mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-18 17:46:53 +01:00
299 lines
8.3 KiB
Plaintext
299 lines
8.3 KiB
Plaintext
/obj/item/weapon/grenade/chem_grenade/dirt
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payload_name = "dirt"
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desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/list/muck = list("blood","carbon","flour","radium")
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var/filth = pick(muck - "radium") // not usually radioactive
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B1.reagents.add_reagent(filth,25)
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if(prob(25))
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B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
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beakers += B1
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/obj/item/weapon/grenade/chem_grenade/meat
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payload_name = "meat"
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desc = "Not always as messy as the name implies."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("blood",60)
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if(prob(5))
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B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
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B2.reagents.add_reagent("cryoxadone",30)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/holywater
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payload_name = "holy water"
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desc = "Then shalt thou count to three, no more, no less."
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stage = 2
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det_time = 30
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B = new(src)
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B.reagents.add_reagent("holywater",100)
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beakers += B
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/obj/item/weapon/grenade/chem_grenade/hellwater
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payload_name = "hell water"
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desc = "And he struck them down with an unholy fury that burn like one-thousands badmins."
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stage = 2
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det_time = 30
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("hell_water",80)
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B1.reagents.add_reagent("sugar",20)
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B2.reagents.add_reagent("hell_water", 60)
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B2.reagents.add_reagent("potassium", 20)
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B2.reagents.add_reagent("phosphorus", 20)
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/obj/item/weapon/grenade/chem_grenade/drugs
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payload_name = "miracle"
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desc = "How does it work?"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("space_drugs", 25)
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B1.reagents.add_reagent("lsd", 25)
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B1.reagents.add_reagent("potassium", 25)
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B2.reagents.add_reagent("phosphorus", 25)
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B2.reagents.add_reagent("sugar", 25)
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beakers += B1
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beakers += B2
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update_icon()
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/obj/item/weapon/grenade/chem_grenade/ethanol
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payload_name = "ethanol"
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desc = "Ach, that hits the spot."
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
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B1.reagents.add_reagent("ethanol", 75)
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B1.reagents.add_reagent("potassium", 25)
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B2.reagents.add_reagent("phosphorus", 25)
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B2.reagents.add_reagent("sugar", 25)
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B2.reagents.add_reagent("ethanol", 25)
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beakers += B1
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beakers += B2
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update_icon()
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// -------------------------------------
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// Grenades using new grenade assemblies
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// -------------------------------------
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/obj/item/weapon/grenade/chem_grenade/lube
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payload_name = "lubricant"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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B1.reagents.add_reagent("lube",50)
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beakers += B1
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/obj/item/weapon/grenade/chem_grenade/lube/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/lube/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/lube/tripwire
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/infra)
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// Basic explosion grenade
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/obj/item/weapon/grenade/chem_grenade/explosion
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payload_name = "conventional"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("glycerol",30) // todo: someone says NG is overpowered, test.
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B1.reagents.add_reagent("sacid",15)
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B2.reagents.add_reagent("sacid",15)
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B2.reagents.add_reagent("facid",30)
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beakers += B1
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beakers += B2
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// Assembly Variants
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/obj/item/weapon/grenade/chem_grenade/explosion/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/explosion/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/explosion/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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// Basic EMP grenade
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/obj/item/weapon/grenade/chem_grenade/emp
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payload_name = "EMP"
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stage = 2
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New()
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..()
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var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B1.reagents.add_reagent("uranium",50)
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B2.reagents.add_reagent("iron",50)
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beakers += B1
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beakers += B2
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// Assembly Variants
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/obj/item/weapon/grenade/chem_grenade/emp/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/emp/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/emp/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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// --------------------------------------
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// Dangerous slime core grenades
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// --------------------------------------
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/*
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/obj/item/weapon/grenade/chem_grenade/large/bluespace
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payload_name = "bluespace slime"
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desc = "A standard grenade casing containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/bluespace/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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/obj/item/weapon/grenade/chem_grenade/large/bluespace/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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*/
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/obj/item/weapon/grenade/chem_grenade/large/monster
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payload_name = "gold slime"
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desc = "A standard grenade containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/gold/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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/obj/item/weapon/grenade/chem_grenade/large/monster/prox
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
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/obj/item/weapon/grenade/chem_grenade/large/monster/mine
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
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/obj/item/weapon/grenade/chem_grenade/large/monster/remote
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New()
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..()
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CreateDefaultTrigger(/obj/item/device/assembly/signaler)
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/obj/item/weapon/grenade/chem_grenade/large/feast
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payload_name = "silver slime"
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desc = "A standard grenade containing weaponized slime extract."
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stage = 2
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New()
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..()
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var/obj/item/slime_extract/silver/B1 = new(src)
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B1.Uses = rand(1,3)
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var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
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B2.reagents.add_reagent("plasma",5 * B1.Uses)
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beakers += B1
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beakers += B2
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// --------------------------------------
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// Syndie Kits
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// --------------------------------------
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/obj/item/weapon/storage/box/syndie_kit/remotegrenade
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name = "Remote Grenade Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/explosion/remote(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/remoteemp
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name = "Remote EMP Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/emp/remote(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return
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/obj/item/weapon/storage/box/syndie_kit/remotelube
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name = "Remote Lube Kit"
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New()
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..()
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new /obj/item/weapon/grenade/chem_grenade/lube(src)
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new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
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new /obj/item/device/assembly/signaler(src)
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return |