Files
Paradise/code/modules/library/library_computer.dm
S34N 22fbd9aced TGUIv4 - Core backend updates, TGchat, Asset cache updates (#23726)
* TGUI upgrade project: Port initial TGUI 4.0 changes from TG (#23440)

* tgui4.0

* bugfix for un-interaction

* fix for input not resetting on close

* NTOS restore

* fix all interfaces having scrollbars, fix colours

* bundle update

* dep bumps

* bumps the deps as much as possible

* button regression fix

* TGUI test map rev 1

* fix theme and some component regression

* fix login screen regression

* fixes regression with uplink cart

* bundle

* fix regressions

* fix the input issue, again

* regression fixes, stylesheet edition, hash restore

* fixes GPS BSOD

* draggable control regression

* dev server dep regression

* byondUI regression fix

* section regression fix

* fix secure storage weirdness

* Fixed mining vendor scrolling

* Arthri review pass 1

* mining vendor double-scroll

* fix for RPD, AirAlarm, and Radio

* arthri review pass 2

* arthri review pass 3

* sanitize var setting, fix colours, delete unused file

* adds CI to branch

* god damn AI making random changes

* I should remember to compile when changes are made

* fixes scrollbar issues

* fix camera console, fix flexGrow for sections

* CI fix

* nanomap fix

* Update code/modules/atmospherics/machinery/airalarm.dm

* restore margin

* style semicolon

* TGUIv4 - Moves TGUI Window Sizing from DM to JS (#23524)

* Initial commit

* Transferring the remaining windows to JS

* Resizing part 1

* Resizing part 2

* Some reverts and polish

* Forgot that

* undeployed nuke window size

---------

Co-authored-by: Aylong <alexanderkitsa@gmail.com>

* TGUIv4: Remove force_open (#23537)

* First state fixes

* Removes "force_open"

* TGUIv4 - TGUI Version 4.1 (#23547)

* Reduced Logging Changes

* setSharedState early return for non-interactive UI

* TGUI version bump to 4.1

* Fix sending updates for non-interactive UIs

* Scalablue UI Stylesheet Changes

* CSS Tgui Bundle

* JavaScript TGUI Style Changes

* Update tgui/packages/tgui/styles/base.scss

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>

* Additional changes to Input and Button scalability

* TGUI logging proc update

* Indentation fix for logging proc

* Update code/__HELPERS/_logging.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Additional log_tgui changes

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* dev server hotfix (#23584)

* ui_interact object constructor argument check (#23594)

* feat: add smart asset cache, add CDN support for assets, properly group assets (#23585)

* feat: add smart asset cache, add CDN support for assets, properly group assets

* fix: make tgui actually work

* fix: keeping local name for `tgui.bundle.js` and `tgui.bundle.css` for debug and dev server functioning

* fix: make `fontawesome` assets finally work

* fix: make proper identation for `if`

* fix: add `resolveAsset` to `NanoMap.js`

* refactor: update `claw_game` and `chess` to new asset framework

* refactor/tweak: don't use string concatenation for browser `content` and `head_content`, use list instead. Don't use `common.css` for paper UI, keep local name for stamp image assets, replace hard ref of browser to `atom` (rare case) to `UID`

* refactor: remove redundant debug logs

* refactor: remove space betwee `if` and `(`

* refactor: remove one more redundant log, properly reload UI resources

* rafactor: change names of asset files

* fix: adjust existing UIs to properly use assets

* fix: properly pass args to to `onclose` proc

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* Update code/modules/asset_cache/transports/asset_transport.dm

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUI 4.2: TGchat + Refactor Asset Delivery + Yarn Berry (#23643)

* tgchat

* Little cleanup

* Refactor Asset Delivery (Part 2)

* Little tweaks

* fix code styling issues

* fix file name duplications

* Browser window options fix @gaxeer

* transfer valve fixes

* yarn berry initial

* vsc tasks

* yarn berry working

* node 20

* fix dev server (lol wrong yarn)

* bloody regressions

* fixes that damn scrolltracking bug

* Some tweaks and flexGrow deletions

It still doesn't work as it should, which makes me nervous

* remove unneeded deps

* 514 regression fix

* change stuff to not conflict with other servers

* name it as requested

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* revert test_TGUI map addition

* TGUI 4.3: Stack, Webpack 5 & UI Tweaks, Yarn 3.6.4, TS support, Jest (#23677)

