Files
Paradise/code/game/objects/structures
Crazylemon64 3db4229918 First big chunk of the refactor
mid-refactor of `take_overall_damage`

Fully refactors the (?:take|heal)_(?:overall|organ)_damage procs

Allows the dead to examine

Removes the `blinded` var

Refactor cyborg components so vision loss is instant

Robot life/death updates instantly

Adds instant updates for damage overlays and HUD icons for humans

Final reconciliation with the species refactor

Adds a stat debugging system and debugging logs

Also fixes instant death on species change

"Debugging logs" are used for stuff an admin wouldn't care about but
someone debugging would

I used it to fix people dying instantly when changing species due to
temporary deletion of the brain

Fox's requests

Adds a more careful updating system to our reagents system
2018-10-07 17:52:04 -07:00
..
2018-04-15 16:25:56 -04:00
2018-05-19 03:26:10 -04:00
2018-04-28 20:26:04 -04:00
2018-04-15 16:25:56 -04:00
2018-04-15 16:25:56 -04:00
2018-04-15 16:25:56 -04:00
2018-08-22 22:19:11 -07:00
2018-04-15 16:25:56 -04:00
2018-07-17 04:58:36 -04:00
2018-04-30 00:24:46 -04:00
2018-08-23 14:47:43 +08:00
2018-04-15 16:25:56 -04:00
2018-04-15 16:25:56 -04:00
2018-04-15 16:25:56 -04:00
2018-08-23 10:26:21 +03:00
2018-09-30 16:42:22 -07:00
2018-05-25 18:34:23 -07:00
2018-04-30 00:24:46 -04:00
2018-10-06 15:39:04 -07:00
2018-04-15 16:25:56 -04:00
2018-10-07 17:52:04 -07:00
2018-04-15 16:25:56 -04:00
2018-04-15 16:25:56 -04:00
2018-10-07 17:52:04 -07:00
2018-07-17 04:58:36 -04:00
2018-04-19 15:07:59 -08:00
2018-04-15 16:25:56 -04:00
2018-09-16 01:22:57 +01:00