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* ensure space transit z levels receive comms * Apply suggestions from code review Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com> Signed-off-by: warriorstar-orion <orion@snowfrost.garden> * pass traits list when we first make the reservation z-level * flesh out comment --------- Signed-off-by: warriorstar-orion <orion@snowfrost.garden> Co-authored-by: Contrabang <91113370+Contrabang@users.noreply.github.com>
203 lines
6.4 KiB
Plaintext
203 lines
6.4 KiB
Plaintext
/datum/space_level
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var/name = "Your config settings failed, you need to fix this for the datum space levels to work"
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var/zpos = 1
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var/flags = list() // We'll use this to keep track of whether you can teleport/etc
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// Map transition stuff
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var/list/neighbors = list()
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// # How this level connects with others. See __MAP_DEFINES.dm for defines
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// It's UNAFFECTED by default because none of the space turfs are normally linked up
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// so we don't need to rebuild transitions if an UNAFFECTED level is requested
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var/linkage = UNAFFECTED
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var/transition_tag
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// # imaginary placements on the grid - these reflect the point it is linked to
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var/xi
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var/yi
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var/list/transit_north = list()
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var/list/transit_south = list()
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var/list/transit_east = list()
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var/list/transit_west = list()
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var/transition_border_north
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var/transition_border_east
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var/transition_border_south
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var/transition_border_west
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// Init deferral stuff
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var/dirt_count = 0
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var/list/init_list = list()
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/// This is a list of ruins on the space_level. Used to prevent certain ruins from spawning on the same level as other ruins.
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var/list/our_ruin_list = list()
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/datum/space_level/New(z, level_name, transition_type = SELFLOOPING, traits = list(BLOCK_TELEPORT), transition_tag_)
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name = level_name
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zpos = z
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flags = traits
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transition_tag = transition_tag_
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set_transition_borders()
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build_space_destination_arrays()
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set_linkage(transition_type)
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set_navbeacon()
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/datum/space_level/proc/set_transition_borders()
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// can't set these in declaration because world.maxx/y are null for some reason
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transition_border_north = TRANSITION_BORDER_NORTH
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transition_border_east = TRANSITION_BORDER_EAST
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transition_border_south = TRANSITION_BORDER_SOUTH
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transition_border_west = TRANSITION_BORDER_WEST
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/datum/space_level/Destroy()
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if(linkage == CROSSLINKED)
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if(GLOB.space_manager.linkage_maps[transition_tag])
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remove_from_space_network(GLOB.space_manager.linkage_maps[transition_tag])
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GLOB.space_manager.unbuilt_space_transitions -= src
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GLOB.space_manager.z_list -= "[zpos]"
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return ..()
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/datum/space_level/proc/build_space_destination_arrays()
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// We skip `add_to_transit` here because we want to skip the checks in order to save time
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// Bottom border
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for(var/turf/S in block(locate(1,1,zpos),locate(world.maxx,transition_border_south,zpos)))
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transit_south |= S
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// Top border
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for(var/turf/S in block(locate(1,world.maxy,zpos),locate(world.maxx,transition_border_north,zpos)))
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transit_north |= S
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// Left border
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for(var/turf/S in block(locate(1, transition_border_south + 1, zpos), locate(transition_border_west, transition_border_north - 1, zpos)))
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transit_west |= S
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// Right border
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for(var/turf/S in block(locate(transition_border_east, transition_border_south + 1, zpos),locate(world.maxx, transition_border_north - 1, zpos)))
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transit_east |= S
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/datum/space_level/proc/add_to_transit(turf/S)
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if(S.y <= transition_border_south)
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transit_south |= S
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return
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// Top border
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if(S.y >= transition_border_north)
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transit_north |= S
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return
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// Left border
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if(S.x <= transition_border_west)
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transit_west |= S
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return
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// Right border
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if(S.x >= transition_border_east)
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transit_east |= S
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/datum/space_level/proc/remove_from_transit(turf/S)
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if(S.y <= transition_border_south)
