -= src
/mob/dead/observer/proc/on_observer_orbit_end(mob/follower, atom)
SIGNAL_HANDLER // COMSIG_ATOM_ORBITER_STOP
if(HAS_MIND_TRAIT(src, TRAIT_MENTOR_OBSERVING))
log_debug("[key_name(src)] ended up in regular cleanup_observe rather than the mentor cleanup observe despite having TRAIT_MENTOR_OBSERVING. This is likely a bug and may result in them being stuck outside of their bodies.")
cleanup_observe()