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* Backend * Simplify * Almost ready * Done., i think * You can now craft a money bag * Autodoc * Fingerprints * Earlier return if no money bag * Update code/modules/mining/mint.dm * Update code/modules/mining/mint.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update tgui.bundle.js * Rebuild * Fuckin hell * Rebuild * Update tgui.bundle.js * Update code/modules/mining/mint.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Update code/modules/mining/mint.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> --------- Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
194 lines
6.1 KiB
Plaintext
194 lines
6.1 KiB
Plaintext
#define COIN_COST MINERAL_MATERIAL_AMOUNT * 0.2
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/obj/machinery/mineral/mint
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name = "coin press"
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icon = 'icons/obj/economy.dmi'
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icon_state = "coin_press"
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density = TRUE
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anchored = TRUE
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/// How many coins did the machine make in total.
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var/total_coins = 0
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/// Is it creating coins now?
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var/active = FALSE
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/// Which material will be used to make coins or for ejecting.
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var/chosen_material
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/// Inserted money bag.
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var/obj/item/storage/bag/money/money_bag
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/obj/machinery/mineral/mint/Initialize(mapload)
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. = ..()
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var/static/list/coin_materials = list()
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if(!length(coin_materials))
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for(var/datum/material/coin_mat as anything in subtypesof(/datum/material))
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var/obj/item/coin/coin_type = coin_mat.coin_type
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if(!coin_type)
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continue
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coin_materials += coin_mat.id
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AddComponent(/datum/component/material_container, coin_materials, MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack, _after_insert = CALLBACK(src, PROC_REF(material_insert)))
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chosen_material = pick(coin_materials[1])
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/obj/machinery/mineral/mint/Destroy()
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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materials.retrieve_all()
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return ..()
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/obj/machinery/mineral/mint/update_icon_state()
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if(active)
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icon_state = "coin_press-active"
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else
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icon_state = "coin_press"
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/obj/machinery/mineral/mint/wrench_act(mob/user, obj/item/I)
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default_unfasten_wrench(user, I, time = 4 SECONDS)
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return TRUE
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/obj/machinery/mineral/mint/attack_hand(mob/user)
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add_fingerprint(user)
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ui_interact(user)
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/obj/machinery/mineral/mint/attack_ghost(mob/user)
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ui_interact(user)
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/obj/machinery/mineral/mint/ui_state(mob/user)
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return GLOB.default_state
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/obj/machinery/mineral/mint/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "CoinMint", name)
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ui.set_autoupdate(FALSE)
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ui.open()
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/obj/machinery/mineral/mint/ui_assets(mob/user)
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return list(
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get_asset_datum(/datum/asset/spritesheet/materials)
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)
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/obj/machinery/mineral/mint/ui_data(mob/user)
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var/list/data = list()
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data["active"] = active
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data["chosenMaterial"] = chosen_material
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data["totalCoins"] = total_coins
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data["moneyBag"] = !!money_bag
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if(money_bag)
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data["moneyBagContent"] = length(money_bag.contents)
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data["moneyBagMaxContent"] = money_bag.storage_slots
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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data["totalMaterials"] = materials.total_amount
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data["maxMaterials"] = materials.max_amount
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var/list/material_list = list()
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for(var/mat_id in materials.materials)
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var/datum/material/material = materials.materials[mat_id]
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material_list += list(list(
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"name" = material.name,
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"amount" = material.amount / MINERAL_MATERIAL_AMOUNT,
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"id" = material.id
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))
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data["materials"] = material_list
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return data
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/obj/machinery/mineral/mint/ui_act(action, params, datum/tgui/ui)
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if(..())
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return
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. = TRUE
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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switch(action)
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if("selectMaterial")
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if(!materials.materials[params["material"]])
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return
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chosen_material = params["material"]
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if("activate")
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if(active)
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active = FALSE
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else
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try_make_coins()
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update_icon(UPDATE_ICON_STATE)
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if("ejectMat")
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var/datum/material/material = materials.materials[chosen_material]
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if(material.amount < MINERAL_MATERIAL_AMOUNT)
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to_chat(usr, "<span class='warning'>Not enough [material.name] to eject!</span>")
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return
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var/num_sheets = tgui_input_number(usr, "How many sheets do you want to eject?", "Ejecting [material.name]", max_value = round(material.amount / MINERAL_MATERIAL_AMOUNT), min_value = 1)
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if(isnull(num_sheets))
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return
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materials.retrieve_sheets(num_sheets, chosen_material)
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if("ejectBag")
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eject_bag(usr)
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/obj/machinery/mineral/mint/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/storage/bag/money))
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if(money_bag)
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to_chat(user, "<span class='notice'>There is already a [money_bag.name] inside!</span>")
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return
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if(!user.drop_item())
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return
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to_chat(user, "<span class='notice'>You put a [I.name] into a [src].</span>")
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I.forceMove(src)
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money_bag = I
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SStgui.update_uis(src)
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return
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return ..()
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/obj/machinery/mineral/mint/process()
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if(!active)
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return
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if(length(money_bag.contents) >= money_bag.storage_slots)
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active = FALSE
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visible_message("<span class='notice'>[src] stops printing to prevent an overflow.</span>")
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update_icon(UPDATE_ICON_STATE)
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SStgui.update_uis(src)
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return
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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var/datum/material/material = materials.materials[chosen_material]
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if(!materials.can_use_amount(COIN_COST, chosen_material))
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active = FALSE
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visible_message("<span class='notice'>[src] ceased production due to a lack of material.</span>")
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update_icon(UPDATE_ICON_STATE)
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SStgui.update_uis(src)
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return
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materials.use_amount_type(COIN_COST, chosen_material)
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new material.coin_type(money_bag)
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total_coins++
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SStgui.update_uis(src)
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/obj/machinery/mineral/mint/proc/try_make_coins(mob/user)
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var/datum/component/material_container/materials = GetComponent(/datum/component/material_container)
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if(!money_bag)
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visible_message("<span class='warning'>[src] cannot work without a money bag!</span>")
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return
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if(length(money_bag.contents) == money_bag.storage_slots)
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visible_message("<span class='warning'>[money_bag.name] is full!</span>")
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return
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if(!materials.can_use_amount(COIN_COST, chosen_material))
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visible_message("<span class='warning'>Lack of selected material for production!</span>")
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return
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active = TRUE
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/obj/machinery/mineral/mint/proc/eject_bag(mob/user)
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if(!money_bag || !(user && iscarbon(user) && user.Adjacent(src)))
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return
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if(active)
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active = FALSE
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if(user.put_in_hands(money_bag))
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to_chat(user, "<span class='notice'>You take a [money_bag.name] out of [src].</span>")
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else
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var/turf/T = get_step(src, output_dir)
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money_bag.forceMove(T)
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money_bag = null
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SStgui.update_uis(src)
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/obj/machinery/mineral/mint/proc/material_insert()
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SStgui.update_uis(src)
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#undef COIN_COST
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