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cyberpresidentvanellope/Paradise
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mirror of https://github.com/ParadiseSS13/Paradise.git synced 2025-12-29 19:52:12 +00:00
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3ec363768ca4bb7f6868c74b17a52cfed78d7b65
Paradise/code/game/objects
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elly1989@rocketmail.com 3ec363768c Fixed the last of the beach stuff.
git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4596 316c924e-a436-60f5-8080-3fe189b3f50e
2012-08-31 17:55:30 +00:00
..
effects
Fixed the last of the beach stuff.
2012-08-31 17:55:30 +00:00
items
-Increased the range of the EMP grenade to 10/20.
2012-08-30 13:52:26 +00:00
structures
- Committing the updated recursive explosion code. It now takes into account objects too.
2012-08-30 05:38:10 +00:00
empulse.dm
-Make holodeck eswords a child of obj/item/weapon/holo instead of regular eswords, clumsy check removed as a result, and you can no longer do things like cutting through walls or doors or what have you. (Fixes Issue 665)
2012-07-23 00:48:51 +00:00
explosion2.dm
New lighting, it's essentially just the old DAL system with a queue.
2012-08-25 16:06:57 +00:00
explosion_recursive.dm
- Added the 'splash' and 'kaboom' verbs to 'debug verbs'.
2012-08-30 12:48:28 +00:00
explosion.dm
Replaced the master_controller with the WIP sequential version.
2012-08-31 04:14:26 +00:00
hud.dm
File restructuring!
2012-08-29 18:00:30 +00:00
items.dm
File restructuring!
2012-08-29 18:00:30 +00:00
objs.dm
File restructuring!
2012-08-29 18:00:30 +00:00
structures.dm
More file structure stuff.
2012-08-26 01:20:02 +00:00
weapons.dm
More file structure stuff!
2012-08-26 03:32:58 +00:00
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