mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-21 02:57:48 +01:00
* change da world
* compile, thanks
* Update cere.dmm
* Update cere.dmm
* ready for test
* use the proper name please
its CERE not ceres.
* stops shuttle from forcibly docking with podbay
* things are now different
Landmark update for job spawns.
More hardsuits in EVA, engi, and atmos.
Disaster counters properly added.
Vault is now more spooky.
Gamma armoury moved to below gulag shuttle.
Sleeping rooms replaced with arcade and swimming pool.
Captains ERP nest deleted.
Tcomms now looks like it was designed by a functional human being.
Mining doesn't need a weird glass box.
Shuffled docking ports at arrivals.
Windows are now reinforced windows.
Mr changs has arrived.
* disposals functions now
* now with 50% more air
* gamma armoury doesn't attempt to become one with gulag shuttle
* disposals net is airless, vault is enclosed in some rock
* standard number of escape pods
* slight fixes
* more bugfixes
* lighting fixes
* divided hallways, added psych office, more cams
* fire alarms, shutters, and fixes
* temporary DME edit to set cere as default map
* fixed shuttle runtime
* this compiles and runs locally, please CI
* fixes hidden double pipe
* more double pipes
* more vents and scrubbers, morgue body delivery
* tweaks to secbot pathing
* various QoL changes
* Medbay expansion, med+arrival maints expansion.
* the definitive air alarm update, and more!
* Departmental emergency EVA suits, signage, tweaks.
* 2 Cryodorms added (oops). Asteroid sound updates.
* Borg cryo, shutters correctly rotated.
* Supply shuttle edit. I like joining the map queue.
* minor fixes, grav gen isolation.
* minor fixes
* Disposal fixes, lighting adjustment
* SabreML feedback changes
* More minor fixes
* More fixes
* NSS Farragus
* (most) floors turn into asteroid sand, not spess
* reverted random file edit, fixed mr teeny
* minor fixes
* big bombs can breach asteroid areas
* Asteroid plating exists, did you know? I do now!
* camera network pass
* walls become sand too on destruction
* lighting pass
* implements feedback, dramatically reduces ores
* yeets ores entirely, sci break room added
* roundstart pads, more solars, bigger departures
* runtimes
* mining resistant rock
* variable names are important
* AoE KA doesnt affect rocks
* actually fix AoE stuff
* now with 1000% more bats
* no sandy cables, a brig exit chute, more head ssu
* mech drills are not pickaxes
* proc rename, perma window, faster sapce bridges
* Brig rework
* robotics changes
* More sci edits
* Rotayshun changes
* dme edit
* Delete cerestation.dm
begone, thot
* temp edit so it loads cere as default
* merge conflicts begone
* decal purge
* map repipe
* removes under-wall pipe adapters
* shuffled maint areas
* dirt purge
* longest bridge rework
* fixes
* PPI feedback
* kitchen does, in fact, need air
* permabrig tweaks
* restores cc changes
* merge part 2
* tag purge
* secret clown HQ got me shook
* SQUASHENING
* solar shuffle
* directional consoles
* remove TM edits due to rotation
* merge conflict part 2
* pod pilot deletion
* cold rock, window tint fixes, etc.
* further red rocks
* further tweaks
* more standardising
* robotics redo
* carpet time
* CI update for cere
* Apply suggestions from code review
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
* more squash, corridor cam removal, etc.
* light switches
* minor fixes
* temp cere default
* FOODCART!
* fixes
* no airless no more
* space_hall
* compat pass 1
* make it work
* more changes
* slimmening
* air alarm tweak
* TM commit
* ci tests
* final CI changes?
* squash. squeeze, optimise
* wall vent
* disposals fix, more squeezing
* bugfixes
* false walls
* bedroom culling
* edits and fixes
* tweaks
* changes
* det window
* further tweaks
* Revert "TM commit"
This reverts commit 9e8814937f.
* More TM only changes reverted
* fixes smoothing with falsewalls
* denth changes
* the airlockenning
* cicicici
* CICICICI
* further tweaks
* further tweaks
* reverts weird sand behaviour code from ages ago
* oops
* universal adapter my beloathed
* nanomap moment
* webmap
* cere nanomap
* feedback updates
* updates
* airlock tweaks
* vents and tweaks
* solars moment
* triple APC fix
* south of where?
* airlock helpers
* disposal flap purge
* outpost monitor with actual real networks?
* tweakeroni
* fixes
* fixes
* tweaks
* fixes
* medbay improvements
* power and flaps
* changes
* aa changes
* fixes
* more fixeronies
* fixes!
