Files
Paradise/code/game/objects/items/stacks/stack_recipe.dm
S34N 0b838dc3c4 [READY] BYOND 516 compatability (#25105)
* Preliminary changes for 516

* Also removes the goon folder

* Fixes a BUNCH of UIs

* update our things

* debug proc

* le maintainer verb

* fix strip panel

* browseroutput => chat_panel

* prettier, remove obsolete bat

* tidu tgui say css

* href purge

* 515 compat

* 515 compat 2

* more required chores

* comments

* fully working 515

* bungle

* correct this

* fixes 515 support

* prettier

* new CI

* fixes old href styles sneaking in

* update docs to reflect href changes

* more href fixes (thanks cdui)

* MORE href nonsense

* even more hrefs (seriously wtf)

* Update code/modules/admin/permissionverbs/permissionedit.dm

* error on fail

---------

Co-authored-by: AffectedArc07 <25063394+AffectedArc07@users.noreply.github.com>
2024-04-15 18:49:50 +00:00

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/*
* Recipe datum
*/
/datum/stack_recipe
/// Visible title of recipe
var/title = "ERROR"
/// Resulting typepath of crafted atom
var/result_type
/// Required stack amount to make
var/req_amount = 1
/// Amount of atoms made
var/res_amount = 1
/// Maximum amount of atoms made
var/max_res_amount = 1
/// Time to make
var/time = 0
/// Only one resulting atom is allowed per turf
var/one_per_turf = FALSE
/// Requires a floor underneath to make
var/on_floor = FALSE
/// Requires a floor OR lattice underneath to make
var/on_floor_or_lattice = FALSE
/// Requires a valid window location to make
var/window_checks = FALSE
/// Resulting atom is a cult structure
var/cult_structure = FALSE
/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1, time = 0, one_per_turf = FALSE, on_floor = FALSE, on_floor_or_lattice = FALSE, window_checks = FALSE, cult_structure = FALSE)
src.title = title
src.result_type = result_type
src.req_amount = req_amount
src.res_amount = res_amount
src.max_res_amount = max_res_amount
src.time = time
src.one_per_turf = one_per_turf
src.on_floor = on_floor
src.on_floor_or_lattice = on_floor_or_lattice
src.window_checks = window_checks
src.cult_structure = cult_structure
/// Returns TRUE if the recipe can be built, otherwise returns FALSE. This proc is only meant as a series of tests to check if construction is possible; the actual creation of the resulting atom should be handled in do_build()
/datum/stack_recipe/proc/try_build(mob/user, obj/item/stack/S, multiplier)
if(S.get_amount() < req_amount * multiplier)
if(req_amount * multiplier > 1)
to_chat(user, "<span class='warning'>You haven't got enough [S] to build [res_amount * multiplier] [title]\s!</span>")
else
to_chat(user, "<span class='warning'>You haven't got enough [S] to build [title]!</span>")
return FALSE
if(window_checks && !valid_window_location(get_turf(S), user.dir))
to_chat(user, "<span class='warning'>[title] won't fit here!</span>")
return FALSE
if(one_per_turf && (locate(result_type) in get_turf(S)))
to_chat(user, "<span class='warning'>There is another [title] here!</span>")
return FALSE
if(on_floor && !issimulatedturf(get_turf(S)))
to_chat(user, "<span class='warning'>[title] must be constructed on the floor!</span>")
return FALSE
if(on_floor_or_lattice && !(issimulatedturf(get_turf(S)) || locate(/obj/structure/lattice) in get_turf(S)))
to_chat(user, "<span class='warning'>[title] must be constructed on the floor or lattice!</span>")
return FALSE
if(cult_structure)
if(user.holy_check())
return FALSE
if(!is_level_reachable(user.z))
to_chat(user, "<span class='warning'>The energies of this place interfere with the metal shaping!</span>")
return FALSE
if(locate(/obj/structure/cult) in get_turf(S))
to_chat(user, "<span class='warning'>There is a structure here!</span>")
return FALSE
return TRUE
/// Creates the atom defined by the recipe. Should always return the object it creates or FALSE. This proc assumes that the construction is already possible; for checking whether a recipe *can* be built before construction, use try_build()
/datum/stack_recipe/proc/do_build(mob/user, obj/item/stack/S, multiplier, atom/O)
if(time)
to_chat(user, "<span class='notice'>Building [title]...</span>")
if(!do_after(user, time, target = S.loc))
return FALSE
if(cult_structure && locate(/obj/structure/cult) in get_turf(S)) //Check again after do_after to prevent queuing construction exploit.
to_chat(user, "<span class='warning'>There is a structure here!</span>")
return FALSE
if(S.get_amount() < req_amount * multiplier) // Check they still have enough.
return FALSE
if(max_res_amount > 1) //Is it a stack?
O = new result_type(get_turf(S), res_amount * multiplier)
else
O = new result_type(get_turf(S))
O.setDir(user.dir)
S.use(req_amount * multiplier)
S.updateUsrDialog()
return O
/// What should be done after the object is built? obj/item/stack/O might not actually be a stack, but this proc needs access to merge() to work, which is on obj/item/stack, so declare it as obj/item/stack anyways.
/datum/stack_recipe/proc/post_build(mob/user, obj/item/stack/S, obj/item/stack/O)
O.add_fingerprint(user)
if(isitem(O))
if(isstack(O) && istype(O, user.get_inactive_hand()))
O.merge(user.get_inactive_hand())
user.put_in_hands(O)
//BubbleWrap - so newly formed boxes are empty
if(isstorage(O))
for(var/obj/item/I in O)
qdel(I)
//BubbleWrap END
/* Special Recipes */
/datum/stack_recipe/cable_restraints
/datum/stack_recipe/cable_restraints/post_build(mob/user, obj/item/stack/S, obj/result)
if(istype(result, /obj/item/restraints/handcuffs/cable))
result.color = S.color
..()
/datum/stack_recipe/dangerous
/datum/stack_recipe/dangerous/post_build(mob/user, obj/item/stack/S, obj/result)
var/turf/targ = get_turf(user)
message_admins("[title] made by [key_name_admin(user)](<A href='byond://?_src_=holder;adminmoreinfo=\ref[user]'>?</A>) in [get_area(user)] [ADMIN_COORDJMP(targ)]!",0,1)
log_game("[title] made by [key_name_admin(user)] at [get_area(user)] [targ.x], [targ.y], [targ.z].")
..()
/datum/stack_recipe/rods
/datum/stack_recipe/rods/post_build(mob/user, obj/item/stack/S, obj/result)
if(istype(result, /obj/item/stack/rods))
var/obj/item/stack/rods/R = result
R.update_icon()
..()
/datum/stack_recipe/window
/datum/stack_recipe/window/post_build(mob/user, obj/item/stack/S, obj/result)
if(istype(result, /obj/structure/windoor_assembly))
var/obj/structure/windoor_assembly/W = result
W.ini_dir = W.dir
else if(istype(result, /obj/structure/window))
var/obj/structure/window/W = result
W.ini_dir = W.dir
W.anchored = FALSE
W.state = WINDOW_OUT_OF_FRAME
..()
/*
* Recipe list datum
*/
/datum/stack_recipe_list
var/title = "ERROR"
var/list/recipes = null
/datum/stack_recipe_list/New(title, recipes)
src.title = title
src.recipes = recipes