* Stack & UI's Refactor

Almost final, polish required

Stack & UI's Refactor (Part 1)

Stack & UI's Refactor (Part 2)

Stack & UI's Refactor (Part 3)

* Prettier

Maybe bad

* ClearChat & some tweaks

* Adds a Chat Reliability Layer https://github.com/tgstation/tgstation/pull/79479

* Fix chat BSOD

https://github.com/tgstation/tgstation/pull/79821

* WebPack 5 (Didn't work)

I hate this shit

* Yarn 3.6.4

* make it all work

* revert snowflake fix

* Stories

* adds TS support

* re-enable test and prettier

* update yarn sdk's

* Fix some box regression

* ping/reply

* Fixes regressions and some things

* Zebra and Fix chat button transfer

+rebuild

* make VSC use the proper local typescript lib

* Popper Tooltips https://github.com/tgstation/tgstation/pull/58980

* Popper Tooltips performancy fixes

* Dropdown v2 https://github.com/tgstation/tgstation/pull/75164

Without Icon.tsx

* BB test map

* run build

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* we moved these

* change test values

* ignore scss files

* change hash function

* TGUIv4: TGchat fix traitor codeword highlighting (#23720)

* Codeword highlighting for TGUIv4

* null safeties

* Apply suggestions from code review

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

---------

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* TGUIv4 - updates standalone build tooling (#23721)

* swap `xxhash64` for `md4`

* remove hash function

* remove old file

* TGUI 4.3+4.4: Newscaster fix, `inline-block` replacements and other fixes (#23722)

* TGUI 4.3 fixes

Newscaster fix + inline-blocks

* Be gone Box

* Mod Chat -> Mentor Chat

* Some warning filters

* Rebuild

* Delete tgui-common.bundle.js

* please work

* try it like this

* 4.3.1

* 4.3.2

* fix

* i forgot to build

* 4.4.0

* give me more diff details please so I can fix you

* its not binary pls git

* test without svgs

* removes an un-needed SVG file

* inlined SVGs test

* fix code styling

* comment these

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Removes resizable and improves drag code (#23719)

* Initial commit

* bundle rebuild

* Fixes Radio Sizing

* Updates Radio sizing to fix wrapping issues

* fix dev server

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix hotkeys not being passed to BYOND

* Apply suggestions from code review

* bump deps

* forgot these deps

* ci fix

* ChemDispenser fixes and HoloControl cooldown

* Station Traits TGUI

+Rebuild

* CI

* fix CI for real this time

* I have no idea

* fix station trait panel

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSticker.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* Update code/controllers/subsystem/SSping.dm

Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* deterministic module IDs

* TGUI fixes. Again... (#23762)

* TGUI Fixes: Part 1

ORM icon for reinforced glass now showing correctly

Mining vendor moved to Stack

Exofab UI buttons descended from the heavens to the earth

* TGUI Fixes: Part 2

DestTagger now works, forgot import LabeledList

PowerMonitor graph displays correct

Request Console updated to 2.0, BUT, problem with message priority, it was there before the changes, maybe even before the project, I'll have to check it out

* TGUI Fixes: Part 2

Fixed `onEnter` input

Fixed Cloning Console storage (Im dumbass)

Some windows resizing

Fixed bad picture in security and medical records console

Fixed scrollable dropdown

Added translucent color for buttons

* Fucking uplink DONE, and Button.Input fix

* NT Recruiter and Uplink polish

* Del LabeledList from dest. tagger

* ChemMaster and OreRedemption log deletion

* Update test_tiny.dmm

* Translucent button story

* Filter for SQL error

* del: `log_debug` in `hear_say.dm`

* Some little fixes and SpecMenu Stack

* Panel.js: mx -> mr

* fix ghost spawners

* null check

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix material name in protolathe

* fix various UI interacts

* card machine runtime fix

* remove legacy folders

* TGUIv4 - TGchat Theme Adjustments (#23772)

* Initial commit

* Changes rule grouping

* Robot class style changes and webpack config

* Reverts webpack/font changes and subs robot font

* revert a state changed in error

* fix uninteractable UIs due to chunky fingers

* TGUIv4: More fixes, tweaks and fixes for tweaks (#23781)

* I fuckin hate PDA

* Vending

* Add `|` to highlight splitters and some light mode tweaks

* Teleporter rewrite

* APC and AiAirlock (God forgive me)

