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Paradise/code/modules/projectiles/projectile/force.dm
2025-07-27 20:52:39 +00:00

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/obj/item/projectile/forcebolt
name = "force bolt"
icon_state = "ice_1"
damage = 20
flag = "energy"
/obj/item/projectile/forcebolt/strong
/obj/item/projectile/forcebolt/on_hit(atom/movable/target, blocked = 0)
. = ..()
if(istype(target) && blocked < 100)
var/throwdir = get_dir(firer, target)
target.throw_at(get_edge_target_turf(target, throwdir), 10, 10)