* reversed
* chemicals
* chem tweaks
* fixes
* shuttle fixes
* holopad pass
* editseditsedits
* lightslightslights
* door
* /obj/machinery/computer/security/telescreen/entertainment
* sonic underground
* actual sonic reference
* Apply suggestions from code review
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
* Tsrc
Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
Co-authored-by: Charlie <69320440+hal9000PR@users.noreply.github.com>
154 lines
5.7 KiB
Plaintext
154 lines
5.7 KiB
Plaintext
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#define COLOR_INPUT_DISABLED "#F0F0F0"
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#define COLOR_INPUT_ENABLED "#D3B5B5"
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#define COLOR_RED "#FF0000"
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#define COLOR_GREEN "#00FF00"
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#define COLOR_BLUE "#0000FF"
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#define COLOR_CYAN "#00FFFF"
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#define COLOR_PINK "#FF00FF"
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#define COLOR_YELLOW "#FFFF00"
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#define COLOR_ORANGE "#FF9900"
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#define COLOR_WHITE "#FFFFFF"
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#define COLOR_GRAY "#808080"
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#define COLOR_BLACK "#000000"
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#define COLOR_HALF_TRANSPARENT_BLACK "#0000007A"
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#define COLOR_NAVY_BLUE "#000080"
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#define COLOR_LIGHT_GREEN "#008000"
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#define COLOR_DARK_GRAY "#404040"
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#define COLOR_MAROON "#800000"
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#define COLOR_PURPLE "#800080"
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#define COLOR_VIOLET "#9933ff"
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#define COLOR_OLIVE "#808000"
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#define COLOR_BROWN_ORANGE "#824b28"
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#define COLOR_DARK_ORANGE "#b95a00"
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#define COLOR_GRAY40 "#666666"
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#define COLOR_GRAY20 "#333333"
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#define COLOR_GRAY15 "#151515"
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#define COLOR_SEDONA "#cc6600"
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#define COLOR_DARK_BROWN "#917448"
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#define COLOR_DEEP_SKY_BLUE "#00e1ff"
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#define COLOR_LIME "#00ff00"
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#define COLOR_TEAL "#33cccc"
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#define COLOR_PALE_PINK "#bf89ba"
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#define COLOR_YELLOW_GRAY "#c9a344"
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#define COLOR_PALE_YELLOW "#c1bb7a"
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#define COLOR_WARM_YELLOW "#b3863c"
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#define COLOR_RED_GRAY "#aa5f61"
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#define COLOR_BROWN "#b19664"
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#define COLOR_GREEN_GRAY "#8daf6a"
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#define COLOR_DARK_GREEN_GRAY "#54654c"
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#define COLOR_BLUE_GRAY "#6a97b0"
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#define COLOR_DARK_BLUE_GRAY "#3e4855"
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#define COLOR_SUN "#ec8b2f"
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#define COLOR_PURPLE_GRAY "#a2819e"
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#define COLOR_BLUE_LIGHT "#33ccff"
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#define COLOR_RED_LIGHT "#ff3333"
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#define COLOR_BEIGE "#ceb689"
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#define COLOR_BABY_BLUE "#89cff0"
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#define COLOR_PALE_GREEN_GRAY "#aed18b"
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#define COLOR_PALE_RED_GRAY "#cc9090"
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#define COLOR_PALE_PURPLE_GRAY "#bda2ba"
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#define COLOR_PALE_BLUE_GRAY "#8bbbd5"
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#define COLOR_LUMINOL "#66ffff"
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#define COLOR_SILVER "#c0c0c0"
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#define COLOR_GRAY80 "#cccccc"
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#define COLOR_OFF_WHITE "#eeeeee"
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#define COLOR_GOLD "#6d6133"
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#define COLOR_NT_RED "#9d2300"
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#define COLOR_BOTTLE_GREEN "#1f6b4f"
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#define COLOR_PALE_BTL_GREEN "#57967f"
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#define COLOR_GUNMETAL "#545c68"
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#define COLOR_WALL_GUNMETAL "#353a42"
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#define COLOR_STEEL "#a8b0b2"
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#define COLOR_MUZZLE_FLASH "#ffffb2"
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#define COLOR_CHESTNUT "#996633"
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#define COLOR_BEASTY_BROWN "#663300"
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#define COLOR_WHEAT "#ffff99"
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#define COLOR_CYAN_BLUE "#3366cc"
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#define COLOR_LIGHT_CYAN "#66ccff"
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#define COLOR_PAKISTAN_GREEN "#006600"
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#define COLOR_HULL "#436b8e"
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#define COLOR_AMBER "#ffbf00"
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#define COLOR_COMMAND_BLUE "#46698c"
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#define COLOR_SKY_BLUE "#5ca1cc"
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#define COLOR_PALE_ORANGE "#b88a3b"
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#define COLOR_CIVIE_GREEN "#b7f27d"
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#define COLOR_TITANIUM "#d1e6e3"
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#define COLOR_DARK_GUNMETAL "#4c535b"
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#define COLOR_BRONZE "#8c7853"
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#define COLOR_BRASS "#b99d71"
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#define COLOR_INDIGO "#4b0082"
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#define COLOR_ALUMINIUM "#bbbbbb"
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#define COLOR_CRYSTAL "#00c8a5"
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#define COLOR_ASTEROID_ROCK "#735555"
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#define COLOR_ROCK "#464646"
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#define COLOR_NULLGLASS "#ff6088"
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#define COLOR_DIAMOND "#d8d4ea"
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#define COLOR_ANCIENT_ROCK "#575757"
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#define COLOR_COLD_ANCIENT_ROCK "#575764"
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#define COLOR_HEALING_GREEN "#375637"
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//Color defines used by the assembly detailer.