* clarify highlight syntax

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* TGUIv4 - Abductor Experiment Machine TGUI (#23776)

* Experiment Console TGUI

* Update for TGUIv4

* UI Size adjustment

* ui state and ghost attack update

* remove this

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

* fix

* TGUIv4 - Adjustments, Fixes, and Tweaks (#23785)

* Photocopier layout adjustments

* Autolathe Text and Button spacing adjustment

* Hotkey fix for moving bug

* Removes rule sets for visited links

* Fixes ordering multiples on cargo console

* fix possible wonky json payloads

* fix admin log input list stuff

* TGUIv4: Reconnect fix and some other fixes + tweaks (#23790)

* Fix reconnecting and transfer it to TSX

* RPD polish

* RCD, AccessList, GuestPass

* Focus reset fix when camera switched. God forgive me again...

* Purple box and identation fixes

For votes and health scanner

* ChemMaster and ChemDispenser

ChemMaster - translucent pills buttons and no grow produce section
ChemDuspenser - dynamic height

* ShuttleManipulator Tabs

* RCD buttons

* make input bar mode more prominent

* fix chem master icons

* tab fix

* Properly sanitizes loaded messages in tgui chat

* TGUIv4 - Adjustments, Fixes, and Tweaks v2 (#23795)

* Fixes icon spacing for nanobank tabs

* Tweaks Dropdown styling

* Fixes sending stuff to old chat

* OpenDream TGUI fix

* Resizes Station Traits window

* Adjusts health analyzer messages for chat tabs

* Revert "Properly sanitizes loaded messages in tgui chat"

This reverts commit 4c32a7094a.

* Revert "Revert "Properly sanitizes loaded messages in tgui chat""

This reverts commit 24afa55922.

* Changes how tgui handles static data

* Reenable no-undef rule. Enable Format On Save for VSCode (#23803)

* Enable Format On Save for VSCode

* Re-enable and fix no-undef

---------

Co-authored-by: Arthri <41360489+a@users.noreply.github.com>

* pda scanner message improvements

* fix mentor/admin PMs being sent to the "unsorted" category

* fix garbled custom vote messages

* moves cyborg analyser to use chatboxes

* fixes regression

* Prevent F5 reload

* TGUIv4: Themes polish and some new ones + misc fixes (#23814)

* Little themes tweaks

* NTOS chat theme

* Update tgui-panel.bundle.js

* Capitalize themes

* Paradise theme v1.0

* Little StationTraitsPanel cleanup

* Update member_content.dmi

* NoCapitalize

* Rebuild

* Delete Paradise.scss

* Create paradise.scss

* Forgot

* Rewritten Security Records Console

For Jesus fucking christ...

* Vending and Wires sizes tweaks

* ThermoMachine

* Syndicate Theme

* Little darker

* Rewritten Medical Records Console

* PDA Nanobank fix

* Syndicate Theme Darker

* Rebuild TGUI

* Wires section grow fix

* fixes the enshittified paradise icon

* Sirryan+Warrior reviews

* bloody define comments

* comment correction

* unprivate these

* errant . begone (how did this not cause a compiler error)

* TGUIv4 - Adjustments, Fixes, and Tweaks v3 (#23807)

* Fixes ERT Manager silenced message function

* Adjusts progress bar on ExosuitFabricator

* Sets Dropdown selected to align left

* Removes the use of self_state select interfaces

* Exosuit Fabricator style adjustments

* fix sextractor UI

* remove empty tochat string

* fix human air alarm interactions

* fix modals

* add F12/IEChooser

---------

Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>

---------

Co-authored-by: Burzah <116982774+Burzah@users.noreply.github.com>
Co-authored-by: Aylong <alexanderkitsa@gmail.com>
Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: Gaxeer <44334376+Gaxeer@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Arthri <41360489+Arthri@users.noreply.github.com>
Co-authored-by: Arthri <41360489+a@users.noreply.github.com>
2024-01-21 19:20:35 +01:00

