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36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
/obj/effect/temp_visual/ripple
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name = "hyperspace ripple"
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desc = "Something is coming through hyperspace, you can see the \
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visual disturbances. It's probably best not to be on top of these \
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when whatever is tunneling comes through."
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icon = 'icons/turf/floors/ripple.dmi'
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icon_state = "ripple-0"
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base_icon_state = "ripple"
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = list(SMOOTH_GROUP_RIPPLE)
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canSmoothWith = list(SMOOTH_GROUP_RIPPLE)
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layer = RIPPLE_LAYER
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alpha = 0
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duration = 3 * SHUTTLE_RIPPLE_TIME
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mouse_opacity = MOUSE_OPACITY_ICON
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/obj/effect/temp_visual/ripple/New()
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. = ..()
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QUEUE_SMOOTH(src)
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animate(src, alpha=255, time=SHUTTLE_RIPPLE_TIME)
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/obj/effect/temp_visual/ripple/lance_crush
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name = "collision lights"
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desc = "Something is coming through hyperspace in a very unsafe way. You *really* do not want to be standing here."
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icon = 'icons/turf/walls/hierophant_wall_temp.dmi'
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icon_state = "hierophant_wall_temp-0"
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base_icon_state = "hierophant_wall_temp"
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smoothing_groups = list(SMOOTH_GROUP_HIERO_WALL)
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canSmoothWith = list(SMOOTH_GROUP_HIERO_WALL)
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color = rgb(255, 0, 0)
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light_range = MINIMUM_USEFUL_LIGHT_RANGE
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light_color = LIGHT_COLOR_PURE_RED
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alpha = 128
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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