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#define COLOR_ASSEMBLY_BLACK "#545454"
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#define COLOR_ASSEMBLY_BGRAY "#9497AB"
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#define COLOR_ASSEMBLY_WHITE "#E2E2E2"
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#define COLOR_ASSEMBLY_RED "#CC4242"
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#define COLOR_ASSEMBLY_ORANGE "#E39751"
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#define COLOR_ASSEMBLY_BEIGE "#AF9366"
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#define COLOR_ASSEMBLY_BROWN "#97670E"
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#define COLOR_ASSEMBLY_GOLD "#AA9100"
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#define COLOR_ASSEMBLY_YELLOW "#CECA2B"
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#define COLOR_ASSEMBLY_GURKHA "#999875"
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#define COLOR_ASSEMBLY_LGREEN "#789876"
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#define COLOR_ASSEMBLY_GREEN "#44843C"
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#define COLOR_ASSEMBLY_LBLUE "#5D99BE"
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#define COLOR_ASSEMBLY_BLUE "#38559E"
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#define COLOR_ASSEMBLY_PURPLE "#6F6192"
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//blood colors
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#define COLOR_BLOOD_BASE "#A10808"
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#define COLOR_BLOOD_MACHINE "#1F181F"
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// Pipe colours
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#define PIPE_COLOR_GREY "#ffffff" //yes white is grey
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#define PIPE_COLOR_RED "#ff0000"
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#define PIPE_COLOR_BLUE "#0000ff"
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#define PIPE_COLOR_CYAN "#00ffff"
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#define PIPE_COLOR_GREEN "#00ff00"
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#define PIPE_COLOR_YELLOW "#ffcc00"
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#define PIPE_COLOR_PURPLE "#5c1ec0"
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///Main colors for UI themes
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#define COLOR_THEME_MIDNIGHT "#6086A0"
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#define COLOR_THEME_PLASMAFIRE "#FFB200"
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#define COLOR_THEME_RETRO "#24CA00"
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#define COLOR_THEME_SLIMECORE "#4FB259"
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#define COLOR_THEME_OPERATIVE "#B8221F"
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#define COLOR_THEME_GLASS "#75A4C4"
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#define COLOR_THEME_CLOCKWORK "#CFBA47"
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// Color matrix utilities
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#define COLOR_MATRIX_ADD(C) list(COLOR_RED, COLOR_GREEN, COLOR_BLUE, C)
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#define COLOR_MATRIX_OVERLAY(C) list(COLOR_BLACK, COLOR_BLACK, COLOR_BLACK, C)
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// Blob primary colours
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#define COLOR_RIPPING_TENDRILS "#7F0000"
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#define COLOR_BOILING_OIL "#B68D00"
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#define COLOR_ENVENOMED_FILAMENTS "#9ACD32"
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#define COLOR_LEXORIN_JELLY "#00FFC5"
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#define COLOR_KINETIC_GELATIN "#FFA500"
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#define COLOR_CRYOGENIC_LIQUID "#8BA6E9"
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#define COLOR_SORIUM "#808000"
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#define COLOR_TESLIUM_PASTE "#20324D"
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// Blob complementary colours
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#define COMPLEMENTARY_COLOR_RIPPING_TENDRILS "#a15656"
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#define COMPLEMENTARY_COLOR_BOILING_OIL "#c0a856"
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#define COMPLEMENTARY_COLOR_ENVENOMED_FILAMENTS "#b0cd73"
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#define COMPLEMENTARY_COLOR_LEXORIN_JELLY "#56ebc9"
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#define COMPLEMENTARY_COLOR_KINETIC_GELATIN "#ebb756"
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#define COMPLEMENTARY_COLOR_CRYOGENIC_LIQUID "#a8b7df"
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#define COMPLEMENTARY_COLOR_SORIUM "#a2a256"
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#define COMPLEMENTARY_COLOR_TESLIUM_PASTE "#412968"
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