597 lines
22 KiB
Plaintext

///Defines how many player books appear on the player book archive TGUI tab
#define LIBRARY_BOOKS_PER_PAGE 25
///Login state for our computer, this state grants full access to functions
#define LOGIN_FULL 1
///Login state for our computer, this state grants basic access to functions
#define LOGIN_PUBLIC 2
///Wait time before printing another book, used to prevent spam
#define PRINTING_COOLDOWN (5 SECONDS)
/**
* # Library Computer
*
* This is the player facing machine that handles all library functions
*
* This holds all procs for handling book checkins/checkout, book fines, book obj creation/modification
* the object also holds static lists for book inventory and checkouts. NO SQL CALLS OR QUERIES ARE MADE HERE, all
* of those are handled by the global library catalog that we will reference, and it should stay that way :)
*/
/obj/machinery/computer/library
name = "Library Computer"
anchored = TRUE
density = TRUE
icon_keyboard = null
icon_screen = "computer_on"
icon = 'icons/obj/library.dmi'
icon_state = "computer"
//We define a required access only to lock library specific actions like ordering/managing books to librarian access+
req_one_access = list(ACCESS_LIBRARY)
///Page Number for going through player book archives
var/archive_page_num = 1
///report category_id we have selected
var/selected_report
///Total number of pages for the parameters have set for our booklist
var/num_pages = 0
///total inventoried books, used for setting book library IDs
var/total_books = 0
///list for storing player inputs and selections, helpful for cutting down on single variable declarations
var/datum/library_user_data/user_data = new()
///This list temporarily stores the player books we grab from the DB in datums, we only update it when we need to for performance reasons
var/list/cached_booklist = list()
///Static List of borrowbook datums, used to track book checkouts acrossed the library system
var/static/list/checkouts = list()
///Static List of book datums to track what books the librarian has added to the library inventory
var/static/list/inventory = list()
///How Long a book is allowed to be checked out for
var/checkoutperiod = 15 MINUTES
///Wait period for printing books
var/print_cooldown = 5 SECONDS
/obj/machinery/computer/library/Initialize(mapload)
. = ..()
populate_booklist(async = FALSE)
//since ui_data screws up when SQL calls are made inside it,
//we must populate our booklist before ui_act is called for the first time
/obj/machinery/computer/library/attack_ai(mob/user)
return attack_hand(user)
/obj/machinery/computer/library/attack_hand(mob/user)
if(..())
return
ui_interact(user)
/obj/machinery/computer/library/attack_ghost(mob/user)
ui_interact(user)
/obj/machinery/computer/library/attackby(obj/item/O, mob/user, params)
if(istype(O, /obj/item/book))
select_book(O)
return
if(istype(O, /obj/item/barcodescanner))
var/obj/item/barcodescanner/B = O
if(!B.connect(src))
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='warning'>ERROR: No Connection Established!</span>")
return
to_chat(user, "<span class='notice'>Barcode Scanner Successfully Connected to Computer.</span>")
audible_message("[src] lets out a low, short blip.", hearing_distance = 2)
playsound(B, 'sound/machines/terminal_select.ogg', 10, TRUE)
return
if(istype(O, /obj/item/card/id))
var/obj/item/card/id/ID = O //at some point, this should be moved over to its own proc (select_patron()???)
if(ID.registered_name)
user_data.patron_name = ID.registered_name
else
user_data.patron_name = null
user_data.patron_account = null //account number should reset every scan so we don't accidently have an account number but no name
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
to_chat(user, "<span class='notice'>ERROR: No name detected!</span>")
return //no point in continuing if the ID card has no associated name!
playsound(src, 'sound/items/scannerbeep.ogg', 15, TRUE)
if(ID.associated_account_number)
user_data.patron_account = ID.associated_account_number
else
user_data.patron_account = null
to_chat(user, "<span class='notice'>[src]'s screen flashes: 'WARNING! Patron without associated account number Selected'</span>")
return
if(default_unfasten_wrench(user, O, time = 60))
return
return ..()
