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* Extract requests console message sending code. * Add secondary goals * Converted supply shuttle to a signal-based system. * Lint. * Review suggestions. * Secondary goals can now check the supply shuttle for their requirements. * Remove redundant completion variable, undef what we define. * Made the request console refuse to issue a secondary goal until you finish the current one. * Made the shuttle blacklist error more specific, added locked/manifest-attached crates to blacklist. * Added round end secondary goal report. * Lint * Add tags to reagents for secondary goals to use. * Extracted the reagent logic from the bar goal, used reagent tags. * Added the Variety of Drinks Bar goal. * Added variety drinks goal for the Bar. * CC no longer complains about sending stuff in containers, but the shuttle will refuse lockboxes without goal items. * Allow unlocked lockboxes on the shuttle. * Added kitchen goals. * Lint * More lint * Add goals for scichem and medchem, pending reagent labelling. * Added Kudzu goal for botany. * I forgot to rename them, oops. * Lint * Made mechs sellable, configurable goal rewards. * Balancing changes. * Added random Ripley goal. * Add Clear Task Backlog station goal. * Lint * Oops. * did i even do this right * Lint * Excluded drinks available from upgraded booze dispenser. * Such bugs. Much fix. Wow. * Goal notice formatting. * Apply suggestions from code review Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> * Made storage nesting better, improved consistency between storage types. * Out, er, space. * Added a proc for sending a requests console message. * Added error messages to Virology Goals. Backported a few small things from Secondary Goals to make this easier. * Extracted out the three-way reward code into a proc. * Update code/__DEFINES/dcs/signals.dm Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * Removed redundant SIGNAL_HANDLER labels. * Yes, that should be a proc. * Enforce important parent calls. * Thank you, DreamChecker * Undid accidental merge of #24699 * Removed a testing proc that wasn't intended for this PR. * Removed parts of #24750 that also crept in. * Made the variety of [x] goals more explicit that they want 50u of each. * Reduced Kudzu trait requirement to 1. * Request consoles now output the list of valid departments if you're at an unsupported one. * Added personal crates. * Added a supply pack of personal crates. * Added special cargo handling for personal crates. * Added automatic personal crate when requesting a goal. * Required personal crates for most secondary goals. * Add goal labels to the hand labeler, require them for mech goals. * Made secondary goals one-per-person, not one-per-department. * Added support for multi-line system messages to the request consoles. * Made the RC message for goals nicer. * Send goal crates even if no normal crates are ready, name and access-lock them properly. * Don't double-label. * Let's not use registered_account, names are fine. * Add a ton of blackbox data to cargo and secondary goals. * Fix a few bugs. * More bugfixing, couple more stats. * Even more stats. * Text fix. * Made cargo fines more consistent with other cargo feedback. * Fixed a bug that prevented non-top-level items from being checked for CARGO_REQUIRE_PRIORITY. * Blocked large crates from being sent back unopened. * Enum values should probably be different from each other. * Correct a bitflag mishap. * Removed redundant supply shuttle docking and buy/sell attempts. * Tweak message about personal crates to inlclude that they need to lock it. * Add /Crates to the Personal Lockers description. * Less pretty alignment, less complaining linters. * Corrected a bad name in stats tracking. * Reduced SciChem variety goal to 5 types. * Toned down Task Backlog a bit. * Fixed a bug that made unsellable items nested in containers be stolen by CC (qdeleted). * Don't require bluespace 8, that's silly. * Made secondary goals modifiable in the Modify Station Goals UI. * Whoops, that was supposed to be 600u. * i ded pls nerf --------- Co-authored-by: synthtee <127706731+SynthTwo@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
96 lines
3.4 KiB
Plaintext
96 lines
3.4 KiB
Plaintext
#define LABEL_MODE_OFF 0
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#define LABEL_MODE_NORMAL 1
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#define LABEL_MODE_GOAL 2
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/obj/item/hand_labeler
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name = "hand labeler"
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desc = "A combined label printer, applicator, and remover, all in a single portable device. Designed to be easy to operate and use."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "labeler0"
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item_state = "flight"
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var/label = null
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var/labels_left = 30
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var/mode = LABEL_MODE_OFF
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/obj/item/hand_labeler/afterattack(atom/A, mob/user, proximity)
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if(!proximity)
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return
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if(mode == LABEL_MODE_OFF) //if it's off, give up.
