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Paradise/code/game/objects/items/weapons/grenades/custom_grenades.dm
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/obj/item/weapon/grenade/chem_grenade/dirt
payload_name = "dirt"
desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/list/muck = list("blood","carbon","flour","radium")
var/filth = pick(muck - "radium") // not usually radioactive
B1.reagents.add_reagent(filth,25)
if(prob(25))
B1.reagents.add_reagent(pick(muck - filth,25)) // but sometimes...
beakers += B1
/obj/item/weapon/grenade/chem_grenade/meat
payload_name = "meat"
desc = "Not always as messy as the name implies."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("blood",60)
if(prob(5))
B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess
B2.reagents.add_reagent("cryoxadone",30)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/holywater
payload_name = "holy water"
desc = "Then shalt thou count to three, no more, no less."
stage = 2
det_time = 30
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B = new(src)
B.reagents.add_reagent("holywater",100)
beakers += B
/obj/item/weapon/grenade/chem_grenade/hellwater
payload_name = "hell water"
desc = "And he struck them down with an unholy fury that burn like one-thousands badmins."
stage = 2
det_time = 30
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("hell_water",80)
B1.reagents.add_reagent("sugar",20)
B2.reagents.add_reagent("hell_water", 60)
B2.reagents.add_reagent("potassium", 20)
B2.reagents.add_reagent("phosphorus", 20)
/obj/item/weapon/grenade/chem_grenade/drugs
payload_name = "miracle"
desc = "How does it work?"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("space_drugs", 25)
B1.reagents.add_reagent("lsd", 25)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
beakers += B1
beakers += B2
update_icon()
/obj/item/weapon/grenade/chem_grenade/ethanol
payload_name = "ethanol"
desc = "Ach, that hits the spot."
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/large/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/large/B2 = new(src)
B1.reagents.add_reagent("ethanol", 75)
B1.reagents.add_reagent("potassium", 25)
B2.reagents.add_reagent("phosphorus", 25)
B2.reagents.add_reagent("sugar", 25)
B2.reagents.add_reagent("ethanol", 25)
beakers += B1
beakers += B2
update_icon()
// -------------------------------------
// Grenades using new grenade assemblies
// -------------------------------------
/obj/item/weapon/grenade/chem_grenade/lube
payload_name = "lubricant"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
B1.reagents.add_reagent("lube",50)
beakers += B1
/obj/item/weapon/grenade/chem_grenade/lube/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/lube/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/lube/tripwire
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/infra)
// Basic explosion grenade
/obj/item/weapon/grenade/chem_grenade/explosion
payload_name = "conventional"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("glycerol",30) // todo: someone says NG is overpowered, test.
B1.reagents.add_reagent("sacid",15)
B2.reagents.add_reagent("sacid",15)
B2.reagents.add_reagent("facid",30)
beakers += B1
beakers += B2
// Assembly Variants
/obj/item/weapon/grenade/chem_grenade/explosion/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/explosion/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/explosion/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
// Basic EMP grenade
/obj/item/weapon/grenade/chem_grenade/emp
payload_name = "EMP"
stage = 2
New()
..()
var/obj/item/weapon/reagent_containers/glass/beaker/B1 = new(src)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B1.reagents.add_reagent("uranium",50)
B2.reagents.add_reagent("iron",50)
beakers += B1
beakers += B2
// Assembly Variants
/obj/item/weapon/grenade/chem_grenade/emp/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/emp/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/emp/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
// --------------------------------------
// Dangerous slime core grenades
// --------------------------------------
/*
/obj/item/weapon/grenade/chem_grenade/large/bluespace
payload_name = "bluespace slime"
desc = "A standard grenade casing containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/bluespace/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/large/bluespace/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/large/bluespace/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
/obj/item/weapon/grenade/chem_grenade/large/bluespace/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
*/
/obj/item/weapon/grenade/chem_grenade/large/monster
payload_name = "gold slime"
desc = "A standard grenade containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/gold/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
/obj/item/weapon/grenade/chem_grenade/large/monster/prox
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/prox_sensor)
/obj/item/weapon/grenade/chem_grenade/large/monster/mine
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/mousetrap)
/obj/item/weapon/grenade/chem_grenade/large/monster/remote
New()
..()
CreateDefaultTrigger(/obj/item/device/assembly/signaler)
/obj/item/weapon/grenade/chem_grenade/large/feast
payload_name = "silver slime"
desc = "A standard grenade containing weaponized slime extract."
stage = 2
New()
..()
var/obj/item/slime_extract/silver/B1 = new(src)
B1.Uses = rand(1,3)
var/obj/item/weapon/reagent_containers/glass/beaker/B2 = new(src)
B2.reagents.add_reagent("plasma",5 * B1.Uses)
beakers += B1
beakers += B2
// --------------------------------------
// Syndie Kits
// --------------------------------------
/obj/item/weapon/storage/box/syndie_kit/remotegrenade
name = "Remote Grenade Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/explosion/remote(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return
/obj/item/weapon/storage/box/syndie_kit/remoteemp
name = "Remote EMP Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/emp/remote(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return
/obj/item/weapon/storage/box/syndie_kit/remotelube
name = "Remote Lube Kit"
New()
..()
new /obj/item/weapon/grenade/chem_grenade/lube(src)
new /obj/item/device/multitool(src) // used to adjust the chemgrenade's signaller
new /obj/item/device/assembly/signaler(src)
return