/obj/machinery/computer/library/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/computer/library/ui_interact(mob/user, datum/tgui/ui = null)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "LibraryComputer", name)
ui.open()
/*
* # UI Data for TGUI
*
* Hey friends, this proc is where we stuff our massive amounts of data into our data list to be sent to our TGUI
* a few things about the library UI in specific, under no circumstance can any proc be called in ui_data that causes
* our code to sleep or wait, this will crash our TGUI interface upon first opening. This means you cannot call any of our
* procs that call a library_catalog proc that makes an SQL Query.
*/
/obj/machinery/computer/library/ui_data(mob/user)
var/list/data = list()
data["archive_pagenumber"] = archive_page_num
data["num_pages"] = num_pages
var/selected_categories = list()
selected_categories = user_data.search_categories
data["login_state"] = allowed(user)
data["searchcontent"] = list(
"title" = user_data.search_title,
"author" = user_data.search_author,
"ratingmin" = user_data.search_rating["min"],
"ratingmax" = user_data.search_rating["max"],
"categories" = selected_categories,
"ckey" = user_data.search_ckey,
)
var/list/selected_book_data = list(
"title" = user_data.selected_book.title ? user_data.selected_book.title : "not specified",
"author" = user_data.selected_book.author ? user_data.selected_book.author : "not specified",
"summary" = user_data.selected_book.summary ? user_data.selected_book.summary : "no summary",
"copyright" = user_data.selected_book.copyright ? user_data.selected_book.copyright : FALSE,
"categories" = user_data.selected_book.categories ? user_data.selected_book.categories : list()
)
data["selectedbook"] = selected_book_data
//should only be generating the cached booklist when we absolutely need to
data["external_booklist"] = cached_booklist
data["checkout_data"] = list()
for(var/datum/borrowbook/b in checkouts)
var/remaining_time = (b.duedate - world.time) / 600
var/late = FALSE
if(remaining_time <= 0) //if remaining time is less than zero, you're late
late = TRUE
remaining_time = round(remaining_time)
var/list/checkout_data = list(
"timeleft" = remaining_time,
"islate" = late,
"title" = b.bookname,
"libraryid" = b.libraryid,
"patron_name" = b.patron_name
)
data["checkout_data"] += list(checkout_data)
data["inventory_list"] = list()
for(var/book in inventory)
var/checked_out = FALSE
var/datum/cachedbook/CB = book
for(var/datum/borrowbook/checkout in checkouts)
if(CB.libraryid == checkout.libraryid)
checked_out = TRUE
break
var/list/book_data = list(
"title" = CB.title ? CB.title : "not specified",
"author" = CB.author ? CB.author : "not specified",
"summary" = CB.summary ? CB.summary : "no summary",
"id" = CB.id,
"libraryid" = CB.libraryid,
"checked_out" = checked_out,
)
data["inventory_list"] += list(book_data)
data["user_ckey"] = user?.ckey
data["selected_report"] = selected_report
data["selected_rating"] = user_data.selected_rating
data["modal"] = ui_modal_data(src)
return data
/obj/machinery/computer/library/ui_static_data(mob/user)
var/list/static_data = list()
//Book Categories will never change within a round so they don't need to sent more than once
static_data["book_categories"] = list()
for(var/datum/library_category/category in GLOB.library_catalog.categories)
var/category_info = list(
"category_id" = category.category_id,
"description" = category.description,
)
static_data["book_categories"] += list(category_info)
//Report Categories will never change within a round so they don't need to sent more than once
static_data["report_categories"] = list()
for(var/r in GLOB.library_catalog.report_types)
var/datum/library_category/report = r
var/report_info = list(
"category_id" = report.category_id,
"description" = report.description,
)
static_data["report_categories"] += list(report_info)
static_data["programmatic_booklist"] = list()
for(var/book in GLOB.library_catalog.books)
var/datum/programmatic_book/PB = book
var/list/book_data = list(
"title" = PB.title ? PB.title : "not specified",
"author "= PB.author ? PB.author : "Nanotrasen",
"id" = PB.id,
)
static_data["programmatic_booklist"] += list(book_data)
return static_data
/obj/machinery/computer/library/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
if(..())
return
