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Paradise/code/modules/events/abductor_event.dm
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6df2c2e3d2 Ghost bar (#22368)
* Ghost bar initial changes

* more changes

* we ball again brothers

* we are (once again) SO back

* Update code/modules/admin/verbs/debug.dm

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>

* Update code/_onclick/hud/alert.dm

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* Update code/_onclick/hud/alert.dm

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* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/ruins/ghost_bar.dm

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* Update code/game/objects/items/weapons/cards_ids.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* deck of cards and shittt

* global placement

* Update code/modules/ruins/ghost_bar.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* readded

* hotfix

* zamn

* fixes

* greyfix

* last of the fixes

* can't stop me baby

* bam

---------

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2023-10-09 19:47:17 +01:00

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/datum/event/abductor
/datum/event/abductor/start()
INVOKE_ASYNC(src, PROC_REF(try_makeAbductorTeam))
/datum/event/abductor/proc/try_makeAbductorTeam()
if(!makeAbductorTeam())
message_admins("Abductor event failed to find players. Retrying in 30s.")
addtimer(CALLBACK(src, PROC_REF(makeAbductorTeam)), 30 SECONDS)
/datum/event/abductor/proc/makeAbductorTeam()
var/list/mob/dead/observer/candidates = SSghost_spawns.poll_candidates("Do you wish to be considered for an Abductor Team?", ROLE_ABDUCTOR, TRUE)
if(candidates.len >= 2)
//Oh god why we can't have static functions
var/number = SSticker.mode.abductor_teams + 1
var/datum/game_mode/abduction/temp
if(SSticker.mode.config_tag == "abduction")
temp = SSticker.mode
else
temp = new
var/mob/agent_mind = pick(candidates)
candidates -= agent_mind
var/mob/scientist_mind = pick(candidates)
var/mob/living/carbon/human/agent=makeBody(agent_mind)
var/mob/living/carbon/human/scientist=makeBody(scientist_mind)
agent_mind = agent.mind
scientist_mind = scientist.mind
temp.scientists.len = number
temp.agents.len = number
temp.abductors.len = 2*number
temp.team_objectives.len = number
temp.team_names.len = number
temp.scientists[number] = scientist_mind
temp.agents[number] = agent_mind
temp.abductors |= list(agent_mind,scientist_mind)
temp.make_abductor_team(number,preset_scientist=scientist_mind,preset_agent=agent_mind)
temp.post_setup_team(number)
dust_if_respawnable(agent_mind)
dust_if_respawnable(scientist)
SSticker.mode.abductor_teams++
if(SSticker.mode.config_tag != "abduction")
SSticker.mode.abductors |= temp.abductors
return 1
else
return 0