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This adjusts our titlescreen system to allow for hosting title screens seperately from the codebase, for licensing reasons and other. It supports both per-map title screens and "rare" screens, which are both done by parsing in the form of naming the file. Usage is covered in config/title_screens/README.txt, to summarize: - All title screens must have unique names. These can be anything, so long as they do not use the + or . characters. Example: NewLobby.png, DeadCats.jpg. - Any format BYOND can read is supported, the file extension doesn't really matter; Only exception is that .dmi files must only have *one* state, and it must not have a name. - Map-specific title screens are parsed by adding the MAP_NAME to the start of the image. Example: MetaStation+NewLobby.png, Cyberiad+NewLobby.png - I changed the MAP_NAME of the NSS Cyberiad from NSS Cyberiad to Cyberiad for this reason, to avoid any compatibility issues between filesystems. - Rare title screens can be made by using the format rare+name.ext. Example: rare+NyanCat.gif, rare+Mrowl.dmi - You cannot use both map-specific and rare modifiers at the same time to reduce parsing complexity.