mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2025-12-22 08:11:06 +00:00
Plus a little refactor to mining flaps and spacepod doors- they now use CanAtmosPass instead of manually setting the turf to no-atmos-passing
189 lines
4.4 KiB
Plaintext
189 lines
4.4 KiB
Plaintext
//I will need to recode parts of this but I am way too tired atm
|
|
/obj/effect/blob
|
|
name = "blob"
|
|
icon = 'icons/mob/blob.dmi'
|
|
light_range = 0
|
|
desc = "Some blob creature thingy"
|
|
density = 0
|
|
opacity = 0
|
|
anchored = 1
|
|
var/health = 30
|
|
var/health_timestamp = 0
|
|
var/brute_resist = 4
|
|
var/fire_resist = 1
|
|
|
|
|
|
New(loc)
|
|
blobs += src
|
|
src.dir = pick(1, 2, 4, 8)
|
|
src.update_icon()
|
|
..(loc)
|
|
for(var/atom/A in loc)
|
|
A.blob_act()
|
|
return
|
|
|
|
|
|
Destroy()
|
|
blobs -= src
|
|
return ..()
|
|
|
|
|
|
CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
|
|
if(air_group || (height==0)) return 1
|
|
if(istype(mover) && mover.checkpass(PASSBLOB)) return 1
|
|
return 0
|
|
|
|
|
|
process()
|
|
Life()
|
|
return
|
|
|
|
fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume)
|
|
..()
|
|
var/damage = Clamp(0.03 * exposed_temperature / fire_resist, 0, 7 - fire_resist)
|
|
if(damage)
|
|
health -= damage
|
|
update_icon()
|
|
|
|
proc/Life()
|
|
for(var/atom/A in src.loc)//Hit everything in the turf
|
|
A.blob_act()
|
|
return
|
|
|
|
|
|
proc/Pulse(var/pulse = 0, var/origin_dir = 0)//Todo: Fix spaceblob expand
|
|
|
|
//set background = 1
|
|
|
|
if(run_action())//If we can do something here then we dont need to pulse more
|
|
return
|
|
|
|
if(pulse > 20)
|
|
return//Inf loop check
|
|
|
|
//Looking for another blob to pulse
|
|
var/list/dirs = list(1,2,4,8)
|
|
dirs.Remove(origin_dir)//Dont pulse the guy who pulsed us
|
|
for(var/i = 1 to 4)
|
|
if(!dirs.len) break
|
|
var/dirn = pick(dirs)
|
|
dirs.Remove(dirn)
|
|
var/turf/T = get_step(src, dirn)
|
|
var/obj/effect/blob/B = (locate(/obj/effect/blob) in T)
|
|
if(!B)
|
|
expand(T)//No blob here so try and expand
|
|
return
|
|
B.Pulse((pulse+1),get_dir(src.loc,T))
|
|
return
|
|
return
|
|
|
|
|
|
proc/run_action()
|
|
return 0
|
|
|
|
|
|
proc/expand(var/turf/T = null, var/prob = 1)
|
|
if(prob && !prob(health)) return
|
|
if(istype(T, /turf/space) && prob(75)) return
|
|
if(!T)
|
|
var/list/dirs = list(1,2,4,8)
|
|
for(var/i = 1 to 4)
|
|
var/dirn = pick(dirs)
|
|
dirs.Remove(dirn)
|
|
T = get_step(src, dirn)
|
|
if(!(locate(/obj/effect/blob) in T)) break
|
|
else T = null
|
|
|
|
if(!T) return 0
|
|
var/obj/effect/blob/normal/B = new /obj/effect/blob/normal(src.loc, min(src.health, 30))
|
|
B.density = 1
|
|
if(T.Enter(B,src))//Attempt to move into the tile
|
|
B.density = initial(B.density)
|
|
B.loc = T
|
|
else
|
|
T.blob_act()//If we cant move in hit the turf
|
|
B.Delete()
|
|
|
|
for(var/atom/A in T)//Hit everything in the turf
|
|
A.blob_act()
|
|
return 1
|
|
|
|
|
|
ex_act(severity)
|
|
var/damage = 150
|
|
health -= ((damage/brute_resist) - (severity * 5))
|
|
update_icon()
|
|
return
|
|
|
|
|
|
bullet_act(var/obj/item/projectile/Proj)
|
|
..()
|
|
switch(Proj.damage_type)
|
|
if(BRUTE)
|
|
health -= (Proj.damage/brute_resist)
|
|
if(BURN)
|
|
health -= (Proj.damage/fire_resist)
|
|
|
|
update_icon()
|
|
return 0
|
|
|
|
|
|
attackby(var/obj/item/weapon/W, var/mob/living/user, params)
|
|
user.changeNext_move(CLICK_CD_MELEE)
|
|
user.do_attack_animation(src)
|
|
playsound(get_turf(src), 'sound/effects/attackblob.ogg', 50, 1)
|
|
src.visible_message("\red <B>The [src.name] has been attacked with \the [W][(user ? " by [user]." : ".")]")
|
|
var/damage = 0
|
|
switch(W.damtype)
|
|
if("fire")
|
|
damage = (W.force / max(src.fire_resist,1))
|
|
if(istype(W, /obj/item/weapon/weldingtool))
|
|
playsound(get_turf(src), 'sound/items/Welder.ogg', 100, 1)
|
|
if("brute")
|
|
damage = (W.force / max(src.brute_resist,1))
|
|
|
|
health -= damage
|
|
update_icon()
|
|
return
|
|
|
|
attack_animal(mob/living/simple_animal/M as mob)
|
|
M.changeNext_move(CLICK_CD_MELEE)
|
|
M.do_attack_animation(src)
|
|
playsound(src.loc, 'sound/effects/attackblob.ogg', 50, 1)
|
|
src.visible_message("<span class='danger'>The [src.name] has been attacked by \the [M]!</span>")
|
|
var/damage = rand(M.melee_damage_lower, M.melee_damage_upper)
|
|
if(!damage) // Avoid divide by zero errors
|
|
return
|
|
damage /= max(src.brute_resist, 1)
|
|
health -= damage
|
|
update_icon()
|
|
return
|
|
|
|
proc/change_to(var/type)
|
|
if(!ispath(type))
|
|
error("[type] is an invalid type for the blob.")
|
|
new type(src.loc)
|
|
Delete()
|
|
return
|
|
|
|
proc/Delete()
|
|
del(src)
|
|
|
|
/obj/effect/blob/normal
|
|
icon_state = "blob"
|
|
luminosity = 0
|
|
health = 21
|
|
|
|
Delete()
|
|
src.loc = null
|
|
blobs -= src
|
|
|
|
update_icon()
|
|
if(health <= 0)
|
|
playsound(get_turf(src), 'sound/effects/splat.ogg', 50, 1)
|
|
Delete()
|
|
return
|
|
if(health <= 15)
|
|
icon_state = "blob_damaged"
|
|
return
|