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Paradise/code/game/objects/items/tools/wrench.dm
Charlie Nolan 4caef488df Change wrench, wirecutters, and powered wirecutters suicides. (#24456)
* Change wrench, wirecutters, and powered wirecutters suicides.

* Update code/game/objects/items/tools/wirecutters.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/game/objects/items/tools/wrench.dm

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2024-03-11 13:13:45 -04:00

154 lines
5.1 KiB
Plaintext

/obj/item/wrench
name = "wrench"
desc = "A wrench with common uses. Can be found in your hand."
icon = 'icons/obj/tools.dmi'
icon_state = "wrench"
belt_icon = "wrench"
flags = CONDUCT
slot_flags = SLOT_FLAG_BELT
force = 5
throwforce = 7
usesound = 'sound/items/ratchet.ogg'
w_class = WEIGHT_CLASS_SMALL
materials = list(MAT_METAL = 600)
drop_sound = 'sound/items/handling/wrench_drop.ogg'
pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
origin_tech = "materials=1;engineering=1"
attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
toolspeed = 1
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
tool_behaviour = TOOL_WRENCH
/obj/item/wrench/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is unsecuring [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
if(!use_tool(user, user, 3 SECONDS, volume = tool_volume))
return SHAME
if(!ishuman(user))
return BRUTELOSS
var/mob/living/carbon/human/H = user
var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
if(!head)
user.visible_message("<span class='suicide'>...but [user.p_they()] [user.p_are()] already headless! How embarassing.</span>")
return SHAME
head.droplimb(TRUE, DROPLIMB_SHARP, FALSE, TRUE)
if(user.stat != DEAD)
user.visible_message("<span class='suicide'>...but [user.p_they()] didn't need it anyway! How embarassing.</span>")
return SHAME
return OXYLOSS
/obj/item/wrench/cyborg
name = "automatic wrench"
desc = "An advanced robotic wrench. Can be found in construction cyborgs."
toolspeed = 0.5
/obj/item/wrench/brass
name = "brass wrench"
desc = "A brass wrench. It's faintly warm to the touch."
icon_state = "wrench_brass"
toolspeed = 0.5
resistance_flags = FIRE_PROOF | ACID_PROOF
/obj/item/wrench/abductor
name = "alien wrench"
desc = "A polarized wrench. It causes anything placed between the jaws to turn."
icon = 'icons/obj/abductor.dmi'
icon_state = "wrench"
usesound = 'sound/effects/empulse.ogg'
toolspeed = 0.1
origin_tech = "materials=5;engineering=5;abductor=3"
/obj/item/wrench/power
name = "hand drill"
desc = "A simple powered drill with a bolt bit."
icon_state = "drill_bolt"
item_state = "drill"
belt_icon = "hand_drill"
usesound = 'sound/items/drill_use.ogg'
materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
origin_tech = "materials=2;engineering=2"
force = 8
throwforce = 8
attack_verb = list("drilled", "screwed", "jabbed")
toolspeed = 0.25
w_class = WEIGHT_CLASS_NORMAL
/obj/item/wrench/power/attack_self(mob/user)
playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
qdel(src)
user.put_in_active_hand(s_drill)
/obj/item/wrench/power/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
return BRUTELOSS
/obj/item/wrench/medical
name = "medical wrench"
desc = "A medical wrench with common (medical?) uses. Can be found in your hand."
icon_state = "wrench_medical"
force = 2 //MEDICAL
throwforce = 4
origin_tech = "materials=1;engineering=1;biotech=3"
attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
/obj/item/wrench/medical/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
// HAVE THEM GLOW WITH THE BRIGHTNESS OF A THOUSAND SUNS
user.set_light(10, 25, rgb(255, 252, 82))
var/previous_color = user.color
user.color = rgb(255, 252, 82)
// thank you vi3
user.add_filter("sacrifice_glow", 2, list("type" = "outline", "color" = "#55dcfdd2", "size" = 2))
var/filter = user.get_filter("sacrifice_glow")
// Pulse in and out
animate(filter, alpha = 110, time = 3, loop = -1)
animate(alpha = 40, time = 6)
// Immobilize stops them from wandering off and dropping the wrench
user.Immobilize(10 SECONDS)
playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
// Let the sound effect finish playing
sleep(20)
if(!user)
return
for(var/obj/item/W in user)
user.unEquip(W)
for(var/mob/living/M in orange(2, src))
// you're close enough, it's pretty fuckin bright
M.flash_eyes(1, TRUE, TRUE)
var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
W.add_fingerprint(user)
W.desc += " For some reason, it reminds you of [user.name]."
if(!user)
return
user.color = previous_color // for the sake of their ghost
user.dust()
user.visible_message("<span class='suicide'>[user]'s soul coalesces into a new [W.name]!</span>")
return OBLITERATION
/obj/item/wrench/bolter
name = "airlock bolt wrench"
desc = "A large wrench designed to interlock with an airlock's bolting mechanisms, allowing it to lift the bolts regardless of power."
icon_state = "bolter_wrench"
origin_tech = "materials=5;engineering=4"
w_class = WEIGHT_CLASS_NORMAL
toolspeed = 2.5