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Refactored most instances of special_role setting/checking to use new SPECIAL_ROLE_X defines in code/__DEFINES/gamemode.dm Removed relative pathing from objective.dm and split large if statements into multiple, plus a bunch of styling fixes Refactored every instance of `istype(ticker.mode` into a GAMEMODE_IS_X define in code/__DEFINES/gamemode.dm. Done primarily for when someone gets around to making gamemode code less AWFUL
66 lines
3.5 KiB
Plaintext
66 lines
3.5 KiB
Plaintext
var/global/vox_tick = 1
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/mob/living/carbon/human/proc/equip_vox_raider()
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var/obj/item/device/radio/R = new /obj/item/device/radio/headset/syndicate(src)
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R.set_frequency(SYND_FREQ) //Same frequency as the syndicate team in Nuke mode.
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equip_to_slot_or_del(R, slot_l_ear)
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equip_to_slot_or_del(new /obj/item/clothing/under/vox/vox_robes(src), slot_w_uniform)
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equip_to_slot_or_del(new /obj/item/clothing/shoes/magboots/vox(src), slot_shoes) // REPLACE THESE WITH CODED VOX ALTERNATIVES.
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equip_to_slot_or_del(new /obj/item/clothing/gloves/color/yellow/vox(src), slot_gloves) // AS ABOVE.
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switch(vox_tick)
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if(1) // Vox raider!
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/carapace(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/carapace(src), slot_head)
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equip_to_slot_or_del(new /obj/item/weapon/melee/classic_baton/telescopic(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
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equip_to_slot_or_del(new /obj/item/device/chameleon(src), slot_l_store)
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var/obj/item/weapon/gun/projectile/automatic/spikethrower/W = new(src)
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equip_to_slot_or_del(W, slot_r_hand)
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if(2) // Vox engineer!
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/pressure(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/pressure(src), slot_head)
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equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
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equip_to_slot_or_del(new /obj/item/weapon/storage/box/emps(src), slot_r_hand)
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equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
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if(3) // Vox saboteur!
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/stealth(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/stealth(src), slot_head)
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equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt)
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equip_to_slot_or_del(new /obj/item/clothing/glasses/thermal/monocle(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
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equip_to_slot_or_del(new /obj/item/weapon/card/emag(src), slot_l_store)
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equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/raider(src), slot_r_hand)
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equip_to_slot_or_del(new /obj/item/device/multitool(src), slot_l_hand)
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if(4) // Vox medic!
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equip_to_slot_or_del(new /obj/item/clothing/suit/space/vox/medic(src), slot_wear_suit)
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equip_to_slot_or_del(new /obj/item/clothing/head/helmet/space/vox/medic(src), slot_head)
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equip_to_slot_or_del(new /obj/item/weapon/storage/belt/utility/full(src), slot_belt) // Who needs actual surgical tools?
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equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(src), slot_glasses) // REPLACE WITH CODED VOX ALTERNATIVE.
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equip_to_slot_or_del(new /obj/item/weapon/circular_saw(src), slot_l_store)
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equip_to_slot_or_del(new /obj/item/weapon/gun/dartgun/vox/medical, slot_r_hand)
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equip_to_slot_or_del(new /obj/item/clothing/mask/breath/vox(src), slot_wear_mask)
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equip_to_slot_or_del(new /obj/item/weapon/tank/nitrogen(src), slot_back)
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equip_to_slot_or_del(new /obj/item/device/flashlight(src), slot_r_store)
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var/obj/item/weapon/card/id/syndicate/vox/W = new(src)
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W.name = "[real_name]'s Legitimate Human ID Card"
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W.assignment = "Trader"
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W.registered_name = real_name
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W.registered_user = src
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equip_to_slot_or_del(W, slot_wear_id)
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vox_tick++
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if(vox_tick > 4) vox_tick = 1
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return 1
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