Files
Paradise/code/modules/client/2fa.dm
Aylong ac5add482f [READY] TGUI Input Collection (#23891)
* List Input refresh

* Modal Alerts

* Text Input

* Number Input

* Split Button

* Renaming

* Alert converts

* Text Input Conversion (Part 1)

And TextArea Autofocus + maxLength

* Text Input Conversion (Part 2)

* AAAAAAAAAAAAAAAAAAAA

* I'm FUCKED

* @GDNgit review changes

* "'" fixes

* Revert TGUI Alert from admin delete

* NumberInput Window size

* CRASH if empty list

* Update code/modules/tgui/tgui_input/list_input.dm

* TGUI Rebuild

* TGUI Rebuild

* Update code/modules/paperwork/faxmachine.dm

* _char

* compile

* Rebuild

---------

Co-authored-by: Aylong <69762909+Aylong220@users.noreply.github.com>
Co-authored-by: S34N <12197162+S34NW@users.noreply.github.com>
2024-02-19 11:55:01 +00:00

119 lines
4.9 KiB
Plaintext

// This is in its own file as it has so much stuff to contend with
/client/proc/edit_2fa()
if(!GLOB.configuration.system.api_host)
alert(usr, "This server does not have 2FA enabled.")
return
// Client does not have 2FA enabled. Set it up.
if(prefs._2fa_status == _2FA_DISABLED)
// Get us an auth token
var/datum/http_response/qrcr = MakeAPICall(RUSTG_HTTP_METHOD_GET, "2fa/generate_qr?ckey=[ckey]")
// If this fails, shits gone bad
if(qrcr.errored)
alert(usr, "Something has gone VERY wrong ingame. Please inform the server host.\nError details: [qrcr.error]")
return
if(qrcr.status_code != 200)
alert(usr, "2FA QR code generation returned a non-200 code. Please inform the server host.\nError code: [qrcr.status_code]\nError details: [qrcr.body]")
return
var/list/data = json_decode(qrcr.body)
var/qr_img_src = data["qr_image"]
var/datum/browser/B = new(usr, "2fa_qrc", "2FA QR Code", 600, 400)
var/title_text = "<p>Below is a QR code to scan inside your authenticator app to generate 2FA codes. Please verify it before closing this window. (Behind this window is a text box)</p>"
var/img_data = "<div style=\"text-align:center;\"><img src=\"[qr_img_src]\"></div>"
B.set_content("[title_text][img_data]")
B.open(FALSE)
var/entered_code = input(usr, "Please enter a code from your auth app. Failure to enter the code correctly will abort 2FA setup.", "2FA Validation")
if(!entered_code)
// Cleanup so they can start again
var/datum/db_query/dbq = SSdbcore.NewQuery("DELETE FROM 2fa_secrets WHERE ckey=:ckey", list("ckey" = ckey))
dbq.warn_execute()
alert(usr, "2FA Setup aborted!")
B.close()
return
var/datum/http_response/vr = MakeAPICall(RUSTG_HTTP_METHOD_GET, "2fa/validate_code?ckey=[ckey]&code=[entered_code]")
// If this fails, shits gone bad
if(vr.errored)
alert(usr, "Something has gone VERY wrong ingame. Please inform the server host.\nError details: [vr.error]")
B.close()
return
if(vr.status_code != 200)
// Cleanup so they can start again
var/datum/db_query/dbq = SSdbcore.NewQuery("DELETE FROM 2fa_secrets WHERE ckey=:ckey", list("ckey" = ckey))
dbq.warn_execute()
// See if its unauthorised. I used 400 for that dont at me
if(vr.status_code == 400)
alert(usr, "Invalid code entered. 2FA Setup aborted!")
B.close()
else
alert(usr, "2FA validation returned a non-200 code. Please inform the server host.\nError code: [vr.status_code]\nError details: [vr.body]")
B.close()
return
// If we are here, they authed successfully
alert(usr, "Congratulations. 2FA is now setup properly for your account. In preferences, you can change whether you want it to ask for a code on every connection or only when your IP changes")
B.close()
// Default to IP change only
prefs._2fa_status = _2FA_ENABLED_IP
prefs.save_preferences(src)
prefs.ShowChoices(usr)
return
// If we are here, they just want to change the mode
var/option = tgui_alert(usr, "Would you like to change 2FA mode or disable it entirely?", "2FA Mode", list("Enable (Always)", "Enable (On IP Change)", "Deactivate"))
switch(option)
if("Enable (Always)")
prefs._2fa_status = _2FA_ENABLED_ALWAYS
prefs.save_preferences(src)
prefs.ShowChoices(usr)
if("Enable (On IP Change)")
prefs._2fa_status = _2FA_ENABLED_IP
prefs.save_preferences(src)
prefs.ShowChoices(usr)
if("Deactivate")
var/confirm = tgui_alert(usr, "Are you SURE you want to deactivate 2FA?", "WARNING", list("Yes", "No"))
if(confirm != "Yes")
return
// Prompt them for a code to make sure they know what they are doing
var/entered_code = input(usr, "Please enter a code from your auth app", "2FA Validation")
if(!entered_code)
alert(usr, "2FA deactivation aborted!")
return
var/datum/http_response/vr = MakeAPICall(RUSTG_HTTP_METHOD_GET, "2fa/validate_code?ckey=[ckey]&code=[entered_code]")
// If this fails, shits gone bad
if(vr.errored)
alert(usr, "Something has gone VERY wrong ingame. Please inform the server host.\nError details: [vr.error]")
return
if(vr.status_code != 200)
// See if its unauthorised. I used 400 for that dont at me
if(vr.status_code == 400)
alert(usr, "Invalid code entered. 2FA deactivation aborted!")
else
alert(usr, "2FA validation returned non-200 code. Please inform the server host.\nError code: [vr.status_code]\nError details: [vr.body]")
return
// If we are here, they authed properly
var/datum/db_query/dbq = SSdbcore.NewQuery("DELETE FROM 2fa_secrets WHERE ckey=:ckey", list("ckey" = ckey))
dbq.warn_execute()
prefs._2fa_status = _2FA_DISABLED
prefs.save_preferences(src)
prefs.ShowChoices(usr)
alert(usr, "2FA disabled successfully")
/datum/preferences/proc/_2fastatus_to_text()
switch(_2fa_status)
if(_2FA_DISABLED)
return "Disabled"
if(_2FA_ENABLED_IP)
return "Enabled (Will prompt on IP changes)"
if(_2FA_ENABLED_ALWAYS)
return "Enabled (Will prompt every time)"