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Paradise/code/modules/surgery/other.dm
2025-07-27 20:52:39 +00:00

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//Procedures in this file: Inernal wound patching, Implant removal.
//////////////////////////////////////////////////////////////////
// INTERNAL WOUND PATCHING //
//////////////////////////////////////////////////////////////////
/datum/surgery/bleeding
name = "Internal Bleeding"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/generic/cauterize
)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT)
/datum/surgery/debridement
name = "Debridement"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/fix_dead_tissue,
/datum/surgery_step/treat_necrosis,
/datum/surgery_step/generic/cauterize
)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT)
/datum/surgery/treat_burns
name = "Treat Severe Burns"
steps = list(
/datum/surgery_step/generic/cut_open,
/datum/surgery_step/generic/clamp_bleeders,
/datum/surgery_step/generic/retract_skin,
/datum/surgery_step/proxy/open_organ,
/datum/surgery_step/generic/cauterize
)
possible_locs = list(BODY_ZONE_CHEST, BODY_ZONE_HEAD, BODY_ZONE_PRECISE_GROIN, BODY_ZONE_L_ARM, BODY_ZONE_R_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_PRECISE_R_HAND, BODY_ZONE_PRECISE_L_HAND, BODY_ZONE_PRECISE_R_FOOT, BODY_ZONE_PRECISE_L_FOOT)
/datum/surgery/treat_burns/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
if(affected.status & ORGAN_BURNT)
return TRUE
return FALSE
/datum/surgery/bleeding/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
if(affected.status & ORGAN_INT_BLEEDING)
return TRUE
return FALSE
/datum/surgery/debridement/can_start(mob/user, mob/living/carbon/target)
. = ..()
if(!.)
return FALSE
var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
if(!(affected.status & ORGAN_DEAD) && !(affected.status & ORGAN_BURNT))
return FALSE
return TRUE
/datum/surgery_step/fix_vein
name = "mend internal bleeding"
allowed_tools = list(
TOOL_FIXOVEIN = 100,
/obj/item/stack/cable_coil = 90,
/obj/item/stack/sheet/sinew = 90
)
can_infect = TRUE
blood_level = SURGERY_BLOODSPREAD_HANDS
preop_sound = 'sound/surgery/organ1.ogg'
time = 3.2 SECONDS
/datum/surgery_step/fix_vein/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected.status & ORGAN_INT_BLEEDING))
to_chat(user, "<span class='notice'>The veins in [affected] seem to be in perfect shape!</span>")
return SURGERY_BEGINSTEP_SKIP
user.visible_message(
"[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool].",
"You start patching the damaged vein in [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("The pain in your [affected.name] is unbearable!")
return ..()
/datum/surgery_step/fix_vein/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='notice'>[user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>",
"<span class='notice'>You have patched the damaged vein in [target]'s [affected.name] with \the [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.fix_internal_bleeding()
if(ishuman(user) && prob(40))
var/mob/living/carbon/human/U = user
U.make_bloody_hands(target.get_blood_dna_list(), target.get_blood_color(), 0)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/fix_vein/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='warning'>[user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>",
"<span class='warning'>Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(5, 0)
return SURGERY_STEP_RETRY
/datum/surgery_step/treat_burns
name = "treat severe burns"
allowed_tools = list(
/obj/item/stack/medical/ointment/advanced = 100,
/obj/item/stack/medical/ointment = 90
)
can_infect = TRUE
blood_level = SURGERY_BLOODSPREAD_HANDS
preop_sound = 'sound/surgery/organ1.ogg'
time = 3.2 SECONDS
/datum/surgery_step/treat_burns/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected.status & ORGAN_BURNT))
to_chat(user, "<span class='warning'>The skin on [target]'s [parse_zone(affected)] seems to be in perfect condition, it doesn't need treatment.</span>")
return SURGERY_BEGINSTEP_SKIP
user.visible_message(
"[user] starts to treat the scorched tissue in [target]'s [affected.name] with [tool].",
"You start to treat the scorched tissue in [target]'s [affected.name] with [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Your [affected.name] flares with agony as its burn is touched!")
