mirror of
https://github.com/ParadiseSS13/Paradise.git
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* refactor: Attack chain, initial setup. * migrate curtain to make dreamchecker happy * update thurible * don't call attacked_by separately for legacy attack chain * remove duplicate proc * condense similar code, put allowances for legacy code in new procs * update docs, include diagram source * add comment on how to update diagram * fix admonition * mindflayer updates * remove commented out code * clarify all steps * after_attack should be overridable * whoops * retrofit recent changes * duh, can't restrict this yet because of tool_acts * i hate ore bags with the fire of a thousand suns * return correct value for object attack logic * Various cleanups. We don't want to attempt to pull stuff out of `/obj/item/attackby`, because those pieces are part of the related objects' migrations, not `/obj/item` itself. Attempting to do this causes knockon effects where things expected to call e.g. `/obj/item/storage/attackby` in the call chain were not ferried over to the new item interaction code, because the related objects hadn't actually been migrated over yet. I've used refactoring /obj/vehicle as the example for migrating `attackby` methods instead. * simplify some argument names * fuck it * make it do the thing * Rename CI module call * Prove that CI works * improve test output * aaand fix it again * fix curtain tool interactions * fix compile error * fix compile error * Better docs, introduce migration plan tool.
51 lines
1.5 KiB
Plaintext
51 lines
1.5 KiB
Plaintext
/obj/item/voice_changer
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name = "voice changer"
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desc = "A voice mimicking module."
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icon = 'icons/obj/device.dmi'
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icon_state = "voice_changer_off"
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actions_types = list(/datum/action/item_action/voice_changer/toggle, /datum/action/item_action/voice_changer/voice)
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var/obj/item/parent
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var/voice
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var/active
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/obj/item/voice_changer/New()
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. = ..()
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if(isitem(loc))
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parent = loc
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parent.actions |= actions
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/obj/item/voice_changer/Destroy()
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if(isitem(parent))
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parent.actions -= actions
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return ..()
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/obj/item/voice_changer/attack_self__legacy__attackchain(mob/user)
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active = !active
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icon_state = "voice_changer_[active ? "on" : "off"]"
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to_chat(user, "<span class='notice'>You toggle [src] [active ? "on" : "off"].</span>")
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for(var/X in actions)
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var/datum/action/A = X
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A.UpdateButtons()
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/obj/item/voice_changer/proc/set_voice(mob/user)
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var/chosen_voice = tgui_input_text(user, "What voice would you like to mimic? Leave this empty to use the voice on your ID card.", "Set Voice Changer")
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if(!chosen_voice)
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voice = null
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to_chat(user, "<span class='notice'>You are now mimicking the voice on your ID card.</span>")
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return
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voice = sanitize_for_ic(copytext_char(chosen_voice, 1, MAX_MESSAGE_LEN))
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to_chat(user, "<span class='notice'>You are now mimicking <b>[voice]</b>.</span>")
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/obj/item/voice_changer/voice_modulator
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name = "voice modulator"
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desc = "A voice scrambling module."
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voice = "Unknown"
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actions_types = list(/datum/action/item_action/voice_changer/toggle)
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