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-Syringes can now only be loaded from tiles that are adjacent/diagonal to you, and taking windows/doors into account -As a tradeoff, you can now load syringes from storage items by clicking them -Range to analyze reagents reduced to 3 tiles, but doesn't factor obstacles -Mobs can no longer be scanned for reagents, because it didn't make much sense at all, and for balance Fixes issue 520 git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4483 316c924e-a436-60f5-8080-3fe189b3f50e