if(ui_act_modal(action, params))
return
add_fingerprint(usr)
switch(action)
//Page Switching
if("incrementpage")
archive_page_num = clamp(archive_page_num + 1, 1, num_pages)
populate_booklist()
if("incrementpagemax")
archive_page_num = num_pages
populate_booklist()
if("deincrementpage")
archive_page_num = clamp(archive_page_num - 1, 1, num_pages)
populate_booklist()
if("deincrementpagemax")
archive_page_num = 1
populate_booklist()
//Search Tools' Buttons
if("toggle_search_category")
var/category_id = text2num(params["category_id"])
if(category_id in user_data.search_categories)
user_data.search_categories -= category_id
populate_booklist()
else
user_data.search_categories += category_id
populate_booklist()
if("clear_search")
user_data.clear_search()
populate_booklist()
if("find_users_books")
user_data.clear_search() //we need to clear out other search params first
user_data.search_ckey = params["user_ckey"]
populate_booklist()
if("clear_ckey_search")
user_data.search_ckey = null
populate_booklist()
//Order Buttons
if("order_external_book")
var/datum/cachedbook/orderedbook = GLOB.library_catalog.get_book_by_id(params["bookid"])
if(orderedbook && print_cooldown <= world.time)
make_external_book(orderedbook)
print_cooldown = world.time + PRINTING_COOLDOWN
if("order_programmatic_book")
var/datum/programmatic_book/PB = GLOB.library_catalog.get_programmatic_book_by_id(params["bookid"])
if(PB && print_cooldown <= world.time)
make_programmatic_book(PB)
print_cooldown = world.time + PRINTING_COOLDOWN
//book author actions
if("delete_book")
if(params["bookid"])
var/datum/cachedbook/selectedbook = GLOB.library_catalog.get_book_by_id(params["bookid"])
if(!selectedbook)
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Deletion Failed!")
return
if(selectedbook.ckey != params["user_ckey"])
message_admins("[params["user_ckey"]] attempted to delete a book that wasn't theirs, this shouldn't happen, please investigate.")
return
if(GLOB.library_catalog.remove_book_by_id(params["bookid"])) //this doesn't need to be logged
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Deletion Successful!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Deletion Failed!")
//rating acts
if("set_rating")
if(params["rating_value"])
user_data.selected_rating = text2num(params["rating_value"])
if("rate_book")
if(GLOB.library_catalog.rate_book(params["user_ckey"], params["bookid"], user_data.selected_rating))
playsound(loc, 'sound/machines/ping.ogg', 25, 0)
atom_say("Rating Successful!")
populate_booklist()
//Report Acts
if("submit_report")
if(GLOB.library_catalog.flag_book_by_id(params["user_ckey"], params["bookid"], selected_report))
playsound(loc, 'sound/machines/ping.ogg', 50, 0)
atom_say("Report Submitted!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Report Submission Failed!")
if("set_report")
selected_report = text2num(params["report_type"])
//Book Uploader
if("toggle_upload_category")
if(text2num(params["category_id"]) in user_data.selected_book.categories)
user_data.selected_book.categories -= text2num(params["category_id"])
populate_booklist()
else
if(length(user_data.selected_book.categories) >= 3)
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
return
user_data.selected_book.categories += text2num(params["category_id"])
populate_booklist()
if("uploadbook")
if(GLOB.library_catalog.upload_book(params["user_ckey"], user_data.selected_book))
playsound(src, 'sound/machines/ping.ogg', 50, 0)
atom_say("Book Uploaded!")
return
playsound(src, 'sound/machines/synth_no.ogg', 15, TRUE)
atom_say("Book Upload Failed!")
num_pages = getmaxpages()
if("reportlost")
inventoryRemove(text2num(params["libraryid"]))
for(var/datum/borrowbook/book in checkouts)
if(book.libraryid == text2num(params["libraryid"]))
checkouts -= book
/obj/machinery/computer/library/proc/ui_act_modal(action, list/params)
. = TRUE
var/id = params["id"] // The modal's ID
var/list/arguments = istext(params["arguments"]) ? json_decode(params["arguments"]) : params["arguments"]
switch(ui_modal_act(src, action, params))
if(UI_MODAL_OPEN)
switch(id)
if("setpagenumber")
ui_modal_input(src, id, "Please input a page number:", null, arguments, archive_page_num)
//search inputs
if("edit_search_title")
ui_modal_input(src, id, "Please input the new title:", null, arguments, user_data.search_title)
