Files
Paradise/code/modules/mob/living/basic/friendly/lightgeist.dm
PollardTheDragon 52c194028b Converts lightgeists to basic mob AI (#30008)
* Converts lightgeists to basic mob AI

* Linters
2025-08-12 15:55:28 +00:00

86 lines
3.1 KiB
Plaintext

/mob/living/basic/lightgeist
name = "lightgeist"
desc = "This small floating creature is a completely unknown form of life... being near it fills you with a sense of tranquility."
icon_state = "lightgeist"
icon_living = "lightgeist"
icon_dead = "butterfly_dead"
response_help_continuous = "waves away"
response_help_simple = "wave away"
response_disarm_continuous = "brushes aside"
response_disarm_simple = "brush aside"
response_harm_continuous = "disrupts"
response_harm_simple = "disrupt"
speak_emote = list("warps")
maxHealth = 2
health = 2
harm_intent_damage = 1
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
friendly_verb_continuous = "mends"
friendly_verb_simple = "mend"
density = FALSE
initial_traits = list(TRAIT_FLYING)
pass_flags = PASSTABLE | PASSGRILLE | PASSMOB
ventcrawler = VENTCRAWLER_ALWAYS
mob_size = MOB_SIZE_TINY
gold_core_spawnable = HOSTILE_SPAWN
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
luminosity = 4
faction = list("neutral")
basic_mob_flags = DEL_ON_DEATH
unsuitable_atmos_damage = 0
minimum_survivable_temperature = 0
maximum_survivable_temperature = 1500
ai_controller = /datum/ai_controller/basic_controller/lightgeist
var/heal_power = 5
/mob/living/basic/lightgeist/Initialize(mapload)
. = ..()
remove_verb(src, /mob/living/verb/pulled)
remove_verb(src, /mob/verb/me_verb)
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
med_hud.add_hud_to(src)
/mob/living/basic/lightgeist/Destroy()
var/datum/atom_hud/med_hud = GLOB.huds[DATA_HUD_MEDICAL_ADVANCED]
med_hud.remove_hud_from(src)
return ..()
/mob/living/basic/lightgeist/melee_attack(atom/target, list/modifiers, ignore_cooldown)
. = ..()
if(isliving(target) && target != src)
faction |= ref(target) // Anyone we heal will treat us as a friend
var/mob/living/L = target
if(L.stat != DEAD)
L.heal_overall_damage(heal_power, heal_power)
new /obj/effect/temp_visual/heal(get_turf(target), "#80F5FF")
/mob/living/basic/lightgeist/ghost()
qdel(src)
/datum/ai_controller/basic_controller/lightgeist
blackboard = list(
BB_TARGETING_STRATEGY = /datum/targeting_strategy/lightgeist,
)
ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED
ai_movement = /datum/ai_movement/basic_avoidance
idle_behavior = /datum/idle_behavior/idle_random_walk/less_walking
planning_subtrees = list(
/datum/ai_planning_subtree/simple_find_target/target_allies,
/datum/ai_planning_subtree/basic_melee_attack_subtree, // We heal things by attacking them
)
/// Attack only mobs who have damage that we can heal, I think this is specific enough not to be a generic type
/datum/targeting_strategy/lightgeist
/// Types of mobs we can heal, not in a blackboard key because there is no point changing this at runtime because the component will already exist
var/heal_biotypes = MOB_ORGANIC | MOB_MINERAL
/datum/targeting_strategy/lightgeist/can_attack(mob/living/living_mob, mob/living/target, vision_range)
if(!isliving(target) || target.stat == DEAD)
return FALSE
if(!(heal_biotypes & target.mob_biotypes))
return FALSE
return target.getBruteLoss() > 0 || target.getFireLoss() > 0