return ..()
/datum/surgery_step/treat_burns/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/stack = tool
stack.use(1)
affected.fix_burn_wound()
affected.germ_level = 0
target.update_body()
user.visible_message(
"<span class='notice'>[user] finishes treating affected tissue in [target]'s [affected.name].</span>",
"<span class='notice'>You finish treating affected tissue in [target]'s [affected.name] with [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/treat_burns/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/stack/stack = tool
stack.use(1)
user.visible_message(
"<span class='warning'>[user]'s hand slips, applying [tool] in the wrong place on [target]'s [affected.name]!</span>",
"<span class='warning'>Your hand slips, applying [tool] in the wrong place on [target]'s [affected.name]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_RETRY
/// Debridement
/datum/surgery_step/fix_dead_tissue
name = "remove dead tissue"
allowed_tools = list(
TOOL_SCALPEL = 100,
/obj/item/kitchen/knife = 90,
/obj/item/kitchen/knife/shiv = 70,
/obj/item/shard = 60
)
preop_sound = 'sound/surgery/scalpel1.ogg'
success_sound = 'sound/surgery/retractor2.ogg'
failure_sound = 'sound/surgery/organ1.ogg'
can_infect = TRUE
blood_level = SURGERY_BLOODSPREAD_HANDS
time = 1.6 SECONDS
/datum/surgery_step/fix_dead_tissue/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].",
"You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("The pain in [affected.name] is unbearable!")
return ..()
/datum/surgery_step/fix_dead_tissue/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='notice'>[user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>",
"<span class='notice'>You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.open = ORGAN_ORGANIC_OPEN
return SURGERY_STEP_CONTINUE
/datum/surgery_step/fix_dead_tissue/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
user.visible_message(
"<span class='warning'>[user]'s hand slips, slicing an artery inside [target]'s [affected.name] with [tool]!</span>",
"<span class='warning'>Your hand slips, slicing an artery inside [target]'s [affected.name] with [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.receive_damage(20)
return SURGERY_STEP_RETRY
/datum/surgery_step/treat_necrosis
name = "treat necrosis"
allowed_tools = list(
/obj/item/reagent_containers/dropper = 100,
/obj/item/reagent_containers/glass/bottle = 90,
/obj/item/reagent_containers/drinks/drinkingglass = 85,
/obj/item/reagent_containers/drinks/bottle = 80,
/obj/item/reagent_containers/glass/beaker = 75,
/obj/item/reagent_containers/spray = 60,
/obj/item/reagent_containers/glass/bucket = 50
)
time = 2.4 SECONDS
/datum/surgery_step/treat_necrosis/tool_check(mob/user, obj/item/tool)
. = ..()
var/obj/item/reagent_containers/container = tool
if(!container.reagents.has_reagent("mitocholide"))
user.visible_message(
"[user] looks at \the [tool] and ponders.",
"You are not sure if \the [tool] contains the mitocholide necessary to treat the necrosis.",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return FALSE
/datum/surgery_step/treat_necrosis/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!(affected.status & ORGAN_DEAD) && !(affected.status & ORGAN_BURNT))
to_chat(user, "<span class='warning'>The [affected] seems to already be in fine condition!")
return SURGERY_BEGINSTEP_SKIP
user.visible_message(
"[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].",
"You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].",
chat_message_type = MESSAGE_TYPE_COMBAT
)
affected.custom_pain("Something in your [affected.name] is causing you a lot of pain!")
return ..()
/datum/surgery_step/treat_necrosis/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
var/obj/item/reagent_containers/container = tool
var/mitocholide = FALSE
if(container.reagents.has_reagent("mitocholide"))
mitocholide = TRUE
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
if(trans > 0)
container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
if(mitocholide)
affected.status &= ~ORGAN_DEAD
affected.fix_burn_wound()
affected.germ_level = 0
target.update_body()
user.visible_message(
"<span class='notice'>[user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]</span>",
"<span class='notice'>You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
return SURGERY_STEP_CONTINUE
/datum/surgery_step/treat_necrosis/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool, datum/surgery/surgery)
var/obj/item/organ/external/affected = target.get_organ(target_zone)
if(!istype(tool, /obj/item/reagent_containers))
return SURGERY_STEP_INCOMPLETE
var/obj/item/reagent_containers/container = tool
var/trans = container.reagents.trans_to(target, container.amount_per_transfer_from_this)
container.reagents.reaction(target, REAGENT_INGEST) //technically it's contact, but the reagents are being applied to internal tissue
user.visible_message(
"<span class='warning'>[user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>",
"<span class='warning'>Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!</span>",
chat_message_type = MESSAGE_TYPE_COMBAT
)
//no damage or anything, just wastes medicine
return SURGERY_STEP_RETRY