if("edit_search_author")
ui_modal_input(src, id, "Please input the new author:", null, arguments, user_data.search_author)
if("edit_search_ratingmax")
ui_modal_input(src, id, "Please input the new upper rating bound:", null, arguments, user_data.search_rating["max"])
if("edit_search_ratingmin")
ui_modal_input(src, id, "Please input the new lower rating bound:", null, arguments, user_data.search_rating["min"])
//book uploader inputs
if("edit_selected_title")
ui_modal_input(src, id, "Please input the new title:", null, arguments, user_data.selected_book.title)
if("edit_selected_author")
ui_modal_input(src, id, "Please input the new author:", null, arguments, user_data.selected_book.author)
if("edit_selected_summary")
ui_modal_input(src, id, "Please input the new summary:", null, arguments, user_data.selected_book.summary)
//book list buttons
if("expand_info")
var/datum/programmatic_book/PB = GLOB.library_catalog.get_programmatic_book_by_id(arguments["bookid"])
if(PB)
ui_modal_message(src, id, "", arguments = list(
"isProgrammatic" = TRUE,
"title" = PB.title,
"author" = PB.author,
"summary" = PB.summary ? PB.summary : "No Summary Provided",
"rating" = "N for Nanotrasen",
))
return //If we've succesfully opened the modal for our programmatic book, we don't need to do more logic
var/datum/cachedbook/CB = GLOB.library_catalog.get_book_by_id(arguments["bookid"])
if(CB)
var/category_names = list()
for(var/datum/library_category/category in CB.categories)
category_names += category.description
user_data.selected_report = null
user_data.selected_rating = 0
ui_modal_message(src, id, "", arguments = list(
"isProgrammatic" = FALSE,
"id" = CB.id,
"ckey" = CB.ckey,
"title" = CB.title,
"author" = CB.author,
"summary" = CB.summary ? CB.summary : "No Summary Provided",
"rating" = CB.rating ? CB.rating : 0,
"categories" = category_names,
))
if("report_book")
var/datum/cachedbook/CB = GLOB.library_catalog.get_book_by_id(arguments["bookid"])
ui_modal_message(src, id, "", arguments = list(
id = CB.id,
title = CB.title,
ckey = CB.ckey,
))
if("rate_info")
var/datum/cachedbook/CB = GLOB.library_catalog.get_book_by_id(arguments["bookid"])
var/list/book_ratings = GLOB.library_catalog.get_book_ratings(arguments["bookid"])
ui_modal_message(src, id, "", arguments = list(
"id" = CB.id,
"title" = CB.title,
"author" = CB.author,
"ckey" = CB.ckey,
"current_rating" = length(book_ratings) ? book_ratings[1] : 0,
"total_ratings" = length(book_ratings) ? length(book_ratings[2]) : 0,
))
else
return FALSE
if(UI_MODAL_ANSWER)
var/answer = sanitize(params["answer"]) //xss attacks bad
switch(id)
if("edit_search_title")
if(!length(answer))
user_data.search_title = null
populate_booklist()
return
if(length(answer) >= MAX_NAME_LEN)
return
user_data.search_title = answer
populate_booklist()
if("edit_search_author")
if(!length(answer))
user_data.search_author = null
populate_booklist()
return
if(length(answer) >= MAX_NAME_LEN)
return
user_data.search_author = answer
populate_booklist()
if("edit_search_ratingmax")
if(!text2num(answer))
return
user_data.search_rating["max"] = clamp(text2num(answer), user_data.search_rating["min"], 10)
populate_booklist()
if("edit_search_ratingmin")
if(isnull(text2num(answer)))
return
user_data.search_rating["min"] = clamp(text2num(answer), 0, user_data.search_rating["max"])
populate_booklist()
if("edit_selected_title")
if(length(answer) >= MAX_NAME_LEN)
return
user_data.selected_book.title = answer
if("edit_selected_author")
if(length(answer) >= MAX_NAME_LEN)
return
user_data.selected_book.author = answer
if("edit_selected_summary")
if(length(answer) >= MAX_SUMMARY_LEN)
return
user_data.selected_book.summary = answer
if("setpagenumber")
if(!text2num(answer))
return
populate_booklist()
archive_page_num = clamp(text2num(answer), 1, getmaxpages())
else
return FALSE
else
return FALSE
/obj/machinery/computer/library/proc/select_book(obj/item/book/B)
if(B.carved == TRUE)
return
user_data.selected_book.title = B.title ? B.title : "No Title"
user_data.selected_book.author = B.author ? B.author : "No Author"
user_data.selected_book.summary = B.summary ? B.summary : "No Summary"
user_data.selected_book.copyright = B.copyright ? B.copyright : FALSE
user_data.selected_book.content = B.pages ? B.pages : list()
