Files
Paradise/code/modules/mob/mob_update_icons_base.dm
Bm0n 6eb1269d8e Return of the neck slot! (#27188)
* this turned out to be wayyyy more than just a test

* remove bedsheet icons from back.dmi

* hud+better icons

* error fixed

* fixes a few bedsheet icons

* Update code/game/objects/items/weapons/storage/garment.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>

* review

* spacing

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* lint?

* guh

* lint

* TGUI Bundle Rebuild

* test

* fix

* dead golem fix

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

* TGUI Bundle Rebuild

---------

Signed-off-by: Bm0n <92271472+Bm0n@users.noreply.github.com>
Co-authored-by: Bmon <no@email.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-11-27 17:04:53 +00:00

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//Most of these are defined at this level to reduce on checks elsewhere in the code.
//Having them here also makes for a nice reference list of the various overlay-updating procs available
/mob/proc/regenerate_icons() //TODO: phase this out completely if possible
return
/mob/proc/update_icons()
return
/mob/proc/update_inv_handcuffed()
return
/mob/proc/update_inv_legcuffed()
return
/mob/proc/update_inv_back()
return
/mob/proc/update_inv_l_hand()
return
/mob/proc/update_inv_r_hand()
return
/mob/proc/update_inv_wear_mask()
return
/mob/proc/update_inv_wear_suit()
return
/mob/proc/update_inv_w_uniform()
return
/mob/proc/update_inv_belt()
return
/mob/proc/update_inv_head()
return
/mob/proc/update_inv_gloves()
return
/mob/proc/update_inv_neck()
return
/mob/proc/update_mutations()
return
/mob/proc/update_inv_wear_id()
return
/mob/proc/update_inv_shoes()
return
/mob/proc/update_inv_glasses()
return
/mob/proc/update_inv_s_store()
return
/mob/proc/update_inv_pockets()
return
/mob/proc/update_inv_wear_pda()
return
/mob/proc/update_inv_ears()
return
/mob/proc/update_transform()
return