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250 lines
8.8 KiB
Plaintext
250 lines
8.8 KiB
Plaintext
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// The datum in use is defined in code/datums/emotes.dm
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/**
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* Send an emote.
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*
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* * emote_key: Key of the emote being triggered
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* * m_type: Type of the emote, like EMOTE_AUDIBLE. If this is not null, the default type of the emote will be overridden.
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* * message: Custom parameter for the emote. This should be used if you want to pass something like a target programmatically.
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* * intentional: Whether or not the emote was deliberately triggered by the mob. If true, it's forced, which skips some checks when calling the emote.
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* * force_silence: If true, unusable/nonexistent emotes will not notify the user.
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*/
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/mob/proc/emote(emote_key, type_override = null, message = null, intentional = FALSE, force_silence = FALSE)
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emote_key = lowertext(emote_key)
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var/param = message
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var/custom_param_offset = findtext(emote_key, EMOTE_PARAM_SEPARATOR, 1, null)
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if(custom_param_offset)
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param = copytext(emote_key, custom_param_offset + length(emote_key[custom_param_offset]))
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emote_key = copytext(emote_key, 1, custom_param_offset)
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var/list/key_emotes = GLOB.emote_list[emote_key]
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if(!length(key_emotes))
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if(intentional && !force_silence)
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to_chat(src, "<span class='notice'>'[emote_key]' emote does not exist. Say *help for a list.</span>")
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else if(!intentional)
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CRASH("Emote with key [emote_key] was attempted to be called, though doesn't exist!")
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return FALSE
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var/silenced = FALSE
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for(var/datum/emote/P in key_emotes)
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// can this mob run the emote at all?
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if(!P.can_run_emote(src, intentional = intentional))
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continue
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if(!P.check_cooldown(src, intentional))
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// if an emote's on cooldown, don't spam them with messages of not being able to use it
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silenced = TRUE
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continue
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if(P.try_run_emote(src, param, type_override, intentional))
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return TRUE
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if(intentional && !silenced && !force_silence)
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to_chat(src, "<span class='notice'>Unusable emote '[emote_key]'. Say *help for a list.</span>")
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return FALSE
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/**
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* Perform a custom emote.
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*
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* * m_type: Type of message to send.
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* * message: Content of the message. If none is provided, the user will be prompted to choose the input.
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* * intentional: Whether or not the user intendeded to perform the emote.
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*/
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/mob/proc/custom_emote(m_type = EMOTE_VISIBLE, message = null, intentional = FALSE)
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var/input = ""
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if(!message && !client)
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CRASH("An empty custom emote was called from a client-less mob.")
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else if(!message)
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input = tgui_input_text(src, "Choose an emote to display.", "Custom Emote")
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else
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input = message
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emote("me", m_type, input, intentional)
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/**
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* Get a list of all emote keys usable by the current mob.
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*
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* * intentional_use: Whether or not to check based on if the action was intentional.
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*/
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/mob/proc/usable_emote_keys(intentional_use = TRUE)
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var/list/all_keys = list()
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for(var/key in GLOB.emote_list)
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for(var/datum/emote/P in GLOB.emote_list[key])
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if(P.key in all_keys)
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continue
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if(P.can_run_emote(src, status_check = FALSE, intentional = null))
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all_keys += P.key
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if(P.key_third_person)
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all_keys += P.key_third_person
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return all_keys
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/datum/emote/help
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key = "help"
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mob_type_ignore_stat_typecache = list(/mob/dead/observer, /mob/living/silicon/ai)
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/datum/emote/help/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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var/list/base_keys = list()
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var/list/all_keys = list()
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var/list/species_emotes = list()
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var/list/message = list("Available emotes, you can use them with say \"*emote\": ")
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var/mob/living/carbon/human/H = user
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for(var/key in GLOB.emote_list)
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for(var/datum/emote/P in GLOB.emote_list[key])
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var/full_key = P.key
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if(P.key in all_keys)
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continue
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if(P.can_run_emote(user, status_check = FALSE, intentional = TRUE))
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if(P.message_param && P.param_desc)
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// Add our parameter description, like flap-user
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full_key = P.key + "\[[EMOTE_PARAM_SEPARATOR][P.param_desc]\]"
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if(istype(H) && P.species_type_whitelist_typecache && H.dna && is_type_in_typecache(H.dna.species, P.species_type_whitelist_typecache))
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species_emotes += full_key
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else
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base_keys += full_key
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all_keys += P.key
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base_keys = sortList(base_keys)
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message += base_keys.Join(", ")
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message += "."
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message = message.Join("")
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if(length(species_emotes) > 0)
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species_emotes = sortList(species_emotes)
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message += "\n<u>[user?.dna?.species.name] specific emotes</u> :- "
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message += species_emotes.Join(", ")
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message += "."
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to_chat(user, message)
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/datum/emote/flip
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key = "flip"
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key_third_person = "flips"
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message = "does a flip!"
