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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-30 12:13:02 +00:00
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3cc85db9a32e58c5f37dee75f83f69ea1e0b6e08
Paradise/code/game/objects
History
DGamerL 3cc85db9a3 I am shrimply amazed (#24189)
2024-02-15 23:56:26 -06:00
..
effects
Changed airlocks to airlock helpers on NSS, Kerberos, NSS Cyberiad, NSS Cerebron (#23634)
2024-02-06 14:02:22 +00:00
items
Fixes agent ID being uneditable (#24182)
2024-02-15 12:38:32 -05:00
random
initializes random objects (#20304)
2023-03-13 22:11:39 +00:00
structures
Converts over the missing TGUI input lists (#23859)
2024-02-14 21:17:29 +00:00
buckling.dm
Converts over the missing TGUI input lists (#23859)
2024-02-14 21:17:29 +00:00
cleaning.dm
Mop no longer fails to clean when used with 1 unit remaining (#20057)
2023-01-13 16:05:46 -05:00
empulse.dm
weak ions no longer coin flip into heavy emps (#23864)
2024-01-30 14:47:05 +00:00
explosion.dm
Removes most hardsuits from the code, replaces with MODsuits where appropriate, alongside a small sprite cleanup (#23652)
2024-01-06 23:04:33 +00:00
items.dm
I am shrimply amazed (#24189)
2024-02-15 23:56:26 -06:00
mail.dm
Makes food not a subtype of reagent holders (#23379)
2024-01-21 19:00:02 +00:00
obj_defense.dm
Ports baby watcher from TG* (#22768)
2023-12-16 12:03:07 +00:00
objs.dm
More CI for conditionals (#24050)
2024-02-06 18:29:33 +00:00
structures.dm
Fixes railings mentioning tables on inspect. (#23554)
2024-02-04 21:37:16 +00:00
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