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Paradise
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41c8e8fe3f02c14cd9900711ce49e5cf0cd5bcbd
Paradise
/
code
/
game
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objects
History
Whitellama
41c8e8fe3f
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
into bleeding-edge-freeze
2013-06-25 16:47:15 -07:00
..
closets
…
effects
Merge branch 'bleeding-edge-freeze' of
https://github.com/Baystation12/Baystation12
into bleeding-edge-freeze
2013-06-24 21:48:33 -07:00
items
Fixed a severe bug with robot components.
2013-06-25 15:00:58 +02:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes
#3118
2013-06-21 15:07:31 -07:00
structures
Quickfix for multitile doors.
2013-06-25 11:40:01 +03:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Showed that huge proc in /atom what polymorphism' is.
2013-06-01 12:24:43 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
…