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hands_use_check = TRUE
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emote_type = EMOTE_VISIBLE | EMOTE_FORCE_NO_RUNECHAT // don't need an emote to see that
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer) // okay but what if we allowed ghosts to flip as well
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mob_type_blacklist_typecache = list(/mob/living/brain, /mob/camera, /mob/living/silicon/ai)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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/datum/emote/flip/run_emote(mob/user, params, type_override, intentional)
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if(isobserver(user))
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user.SpinAnimation(5, 1)
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return TRUE
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var/mob/living/L = user
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if(IS_HORIZONTAL(L))
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var/turf = get_turf(L)
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message = "flops and flails around [isspaceturf(turf) ? "in space" : "on the floor"]."
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return ..()
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else if(params)
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message_param = "flips in %t's general direction."
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else if(ishuman(user))
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var/mob/living/carbon/human/H = user
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if(istype(H.get_active_hand(), /obj/item/grab))
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var/obj/item/grab/G = H.get_active_hand()
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if(G && G.affecting)
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if(H.buckled || G.affecting.buckled)
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to_chat(user, "<span class='warning'>[G.affecting] is buckled, you can't flip around [G.affecting.p_them()]!</span>")
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return TRUE
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var/turf/oldloc = user.loc
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var/turf/newloc = G.affecting.loc
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if(isturf(oldloc) && isturf(newloc))
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user.SpinAnimation(5, 1)
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var/old_pass = user.pass_flags
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user.pass_flags |= (PASSTABLE)
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step(user, get_dir(oldloc, newloc))
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user.pass_flags = old_pass
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message = "flips over [G.affecting]!"
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return ..()
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user.SpinAnimation(5, 1)
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if(isrobot(user))
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var/mob/living/silicon/robot/borg = user
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if(borg.drop_hat())
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borg.visible_message("<span class='warning'><span class='name'>[user]</span> drops their hat!</span>",
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"<span class='warning'>As you flip your hat falls off!</span>")
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if(prob(5) && ishuman(user))
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var/turf = get_turf(L)
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message = "attempts a flip and [isspaceturf(turf) ? "loses balance" : "crashes to the floor"]!"
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if(istype(L))
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addtimer(CALLBACK(L, TYPE_PROC_REF(/mob/living, Weaken), 4 SECONDS), 0.3 SECONDS)
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return ..()
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. = ..()
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/datum/emote/spin
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key = "spin"
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key_third_person = "spins"
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hands_use_check = TRUE
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emote_type = EMOTE_VISIBLE | EMOTE_FORCE_NO_RUNECHAT
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_blacklist_typecache = list(/mob/living/brain, /mob/camera, /mob/living/silicon/ai)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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cooldown = 2 SECONDS // how long the spin takes, any faster and mobs can spin
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/datum/emote/spin/run_emote(mob/user, params, type_override, intentional)
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. = ..()
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if(!.)
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return FALSE
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if(prob(95) || isobserver(user) || !ishuman(user))
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user.spin(20, 1)
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return TRUE
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user.spin(32, 1)
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to_chat(user, "<span class='warning'>You spin too much!</span>")
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var/mob/living/L = user
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if(istype(L))
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L.Dizzy(24 SECONDS)
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L.Confused(24 SECONDS)
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/datum/emote/jump
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key = "jump"
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key_third_person = "jumps"
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message = "jumps!"
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emote_type = EMOTE_VISIBLE | EMOTE_FORCE_NO_RUNECHAT
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mob_type_allowed_typecache = list(/mob/living, /mob/dead/observer)
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mob_type_blacklist_typecache = list(/mob/living/brain, /mob/camera, /mob/living/silicon/ai)
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mob_type_ignore_stat_typecache = list(/mob/dead/observer)
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cooldown = 0.25 SECONDS // bhop until you're stamina-less if you want lmao
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audio_cooldown = 0.25 SECONDS
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/datum/emote/jump/run_emote(mob/user, params, type_override, intentional)
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if(isobserver(user))
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jump_animation(user)
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return TRUE
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. = ..()
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if(!.)
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return FALSE
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jump_animation(user)
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if(isliving(user) && !HAS_TRAIT(user, TRAIT_BOOTS_OF_JUMPING))
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var/mob/living/L = user
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L.adjustStaminaLoss(30)
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/datum/emote/jump/proc/jump_animation(mob/user)
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var/original_transform = user.transform
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animate(user, transform = user.transform.Translate(0, 8), time = 0.15 SECONDS, flags = ANIMATION_PARALLEL, easing = QUAD_EASING|EASE_OUT)
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animate(transform = original_transform, time = 0.15 SECONDS, easing = QUAD_EASING|EASE_IN)
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/datum/emote/jump/get_sound(mob/user)
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return 'sound/weapons/thudswoosh.ogg'
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// Avoids playing sounds if we're a ghost
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/datum/emote/jump/should_play_sound(mob/user, intentional)
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if(isliving(user))
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return ..()
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return FALSE
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/datum/emote/jump/can_run_emote(mob/user, status_check, intentional)
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if(user.buckled || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !isturf(user.loc))
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return FALSE
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if(isliving(user))
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var/mob/living/L = user
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if(IS_HORIZONTAL(L))
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return FALSE
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return ..()
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