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* Butterflies, Cockroaches, Slothes, Snakes, Penguins, and Bunny Basic Mobs * Lizards too * Oops * Lizard emote keybind * Updatepaths * Apply suggestions from code review Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com> Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> * Moved lizard emote to basic_emotes.dm, simplified hide action * New linters * Merge conflict resolution --------- Signed-off-by: PollardTheDragon <144391971+PollardTheDragon@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
65 lines
2.3 KiB
Plaintext
65 lines
2.3 KiB
Plaintext
/mob/living/basic/bunny
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name = "bunny"
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real_name = "bunny"
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desc = "Awww a cute bunny."
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icon_state = "m_bunny"
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icon_living = "m_bunny"
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icon_dead = "bunny_dead"
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icon_resting = "bunny_stretch"
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faction = list("neutral", "jungle")
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see_in_dark = 6
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maxHealth = 10
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health = 10
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ai_controller = /datum/ai_controller/basic_controller/bunny
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butcher_results = list(/obj/item/food/meat = 1)
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response_help_continuous = "pets"
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response_help_simple = "pet"
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response_disarm_continuous = "gently pushes aside"
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response_disarm_simple = "gently push aside"
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response_harm_continuous = "kicks"
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response_harm_simple = "kick"
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density = FALSE
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pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
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mob_biotypes = MOB_ORGANIC | MOB_BEAST
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mob_size = MOB_SIZE_TINY
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atmos_requirements = list("min_oxy" = 16, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0)
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minimum_survivable_temperature = 223 // Below -50 Degrees Celcius
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maximum_survivable_temperature = 323 // Above 50 Degrees Celcius
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can_hide = TRUE
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holder_type = /obj/item/holder/bunny
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gold_core_spawnable = FRIENDLY_SPAWN
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ventcrawler = VENTCRAWLER_ALWAYS
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/mob/living/basic/bunny/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/wears_collar)
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AddElement(/datum/element/ai_retaliate)
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/mob/living/basic/bunny/attack_hand(mob/living/carbon/human/M)
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if(M.a_intent == INTENT_HELP)
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get_scooped(M, TRUE)
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return ..()
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/mob/living/basic/bunny/syndi // for the syndicake factory bunny so its not being shot
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faction = list("syndicate")
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gold_core_spawnable = NO_SPAWN
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/datum/ai_controller/basic_controller/bunny
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blackboard = list(
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BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic,
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)
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ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
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ai_movement = /datum/ai_movement/basic_avoidance
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idle_behavior = /datum/idle_behavior/idle_random_walk
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planning_subtrees = list(
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/datum/ai_planning_subtree/random_speech/rabbit,
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/datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee,
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/datum/ai_planning_subtree/flee_target,
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)
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/datum/ai_planning_subtree/random_speech/rabbit
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speech_chance = 10
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speak = list("Mrrp.", "CHIRP!", "Mrrp?") // rabbits make some weird noises dude i don't know what to tell you
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emote_hear = list("hops.", "thumps.")
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emote_see = list("hops around.", "bounces up and down.", "flips their ears up")
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