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https://github.com/ParadiseSS13/Paradise.git
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* Get pants that match or else you gonna look silly yo
* Posters
* Fix other hud elements
* Rereviewed
* Update shotglass.dm
* Fix for new merged PRs
* Typo
* Coming across other stuff
* Update theblob.dm
* No takebacksies
* smh i forget to leave a comment
* Updated for the detgun and cards
* Should have rerun langserver again
* No longer plastic, more in scope
* Damn you bluespace
* Reverting turret logic, out of scope at this point
* Tweak that part
* Went over energy guns again, and fixed UI White's sprite sheet
* Welding masks, glasses, and JUSTICE
* Update portable_atmospherics.dm
* Cleaning up, clearing things up
* Review and suggestions
* Update valve.dm
* More tweaks
* Missing character
* Not distinct lightmasks, so they can be overlays
* Update generator.dm
* Add parameter so holodeck doesn't try to make a perfect copy
* Update unsorted.dm
* Spiders
* Better fix for spiders, fix vamps too
* Ghosts
* Update telekinesis.dm
* Cleaning up old procs
* It's set up to not copy datums... Unless they're in a list
* Donuts, duct tape, and detgun. D3VR coming to Early Access
* Update procs that interact with doors so they call update_state instead
* Forgot one spot, and actually might as well just force lock
* Cleaning up other things... Sigh, and kitty ears
* oops
* Getting used to how it works
* blinds
* Going back to the suit obscuring thing, so it doesn't update all the time
* Missed that from merging master
* I made this PR and forgot about it
* Fix runtimes in cards
* Make things a bit more unified
* Update update_icons.dm
* yarn, really?
* Update library_equipment.dm
* Update shieldgen.dm
* Every time Charlie merges something, I go back and see if I can improve things further
* what's this? more?
* Update misc_special.dm
* wow, paper
* Review
* More reviews
* To be sure, seems like being broken messed something sometimes
* Brought airlocks closer to how TG works to iron out some stuff
* Pizza and morgue
* Doesn't seem to hurt, tried with holodeck
* Revert "Doesn't seem to hurt, tried with holodeck"
This reverts commit 158529302b.
* Icon conflict
* Fix organ damage
* Don't ask how. Why. It's like that on prod too.
* Cutting down on things and updating from TG.
* More flexible. Just in case the thing you stuck it on didn't destroy.
* Hydro was one the things I touched earlier on, better rework it
* Reviews
* Cleaning up further, also bri'ish
* Undo a change I did, and switch over to a more recent implementation
* Update biogenerator.dm
* Rolling back to old airlocks, but with new duct taped note
* Functionally the same. I'd just rather not have the smoothing happen there
* Went over APCs again
* Fix welding helmet names in species files
* Update airlock.dm
* Update persistent_overlay.dm
* Oh, topic
80 lines
3.4 KiB
Plaintext
80 lines
3.4 KiB
Plaintext
//////////////////////////////////////////////////////////////////
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// IMPLANT REMOVAL SURGERY //
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//////////////////////////////////////////////////////////////////
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/datum/surgery/implant_removal
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name = "Implant Removal"
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steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin,/datum/surgery_step/extract_implant,/datum/surgery_step/generic/cauterize)
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possible_locs = list("chest")
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/datum/surgery/implant_removal/synth
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name = "Implant Removal"
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steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch,/datum/surgery_step/extract_implant,/datum/surgery_step/robotics/external/close_hatch)
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possible_locs = list("chest")
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requires_organic_bodypart = FALSE
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/datum/surgery/implant_removal/can_start(mob/user, mob/living/carbon/human/target)
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if(!istype(target))
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
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if(!affected)
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return FALSE
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if(affected.is_robotic())
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return FALSE
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return TRUE
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/datum/surgery/implant_removal/synth/can_start(mob/user, mob/living/carbon/human/target)
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if(!istype(target))
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return FALSE
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var/obj/item/organ/external/affected = target.get_organ(user.zone_selected)
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if(!affected)
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return FALSE
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if(!affected.is_robotic())
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return FALSE
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return TRUE
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/datum/surgery_step/extract_implant
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name = "extract implant"
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allowed_tools = list(/obj/item/hemostat = 100, /obj/item/crowbar = 65)
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time = 64
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var/obj/item/implant/I = null
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/datum/surgery_step/extract_implant/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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I = locate(/obj/item/implant) in target
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user.visible_message("[user] starts poking around inside [target]'s [affected.name] with \the [tool].", \
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"You start poking around inside [target]'s [affected.name] with \the [tool]." )
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target.custom_pain("The pain in your [affected.name] is living hell!")
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..()
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/datum/surgery_step/extract_implant/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery)
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var/obj/item/organ/external/affected = target.get_organ(target_zone)
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I = locate(/obj/item/implant) in target
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if(I && (target_zone == "chest")) //implant removal only works on the chest.
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user.visible_message("<span class='notice'>[user] takes something out of [target]'s [affected.name] with \the [tool].</span>", \
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"<span class='notice'>You take [I] out of [target]'s [affected.name]s with \the [tool].</span>" )
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I.removed(target)
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var/obj/item/implantcase/case
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if(istype(user.get_item_by_slot(slot_l_hand), /obj/item/implantcase))
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case = user.get_item_by_slot(slot_l_hand)
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else if(istype(user.get_item_by_slot(slot_r_hand), /obj/item/implantcase))
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case = user.get_item_by_slot(slot_r_hand)
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else
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case = locate(/obj/item/implantcase) in get_turf(target)
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if(case && !case.imp)
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case.imp = I
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I.forceMove(case)
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case.update_state()
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user.visible_message("[user] places [I] into [case]!", "<span class='notice'>You place [I] into [case].</span>")
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else
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qdel(I)
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else
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user.visible_message("<span class='notice'> [user] could not find anything inside [target]'s [affected.name], and pulls \the [tool] out.</span>", \
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"<span class='notice'>You could not find anything inside [target]'s [affected.name].</span>")
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return TRUE
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