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transit_south -= S
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return
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// Top border
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if(S.y >= transition_border_north)
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transit_north -= S
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return
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// Left border
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if(S.x <= transition_border_west)
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transit_west -= S
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return
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// Right border
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if(S.x >= transition_border_east)
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transit_east -= S
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/datum/space_level/proc/apply_transition(turf/S)
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if(src in GLOB.space_manager.unbuilt_space_transitions)
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return // Let the space manager handle this one
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switch(linkage)
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if(UNAFFECTED)
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S.remove_transitions()
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if(SELFLOOPING,CROSSLINKED)
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var/datum/space_level/E = get_connection()
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if(S in transit_north)
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E = get_connection(Z_LEVEL_NORTH)
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S.set_transition_north(E.zpos)
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if(S in transit_south)
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E = get_connection(Z_LEVEL_SOUTH)
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S.set_transition_south(E.zpos)
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if(S in transit_east)
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E = get_connection(Z_LEVEL_EAST)
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S.set_transition_east(E.zpos)
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if(S in transit_west)
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E = get_connection(Z_LEVEL_WEST)
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S.set_transition_west(E.zpos)
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/datum/space_level/proc/get_turfs()
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return block(1, 1, zpos, world.maxx, world.maxy, zpos)
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/datum/space_level/proc/set_linkage(transition_type)
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if(linkage == transition_type)
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return
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// Remove ourselves from the linkage map if we were cross-linked
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if(linkage == CROSSLINKED)
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if(GLOB.space_manager.linkage_maps[transition_tag])
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remove_from_space_network(GLOB.space_manager.linkage_maps[transition_tag])
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GLOB.space_manager.unbuilt_space_transitions |= src
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linkage = transition_type
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switch(transition_type)
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if(UNAFFECTED)
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reset_connections()
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if(SELFLOOPING)
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link_to_self() // `link_to_self` is defined in space_transitions.dm
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//create docking ports for navigation consoles to jump to
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/datum/space_level/proc/set_navbeacon()
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var/obj/docking_port/stationary/D = new /obj/docking_port/stationary(src)
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D.name = name
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D.id = "nav_z[zpos]"
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D.register()
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D.forceMove(locate(200, 200, zpos))
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GLOBAL_LIST_INIT(atmos_machine_typecache, typecacheof(/obj/machinery/atmospherics))
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GLOBAL_LIST_INIT(cable_typecache, typecacheof(/obj/structure/cable))
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/datum/space_level/proc/resume_init()
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if(dirt_count > 0)
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throw EXCEPTION("Init told to resume when z-level still dirty. Z level: '[zpos]'")
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var/list/our_atoms = init_list // OURS NOW!!! (Keeping this list to ourselves will prevent hijack)
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init_list = list()
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listclearnulls(our_atoms)
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var/list/pipes = typecache_filter_list(our_atoms, GLOB.atmos_machine_typecache)
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var/list/cables = typecache_filter_list(our_atoms, GLOB.cable_typecache)
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SSatoms.InitializeAtoms(our_atoms, FALSE)
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our_atoms.Cut()
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if(length(pipes))
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do_pipes(pipes)
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if(length(cables))
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do_cables(cables)
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/datum/space_level/proc/do_pipes(list/pipes)
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SSair._setup_atmos_machinery(pipes)
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SSair._setup_pipenets(pipes)
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pipes.Cut()
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/datum/space_level/proc/do_cables(list/cables)
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SSmachines.setup_template_powernets(cables)
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cables.Cut()
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/datum/space_level/proc/has_all_traits(list/traits)
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// Cool, horrible set inclusion
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return length(flags & traits) == length(traits)
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/datum/space_level/lavaland/set_transition_borders()
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// really no reason why these need to be so large,
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// especially since ruin placement is already constrained
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transition_border_north = (world.maxy - 4)
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transition_border_east = (world.maxx - 4)
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transition_border_south = 3
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transition_border_west = 3
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