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* First wave
* Second wave
* Last wave
* Apply suggestions from code review
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* We love signals in this household
* Revert "We love signals in this household"
This reverts commit 75fe8d46a3.
* Update code/game/machinery/camera/tracking.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
* Update code/game/machinery/camera/tracking.dm
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
---------
Signed-off-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
81 lines
2.8 KiB
Plaintext
81 lines
2.8 KiB
Plaintext
/**
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* tgui state: default_state
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*
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* Checks a number of things -- mostly physical distance for humans
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* and view for robots.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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GLOBAL_DATUM_INIT(default_state, /datum/ui_state/default, new)
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/datum/ui_state/default/can_use_topic(src_object, mob/user)
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return user.default_can_use_topic(src_object) // Call the individual mob-overridden procs.
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/mob/proc/default_can_use_topic(src_object)
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return UI_CLOSE // Don't allow interaction by default.
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/mob/living/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE && loc) //must not be in nullspace.
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. = min(., loc.contents_ui_distance(src_object, src)) // Check the distance...
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if(HAS_TRAIT(src, TRAIT_HANDS_BLOCKED) && . == UI_INTERACTIVE) // Non-human living mobs and mobs with blocked hands can only look, not touch.
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return UI_UPDATE
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/mob/living/carbon/human/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) // Check the distance...
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/mob/living/silicon/robot/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. <= UI_DISABLED)
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return
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// Robots can interact with anything they can see.
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var/list/clientviewlist = getviewsize(client.view)
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if((src_object in view(src)) && get_dist(src, src_object) <= max(clientviewlist[1], clientviewlist[2]))
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return UI_INTERACTIVE
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return UI_DISABLED // Otherwise they can keep the UI open.
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/mob/living/silicon/ai/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. < UI_INTERACTIVE)
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return
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// The AI can interact with anything it can see nearby, or with cameras while wireless control is enabled.
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if(!control_disabled && can_see(src_object))
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/simple_animal/revenant/default_can_use_topic(src_object)
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return UI_UPDATE
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/mob/living/simple_animal/demon/pulse_demon/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. < UI_INTERACTIVE)
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return
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// anything in its APC's area
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if(get_area(src_object) == controlling_area)
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return UI_INTERACTIVE
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return UI_CLOSE
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/mob/living/simple_animal/default_can_use_topic(src_object)
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. = shared_ui_interaction(src_object)
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if(. > UI_CLOSE)
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. = min(., shared_living_ui_distance(src_object)) //simple animals can only use things they're near.
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/mob/living/silicon/pai/default_can_use_topic(src_object)
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// pAIs can only use themselves and the owner's radio.
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if((src_object == src || src_object == radio) && stat == CONSCIOUS)
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return UI_INTERACTIVE
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else
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return ..()
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/mob/dead/observer/default_can_use_topic(src_object)
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if(can_admin_interact())
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return UI_INTERACTIVE // Admins are more equal
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return UI_UPDATE // Ghosts can view updates
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