mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-01-05 07:02:36 +00:00
This commit overhauls the lighting system to Bay12 standards. It is better in pretty much every way.
10 lines
739 B
Plaintext
10 lines
739 B
Plaintext
#define LIGHTING_INTERVAL 5 // frequency, in 1/10ths of a second, of the lighting process
|
|
|
|
#define LIGHTING_FALLOFF 1 // type of falloff to use for lighting; 1 for circular, 2 for square
|
|
#define LIGHTING_LAMBERTIAN 1 // use lambertian shading for light sources
|
|
#define LIGHTING_HEIGHT 1 // height off the ground of light sources on the pseudo-z-axis, you should probably leave this alone
|
|
#define LIGHTING_TRANSITIONS 1 // smooth, animated transitions, similar to /tg/station
|
|
|
|
#define LIGHTING_RESOLUTION 1 // resolution of the lighting overlays, powers of 2 only, max of 32
|
|
#define LIGHTING_LAYER 10 // drawing layer for lighting overlays
|
|
#define LIGHTING_ICON 'icons/effects/lighting_overlay.dmi' // icon used for lighting shading effects |