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return
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if(!labels_left)
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to_chat(user, "<span class='warning'>No labels left!</span>")
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return
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if(!label || !length(label))
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to_chat(user, "<span class='warning'>No text set!</span>")
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return
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if(ismob(A))
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to_chat(user, "<span class='warning'>You can't label creatures!</span>") // use a collar
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return
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if(mode == LABEL_MODE_GOAL)
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if(istype(A, /obj/item))
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to_chat(user, "<span class='warning'>Put it in a personal crate instead!</span>")
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return
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user.visible_message("<span class='notice'>[user] labels [A] as part of a secondary goal for [label].</span>", \
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"<span class='notice'>You label [A] as part of a secondary goal for [label].</span>")
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A.AddComponent(/datum/component/label/goal, label)
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return
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if(length(A.name) + length(label) > 64)
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to_chat(user, "<span class='warning'>Label too big!</span>")
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return
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user.visible_message("<span class='notice'>[user] labels [A] as [label].</span>", \
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"<span class='notice'>You label [A] as [label].</span>")
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investigate_log("[key_name(user)] ([ADMIN_FLW(user,"FLW")]) labelled \"[A]\" ([ADMIN_VV(A, "VV")]) with \"[label]\" at [COORD(A.loc)] [ADMIN_JMP(A)].", INVESTIGATE_RENAME) // Investigate goes BEFORE rename so the original name is preserved in the log
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A.AddComponent(/datum/component/label, label)
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playsound(A, 'sound/items/handling/component_pickup.ogg', 20, TRUE)
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labels_left--
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/obj/item/hand_labeler/attack_self(mob/user as mob)
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// off -> normal
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// normal or goal -> off
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mode = !mode
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icon_state = "labeler[mode]"
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if(mode)
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to_chat(user, "<span class='notice'>You turn on \the [src].</span>")
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//Now let them chose the text.
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var/str = reject_bad_text(tgui_input_text(user,"Label text?", "Set label"))
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if(!str || !length(str))
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to_chat(user, "<span class='notice'>Invalid text.</span>")
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return
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label = str
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to_chat(user, "<span class='notice'>You set the text to '[str]'.</span>")
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else
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to_chat(user, "<span class='notice'>You turn off \the [src].</span>")
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/obj/item/hand_labeler/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/hand_labeler_refill))
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to_chat(user, "<span class='notice'>You insert [I] into [src].</span>")
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user.drop_item()
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qdel(I)
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labels_left = initial(labels_left) //Yes, it's capped at its initial value
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else if(istype(I, /obj/item/card/id))
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var/obj/item/card/id/id = I
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if(istype(id, /obj/item/card/id/guest) || !id.registered_name)
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to_chat(user, "<span class='warning'>Invalid ID card.</span>")
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return
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label = id.registered_name
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mode = LABEL_MODE_GOAL
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to_chat(user, "<span class='notice'>You configure the hand labeler with [I].</span>")
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icon_state = "labeler1"
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/obj/item/hand_labeler_refill
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name = "hand labeler paper roll"
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icon = 'icons/obj/bureaucracy.dmi'
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desc = "A roll of paper. Use it on a hand labeler to refill it."
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icon_state = "labeler_refill"
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item_state = "electropack"
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w_class = WEIGHT_CLASS_TINY
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#undef LABEL_MODE_OFF
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#undef LABEL_MODE_NORMAL
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#undef LABEL_MODE_GOAL
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