Files
Paradise/code/tests/test_missing_icons.dm
warriorstar-orion bb60a027bf unit->game tests, /tg/ assertions and allocations (#27646)
* unit->game tests, /tg/ assertions and allocations

* whoopsies

* fix lint
2024-12-21 21:19:33 +00:00

46 lines
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/// Makes sure objects actually have icons that exist!
/datum/game_test/missing_icons
var/static/list/possible_icon_states = list()
/datum/game_test/missing_icons/proc/generate_possible_icon_states_list(directory_path = "icons/obj/")
for(var/file_path in flist(directory_path))
if(findtext(file_path, ".dmi"))
for(var/sprite_icon in icon_states("[directory_path][file_path]", 1)) //2nd arg = 1 enables 64x64+ icon support, otherwise you'll end up with "sword0_1" instead of "sword"
possible_icon_states[sprite_icon] += list("[directory_path][file_path]")
else
possible_icon_states += generate_possible_icon_states_list("[directory_path][file_path]")
/datum/game_test/missing_icons/Run()
generate_possible_icon_states_list()
generate_possible_icon_states_list("icons/effects/")
//Add EVEN MORE paths if needed here!
//generate_possible_icon_states_list("your/folder/path/")
var/list/bad_list = list()
for(var/obj/obj_path as anything in subtypesof(/obj)) // maybe someday a subtype of this test can cover mobs too (hell maybe atom/movable)
if(initial(obj_path.flags) & ABSTRACT)
continue
var/icon = initial(obj_path.icon)
if(isnull(icon))
continue
var/icon_state = initial(obj_path.icon_state)
if(isnull(icon_state))
continue
if(length(bad_list) && (icon_state in bad_list[icon]))
continue
if(icon_exists(icon, icon_state))
continue
bad_list[icon] += list(icon_state)
var/match_message
if(icon_state in possible_icon_states)
for(var/file_place in possible_icon_states[icon_state])
match_message += (match_message ? " & '[file_place]'" : " - Matching sprite found in: '[file_place]'")
TEST_FAIL("Missing icon_state for [obj_path] in '[icon]'.\n\ticon_state = \"[icon_state]\"[match_message]")