Files
Paradise/code/modules/mining/mint.dm
Aylong a1ca632a19 [TGUI] Coin Mint (#24885)
* Backend

* Simplify

* Almost ready

* Done., i think

* You can now craft a money bag

* Autodoc

* Fingerprints

* Earlier return if no money bag

* Update code/modules/mining/mint.dm

* Update code/modules/mining/mint.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update tgui.bundle.js

* Rebuild

* Fuckin hell

* Rebuild

* Update tgui.bundle.js

* Update code/modules/mining/mint.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

* Update code/modules/mining/mint.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>

---------

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-04-22 22:37:59 +00:00

194 lines
6.1 KiB
Plaintext

#define COIN_COST MINERAL_MATERIAL_AMOUNT * 0.2
/obj/machinery/mineral/mint
name = "coin press"
icon = 'icons/obj/economy.dmi'
icon_state = "coin_press"
density = TRUE
anchored = TRUE
/// How many coins did the machine make in total.
var/total_coins = 0
/// Is it creating coins now?
var/active = FALSE
/// Which material will be used to make coins or for ejecting.
var/chosen_material
/// Inserted money bag.
var/obj/item/storage/bag/money/money_bag
/obj/machinery/mineral/mint/Initialize(mapload)
. = ..()
var/static/list/coin_materials = list()
if(!length(coin_materials))
for(var/datum/material/coin_mat as anything in subtypesof(/datum/material))
var/obj/item/coin/coin_type = coin_mat.coin_type
if(!coin_type)
continue
coin_materials += coin_mat.id
AddComponent(/datum/component/material_container, coin_materials, MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack, _after_insert = CALLBACK(src, PROC_REF(material_insert)))
chosen_material = pick(coin_materials[1])
/obj/machinery/mineral/mint/Destroy()
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
materials.retrieve_all()
return ..()
/obj/machinery/mineral/mint/update_icon_state()
if(active)
icon_state = "coin_press-active"
else
icon_state = "coin_press"
/obj/machinery/mineral/mint/wrench_act(mob/user, obj/item/I)
default_unfasten_wrench(user, I, time = 4 SECONDS)
return TRUE
/obj/machinery/mineral/mint/attack_hand(mob/user)
add_fingerprint(user)
ui_interact(user)
/obj/machinery/mineral/mint/attack_ghost(mob/user)
ui_interact(user)
/obj/machinery/mineral/mint/ui_state(mob/user)
return GLOB.default_state
/obj/machinery/mineral/mint/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "CoinMint", name)
ui.set_autoupdate(FALSE)
ui.open()
/obj/machinery/mineral/mint/ui_assets(mob/user)
return list(
get_asset_datum(/datum/asset/spritesheet/materials)
)
/obj/machinery/mineral/mint/ui_data(mob/user)
var/list/data = list()
data["active"] = active
data["chosenMaterial"] = chosen_material
data["totalCoins"] = total_coins
data["moneyBag"] = !!money_bag
if(money_bag)
data["moneyBagContent"] = length(money_bag.contents)
data["moneyBagMaxContent"] = money_bag.storage_slots
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
data["totalMaterials"] = materials.total_amount
data["maxMaterials"] = materials.max_amount
var/list/material_list = list()
for(var/mat_id in materials.materials)
var/datum/material/material = materials.materials[mat_id]
material_list += list(list(
"name" = material.name,
"amount" = material.amount / MINERAL_MATERIAL_AMOUNT,
"id" = material.id
))
data["materials"] = material_list
return data
/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
if(..())
return
. = TRUE
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
switch(action)
if("selectMaterial")
if(!materials.materials[params["material"]])
return
chosen_material = params["material"]
if("activate")
if(active)
active = FALSE
else
try_make_coins()
update_icon(UPDATE_ICON_STATE)
if("ejectMat")
var/datum/material/material = materials.materials[chosen_material]
if(material.amount < MINERAL_MATERIAL_AMOUNT)
to_chat(usr, "<span class='warning'>Not enough [material.name] to eject!</span>")
return
var/num_sheets = tgui_input_number(usr, "How many sheets do you want to eject?", "Ejecting [material.name]", max_value = round(material.amount / MINERAL_MATERIAL_AMOUNT), min_value = 1)
if(isnull(num_sheets))
return
materials.retrieve_sheets(num_sheets, chosen_material)
if("ejectBag")
eject_bag(usr)
/obj/machinery/mineral/mint/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/storage/bag/money))
if(money_bag)
to_chat(user, "<span class='notice'>There is already a [money_bag.name] inside!</span>")
return
if(!user.drop_item())
return
to_chat(user, "<span class='notice'>You put a [I.name] into a [src].</span>")
I.forceMove(src)
money_bag = I
SStgui.update_uis(src)
return
return ..()
/obj/machinery/mineral/mint/process()
if(!active)
return
if(length(money_bag.contents) >= money_bag.storage_slots)
active = FALSE
visible_message("<span class='notice'>[src] stops printing to prevent an overflow.</span>")
update_icon(UPDATE_ICON_STATE)
SStgui.update_uis(src)
return
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
var/datum/material/material = materials.materials[chosen_material]
if(!materials.can_use_amount(COIN_COST, chosen_material))
active = FALSE
visible_message("<span class='notice'>[src] ceased production due to a lack of material.</span>")
update_icon(UPDATE_ICON_STATE)
SStgui.update_uis(src)
return
materials.use_amount_type(COIN_COST, chosen_material)
new material.coin_type(money_bag)
total_coins++
SStgui.update_uis(src)
/obj/machinery/mineral/mint/proc/try_make_coins(mob/user)
var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
if(!money_bag)
visible_message("<span class='warning'>[src] cannot work without a money bag!</span>")
return
if(length(money_bag.contents) == money_bag.storage_slots)
visible_message("<span class='warning'>[money_bag.name] is full!</span>")
return
if(!materials.can_use_amount(COIN_COST, chosen_material))
visible_message("<span class='warning'>Lack of selected material for production!</span>")
return
active = TRUE
/obj/machinery/mineral/mint/proc/eject_bag(mob/user)
if(!money_bag || !(user && iscarbon(user) && user.Adjacent(src)))
return
if(active)
active = FALSE
if(user.put_in_hands(money_bag))
to_chat(user, "<span class='notice'>You take a [money_bag.name] out of [src].</span>")
else
var/turf/T = get_step(src, output_dir)
money_bag.forceMove(T)
money_bag = null
SStgui.update_uis(src)
/obj/machinery/mineral/mint/proc/material_insert()
SStgui.update_uis(src)
#undef COIN_COST