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* Slightly clean up `undergoing_cardiac_arrest` * Fix runtime when defibbing a heartless slimeperson * Slightly clean up `defibrillate` * Deduplicate this * Yeet this unused signal * Yeet these unused return flags * Minor cleanup * More cleanup and readability; fix defibs reporting outdated brain damage * Fix defibrillators healing brain damage * Fix defib brain damage scaling the wrong way (who the fuck) * Fix this macro expansion bug (I'm going to become the joker)
Datum Component System (DCS)
Concept
Loosely adapted from /vg/. This is an entity component system for adding behaviours to datums when inheritance doesn't quite cut it. By using signals and events instead of direct inheritance, you can inject behaviours without hacky overloads. It requires a different method of thinking, but is not hard to use correctly. If a behaviour can have application across more than one thing. Make it generic, make it a component. Atom/mob/obj event? Give it a signal, and forward it's arguments with a SendSignal() call. Now every component that want's to can also know about this happening.
See this thread for an introduction to the system as a whole.