mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-12 10:32:18 +00:00
94 lines
3.3 KiB
Plaintext
94 lines
3.3 KiB
Plaintext
/mob/living/basic/skeleton
|
|
name = "reanimated skeleton"
|
|
desc = "A real bonefied skeleton, doesn't seem like it wants to socialize."
|
|
icon = 'icons/mob/simple_human.dmi'
|
|
icon_state = "skeleton"
|
|
icon_living = "skeleton"
|
|
speak_emote = list("rattles")
|
|
mob_biotypes = MOB_UNDEAD | MOB_HUMANOID
|
|
maxHealth = 40
|
|
health = 40
|
|
a_intent = INTENT_HARM
|
|
melee_damage_lower = 15
|
|
melee_damage_upper = 15
|
|
harm_intent_damage = 5
|
|
obj_damage = 50
|
|
melee_attack_cooldown_min = 1.5 SECONDS
|
|
melee_attack_cooldown_max = 2.5 SECONDS
|
|
environment_smash = ENVIRONMENT_SMASH_STRUCTURES
|
|
minimum_survivable_temperature = 0
|
|
maximum_survivable_temperature = 1500
|
|
healable = FALSE
|
|
attack_verb_simple = "slash"
|
|
attack_verb_continuous = "slashes"
|
|
attack_sound = 'sound/hallucinations/growl1.ogg'
|
|
atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0)
|
|
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1)
|
|
unsuitable_atmos_damage = 10
|
|
see_in_dark = 8
|
|
faction = list("skeleton")
|
|
lighting_alpha = LIGHTING_PLANE_ALPHA_MOSTLY_INVISIBLE
|
|
basic_mob_flags = DEL_ON_DEATH
|
|
step_type = FOOTSTEP_MOB_SHOE
|
|
gold_core_spawnable = HOSTILE_SPAWN
|
|
loot = list(/obj/effect/decal/remains/human)
|
|
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/prowler
|
|
|
|
/mob/living/basic/skeleton/Initialize(mapload)
|
|
. = ..()
|
|
AddElement(/datum/element/ai_retaliate)
|
|
|
|
/mob/living/basic/skeleton/arctic
|
|
name = "undead arctic explorer"
|
|
desc = "The reanimated remains of some poor traveler."
|
|
icon_state = "arctic_skeleton"
|
|
icon_living = "arctic_skeleton"
|
|
maxHealth = 55
|
|
health = 55
|
|
weather_immunities = list("snow")
|
|
gold_core_spawnable = NO_SPAWN
|
|
melee_damage_lower = 17
|
|
melee_damage_upper = 20
|
|
death_message = "collapses into a pile of bones, its gear falling to the floor!"
|
|
loot = list(/obj/effect/decal/remains/human,
|
|
/obj/item/spear,
|
|
/obj/item/clothing/shoes/winterboots,
|
|
/obj/item/clothing/suit/hooded/wintercoat)
|
|
|
|
/mob/living/basic/skeleton/warden
|
|
name = "skeleton warden"
|
|
desc = "The remains of a warden."
|
|
icon_state = "skeleton_warden"
|
|
icon_living = "skeleton_warden"
|
|
loot = list(/obj/effect/decal/cleanable/shreds, /mob/living/basic/skeleton/angered_warden)
|
|
maxHealth = 300
|
|
health = 300
|
|
death_message = null
|
|
gold_core_spawnable = NO_SPAWN
|
|
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
|
|
|
|
/mob/living/basic/skeleton/warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
|
return TRUE
|
|
|
|
/mob/living/basic/skeleton/angered_warden
|
|
name = "angered skeleton warden" // round 2
|
|
desc = "An angry skeleton."
|
|
icon_state = "skeleton_warden_alt"
|
|
icon_living = "skeleton_warden_alt"
|
|
attack_verb_simple = "claw"
|
|
attack_verb_continuous = "claws"
|
|
maxHealth = 200
|
|
health = 200
|
|
speed = -1
|
|
melee_damage_lower = 30
|
|
melee_damage_upper = 30
|
|
loot = list(/obj/effect/decal/remains/human, /obj/item/clothing/head/warden, /obj/item/card/sec_shuttle_ruin)
|
|
gold_core_spawnable = NO_SPAWN
|
|
ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
|
|
|
|
/mob/living/basic/skeleton/angered_warden/Process_Spacemove(movement_dir = 0, continuous_move = FALSE)
|
|
return TRUE
|
|
|
|
/datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/skeleton_warden
|
|
idle_behavior = null // Don't idly wander
|