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Paradise/code/modules/mob/living/basic/hostile/hellhound.dm
PollardTheDragon 4f77a856f0 [s] Fixes certain types of hellhounds spawning from gold cores (#30030)
* Fixes certain types of hellhounds spawning from gold cores

* Damn it
2025-08-08 01:36:26 +00:00

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/mob/living/basic/hellhound
// Sprites by FoS: https://www.paradisestation.org/forum/profile/335-fos
name = "lesser hellhound"
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. A firey, lava-like substance drips from it."
icon_state = "hellhound"
icon_living = "hellhound"
icon_dead = "hellhound_dead"
icon_resting = "hellhound_rest"
mob_biotypes = MOB_ORGANIC | MOB_BEAST
melee_damage_lower = 10 // slightly higher than araneus
melee_damage_upper = 30
melee_attack_cooldown_min = 1.5 SECONDS
melee_attack_cooldown_max = 2.5 SECONDS
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
a_intent = INTENT_HARM
speed = 0
maxHealth = 250 // same as sgt araneus
health = 250
obj_damage = 50
attack_verb_continuous = "savages"
attack_verb_simple = "savage"
attack_sound = 'sound/effects/bite.ogg'
speak_emote = list("growls")
see_in_dark = 9
universal_understand = TRUE
ai_controller = /datum/ai_controller/basic_controller/simple/hellhound
step_type = FOOTSTEP_MOB_CLAW
faction = list("nether")
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
gold_core_spawnable = HOSTILE_SPAWN
contains_xeno_organ = TRUE
surgery_container = /datum/xenobiology_surgery_container/hound
/// How many cycles has the hellhound rested
var/life_regen_cycles = 0
/// Trigger number for health regen
var/life_regen_cycle_trigger = 10
/// How much is healed when regenerating
var/life_regen_amount = -10 // negative, because negative = healing
/// When did the hellhound last use smoke
var/smoke_lastuse = 0
/// How often can the hellhound use smoke
var/smoke_freq = 30 SECONDS
/mob/living/basic/hellhound/Initialize(mapload)
. = ..()
AddElement(/datum/element/ai_retaliate)
/mob/living/basic/hellhound/examine(mob/user)
. = ..()
if(stat != DEAD)
var/list/msgs = list()
if(key)
msgs += "<span class='warning'>Its eyes have the spark of intelligence.</span>"
if(health > (maxHealth*0.95))
msgs += "<span class='notice'>It appears to be in excellent health.</span>"
else if(health > (maxHealth*0.75))
msgs += "<span class='notice'>It has a few injuries.</span>"
else if(health > (maxHealth*0.55))
msgs += "<span class='warning'>It has many injuries.</span>"
else if(health > (maxHealth*0.25))
msgs += "<span class='warning'>It is covered in wounds!</span>"
if(IS_HORIZONTAL(src))
if(getBruteLoss() || getFireLoss())
msgs += "<span class='warning'>It is currently licking its wounds, regenerating the damage to its body!</span>"
else
msgs += "<span class='notice'>It is currently resting.</span>"
. += msgs.Join("<BR>")
/mob/living/basic/hellhound/Move(atom/newloc, direct, glide_size_override, update_dir)
. = ..()
if(IS_HORIZONTAL(src))
stand_up()
/mob/living/basic/hellhound/Life(seconds, times_fired)
. = ..()
if(stat != DEAD && (getBruteLoss() || getFireLoss()))
if(IS_HORIZONTAL(src))
if(life_regen_cycles >= life_regen_cycle_trigger)
life_regen_cycles = 0
to_chat(src, "<span class='notice'>You lick your wounds, helping them close.</span>")
adjustBruteLoss(life_regen_amount)
adjustFireLoss(life_regen_amount)
else
life_regen_cycles++
if(ai_controller.blackboard_key_exists(BB_BASIC_MOB_CURRENT_TARGET))
stand_up()
/mob/living/basic/hellhound/apply_damage(damage, damagetype, def_zone, blocked, sharp, used_weapon, spread_damage)
. = ..()
if(stat != DEAD && IS_HORIZONTAL(src))
stand_up()
/mob/living/basic/hellhound/greater
name = "greater hellhound"
desc = "A demonic-looking black canine monster with glowing red eyes and sharp teeth. Greater hounds are far stronger than their lesser kin, and should be engaged with extreme caution."
icon_state = "hellhoundgreater"
icon_living = "hellhoundgreater"
icon_resting = "hellhoundgreater_sit"
maxHealth = 400
health = 400
force_threshold = 5 // no punching
universal_speak = TRUE
smoke_freq = 20 SECONDS
life_regen_cycle_trigger = 5
melee_damage_lower = 20
gold_core_spawnable = NO_SPAWN
/mob/living/basic/hellhound/greater/Initialize(mapload)
. = ..()
// Movement
AddSpell(new /datum/spell/ethereal_jaunt/shift)
var/datum/spell/area_teleport/teleport/telespell = new
telespell.clothes_req = FALSE
telespell.invocation_type = "none"
AddSpell(telespell)
var/datum/spell/aoe/knock/knockspell = new
knockspell.invocation_type = "none"
AddSpell(knockspell)
// Defense
var/datum/spell/forcewall/wallspell = new
wallspell.clothes_req = FALSE
wallspell.invocation_type = "none"
AddSpell(wallspell)
// Offense
var/datum/spell/aoe/conjure/creature/summonspell = new
summonspell.base_cooldown = 1
summonspell.invocation_type = "none"
summonspell.summon_type = list(/mob/living/basic/hellhound)
summonspell.summon_amt = 1
AddSpell(summonspell)
/mob/living/basic/hellhound/greater/melee_attack(atom/target, list/modifiers, ignore_cooldown)
. = ..()
if(. && ishuman(target) && (!client || a_intent == INTENT_HARM))
special_aoe()
/mob/living/basic/hellhound/greater/proc/special_aoe()
if(world.time < (smoke_lastuse + smoke_freq))
return
smoke_lastuse = world.time
var/datum/effect_system/smoke_spread/sleeping/smoke = new
smoke.set_up(10, FALSE, loc)
smoke.start()
/mob/living/basic/hellhound/tear
name = "frenzied hellhound"
maxHealth = 300
health = 300
melee_damage_lower = 30
melee_damage_upper = 50
gold_core_spawnable = NO_SPAWN