user_data.selected_book.categories = B.categories ? B.categories : list()
/obj/machinery/computer/library/proc/inventoryAdd(obj/item/book/B) //add book to library inventory
for(var/datum/cachedbook/I in inventory)
if(I.libraryid == B.libraryid)
return FALSE
if(!B.libraryid)
total_books++
B.libraryid = total_books
var/datum/cachedbook/CB = new()
CB.serialize_book(B)
if(!CB)
return
inventory.Add(CB)
return TRUE
/obj/machinery/computer/library/proc/inventoryRemove(libraryID) //remove book from library inventory
for(var/datum/cachedbook/O in inventory)
if(O.libraryid == libraryID)
inventory.Remove(O)
return TRUE
return FALSE
/obj/machinery/computer/library/proc/checkout(obj/item/book/B) //checkout book
if(!B.libraryid || !user_data.patron_name) //If book isn't a library book or there isn't a selected patron: return
return FALSE
for(var/datum/borrowbook/O in checkouts) //is this book already checked out?
if(O.libraryid == B.libraryid)
return FALSE
var/datum/borrowbook/P = new /datum/borrowbook
P.bookname = sanitize(B.title)
P.libraryid = B.libraryid
P.patron_name = sanitize(user_data.patron_name)
P.patron_account = sanitize(user_data.patron_account)
P.duedate = world.time + (checkoutperiod)
checkouts.Add(P)
return TRUE
/obj/machinery/computer/library/proc/checkin(obj/item/book/B) //check back in a book
if(!B.libraryid)
return FALSE
for(var/datum/borrowbook/O in checkouts) //is this book checked out?
if(O.libraryid == B.libraryid)
checkouts.Remove(O)
return TRUE
return FALSE
/*
* # populate_booklist
*
* internal proc that will refresh our cached booklist, it needs to be called everytime we are switching parameters
* that will affect what books will be displayed in our TGUI player book archive.
*/
/obj/machinery/computer/library/proc/populate_booklist(async = TRUE)
cached_booklist = list() //clear old list
var/starting_book = (archive_page_num - 1) * LIBRARY_BOOKS_PER_PAGE
var/range = LIBRARY_BOOKS_PER_PAGE
for(var/datum/cachedbook/CB in GLOB.library_catalog.get_book_by_range(starting_book, range, user_data, async))
//instead of just adding the datum to the cached_booklist, we want to make it an assoc list so we can just give it to the TGUI
var/list/book_data = list(
"id" = CB.id,
"title" = CB.title,
"author" = CB.author,
"rating" = CB.rating,
"summary" = CB.summary,
"ckey" = CB.ckey,
"reports" = CB.reports,
)
book_data["categories"] = list()
for(var/category in CB.categories)
var/datum/library_category/book_category = GLOB.library_catalog.get_book_category_by_id(category)
if(book_category)
book_data["categories"] += book_category.description //we're displaying the cats onlys, so we don't need the ids
cached_booklist += list(book_data)
num_pages = getmaxpages()
archive_page_num = clamp(archive_page_num, 1, num_pages)
///Returns the amount of pages we will need to hold all the book our DB has found
/obj/machinery/computer/library/proc/getmaxpages()
//if get_total_books doesn't return anything, just set pages to 1 so we don't break stuff
var/book_count = max(1, GLOB.library_catalog.get_total_books(user_data))
var/page_count = round(book_count / LIBRARY_BOOKS_PER_PAGE)
//Since 'round' gets the floor value it's likely there will be 1 page more than
//the page count amount (almost guaranteed), we check for a remainder because of this
if(book_count % LIBRARY_BOOKS_PER_PAGE)
page_count++
return page_count
/obj/machinery/computer/library/proc/make_external_book(datum/cachedbook/newbook)
if(!newbook?.id)
return
new /obj/item/book(loc, newbook, TRUE, FALSE)
visible_message("<span class='notice'>[src]'s printer hums as it produces a completely bound book. How did it do that?</span>")
/obj/machinery/computer/library/proc/make_programmatic_book(datum/programmatic_book/newbook)
if(!newbook?.book_type)
return
new newbook.book_type(loc)
visible_message("<span class='notice'>[src]'s printer hums as it produces a completely bound book. How did it do that?</span>")
/obj/machinery/computer/library/emag_act(mob/user)
if(print_cooldown <= world.time)
new /obj/item/storage/bible/syndi(loc)
visible_message("<span class='notice'>[src]'s printer ominously hums as it produces a completely bound book. How did it do that?</span>")
print_cooldown = world.time + PRINTING_COOLDOWN
#undef LIBRARY_BOOKS_PER_PAGE
#undef LOGIN_FULL
#undef LOGIN_PUBLIC
#undef PRINTING_COOLDOWN