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* Change wrench, wirecutters, and powered wirecutters suicides. * Update code/game/objects/items/tools/wirecutters.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/game/objects/items/tools/wrench.dm --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
154 lines
5.1 KiB
Plaintext
154 lines
5.1 KiB
Plaintext
/obj/item/wrench
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name = "wrench"
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desc = "A wrench with common uses. Can be found in your hand."
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icon = 'icons/obj/tools.dmi'
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icon_state = "wrench"
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belt_icon = "wrench"
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flags = CONDUCT
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slot_flags = SLOT_FLAG_BELT
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force = 5
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throwforce = 7
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usesound = 'sound/items/ratchet.ogg'
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w_class = WEIGHT_CLASS_SMALL
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materials = list(MAT_METAL = 600)
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drop_sound = 'sound/items/handling/wrench_drop.ogg'
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pickup_sound = 'sound/items/handling/wrench_pickup.ogg'
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origin_tech = "materials=1;engineering=1"
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attack_verb = list("bashed", "battered", "bludgeoned", "whacked")
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toolspeed = 1
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armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30)
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tool_behaviour = TOOL_WRENCH
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/obj/item/wrench/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is unsecuring [user.p_their()] head with [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
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if(!use_tool(user, user, 3 SECONDS, volume = tool_volume))
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return SHAME
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if(!ishuman(user))
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return BRUTELOSS
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var/mob/living/carbon/human/H = user
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var/obj/item/organ/external/head/head = H.bodyparts_by_name["head"]
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if(!head)
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user.visible_message("<span class='suicide'>...but [user.p_they()] [user.p_are()] already headless! How embarassing.</span>")
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return SHAME
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head.droplimb(TRUE, DROPLIMB_SHARP, FALSE, TRUE)
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if(user.stat != DEAD)
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user.visible_message("<span class='suicide'>...but [user.p_they()] didn't need it anyway! How embarassing.</span>")
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return SHAME
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return OXYLOSS
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/obj/item/wrench/cyborg
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name = "automatic wrench"
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desc = "An advanced robotic wrench. Can be found in construction cyborgs."
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toolspeed = 0.5
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/obj/item/wrench/brass
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name = "brass wrench"
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desc = "A brass wrench. It's faintly warm to the touch."
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icon_state = "wrench_brass"
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toolspeed = 0.5
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resistance_flags = FIRE_PROOF | ACID_PROOF
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/obj/item/wrench/abductor
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name = "alien wrench"
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desc = "A polarized wrench. It causes anything placed between the jaws to turn."
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icon = 'icons/obj/abductor.dmi'
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icon_state = "wrench"
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usesound = 'sound/effects/empulse.ogg'
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toolspeed = 0.1
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origin_tech = "materials=5;engineering=5;abductor=3"
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/obj/item/wrench/power
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name = "hand drill"
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desc = "A simple powered drill with a bolt bit."
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icon_state = "drill_bolt"
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item_state = "drill"
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belt_icon = "hand_drill"
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usesound = 'sound/items/drill_use.ogg'
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materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25)
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origin_tech = "materials=2;engineering=2"
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force = 8
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throwforce = 8
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attack_verb = list("drilled", "screwed", "jabbed")
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toolspeed = 0.25
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w_class = WEIGHT_CLASS_NORMAL
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/obj/item/wrench/power/attack_self(mob/user)
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playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1)
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var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power
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to_chat(user, "<span class='notice'>You attach the screwdriver bit to [src].</span>")
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qdel(src)
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user.put_in_active_hand(s_drill)
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/obj/item/wrench/power/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!")
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return BRUTELOSS
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/obj/item/wrench/medical
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name = "medical wrench"
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desc = "A medical wrench with common (medical?) uses. Can be found in your hand."
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icon_state = "wrench_medical"
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force = 2 //MEDICAL
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throwforce = 4
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origin_tech = "materials=1;engineering=1;biotech=3"
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attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked")
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/obj/item/wrench/medical/suicide_act(mob/living/user)
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user.visible_message("<span class='suicide'>[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!</span>")
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// HAVE THEM GLOW WITH THE BRIGHTNESS OF A THOUSAND SUNS
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user.set_light(10, 25, rgb(255, 252, 82))
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var/previous_color = user.color
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user.color = rgb(255, 252, 82)
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// thank you vi3
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user.add_filter("sacrifice_glow", 2, list("type" = "outline", "color" = "#55dcfdd2", "size" = 2))
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var/filter = user.get_filter("sacrifice_glow")
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// Pulse in and out
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animate(filter, alpha = 110, time = 3, loop = -1)
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animate(alpha = 40, time = 6)
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// Immobilize stops them from wandering off and dropping the wrench
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user.Immobilize(10 SECONDS)
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playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1)
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// Let the sound effect finish playing
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sleep(20)
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if(!user)
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return
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for(var/obj/item/W in user)
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user.unEquip(W)
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for(var/mob/living/M in orange(2, src))
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// you're close enough, it's pretty fuckin bright
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M.flash_eyes(1, TRUE, TRUE)
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var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc)
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W.add_fingerprint(user)
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W.desc += " For some reason, it reminds you of [user.name]."
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if(!user)
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return
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user.color = previous_color // for the sake of their ghost
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user.dust()
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user.visible_message("<span class='suicide'>[user]'s soul coalesces into a new [W.name]!</span>")
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return OBLITERATION
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/obj/item/wrench/bolter
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name = "airlock bolt wrench"
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desc = "A large wrench designed to interlock with an airlock's bolting mechanisms, allowing it to lift the bolts regardless of power."
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icon_state = "bolter_wrench"
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origin_tech = "materials=5;engineering=4"
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w_class = WEIGHT_CLASS_NORMAL
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toolspeed = 2.5
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