mirror of
https://github.com/ParadiseSS13/Paradise.git
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Several head objects path changed so they are not helmets, head means can fit on your head, helmet was securities helmets, space helmets currently still helmet. Cult restricted job list now has the sec force + cap because you can’t convert them as is. AI removed from protected traitor jobs as malf is currently effectively out of commission. A Protected list was added to changling. Removed the furry mob files that were not checked. Moved two unchecked files to unused git-svn-id: http://tgstation13.googlecode.com/svn/trunk@3896 316c924e-a436-60f5-8080-3fe189b3f50e
431 lines
12 KiB
Plaintext
431 lines
12 KiB
Plaintext
/obj/item/clothing/head/rabbitears
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name = "rabbit ears"
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desc = "Wearing these makes you looks useless, and only good for your sex appeal."
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icon_state = "bunny"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/kitty
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name = "kitty ears"
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desc = "A pair of kitty ears. Meow!"
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icon_state = "kitty"
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flags = FPRINT | TABLEPASS
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var/icon/mob
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var/icon/mob2
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update_icon(var/mob/living/carbon/human/user)
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if(!istype(user)) return
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mob = new/icon("icon" = 'head.dmi', "icon_state" = "kitty")
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mob2 = new/icon("icon" = 'head.dmi', "icon_state" = "kitty2")
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mob.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
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mob2.Blend(rgb(user.r_hair, user.g_hair, user.b_hair), ICON_ADD)
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var/icon/earbit = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner")
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var/icon/earbit2 = new/icon("icon" = 'head.dmi', "icon_state" = "kittyinner2")
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mob.Blend(earbit, ICON_OVERLAY)
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mob2.Blend(earbit2, ICON_OVERLAY)
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/obj/item/clothing/under/owl
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name = "owl uniform"
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desc = "A jumpsuit with owl wings. Photorealistic owl feathers! Twooooo!"
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icon_state = "owl"
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color = "owl"
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/obj/item/clothing/gloves/cyborg
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desc = "beep boop borp"
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name = "cyborg gloves"
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icon_state = "black"
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item_state = "r_hands"
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siemens_coefficient = 1
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/obj/item/clothing/mask/gas/cyborg
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name = "cyborg visor"
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desc = "Beep boop"
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icon_state = "death"
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/obj/item/clothing/shoes/cyborg
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name = "cyborg boots"
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desc = "Shoes for a cyborg costume"
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icon_state = "boots"
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/obj/item/clothing/suit/cyborg_suit
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name = "cyborg suit"
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desc = "Suit for a cyborg costume."
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icon_state = "death"
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item_state = "death"
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flags = FPRINT | TABLEPASS | CONDUCT
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fire_resist = T0C+5200
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/suit/greatcoat
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name = "great coat"
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desc = "A Nazi great coat"
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icon_state = "nazi"
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item_state = "nazi"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/under/johnny
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name = "johnny~~ jumpsuit"
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desc = "Johnny~~"
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icon_state = "johnny"
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color = "johnny"
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/obj/item/clothing/suit/johnny_coat
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name = "johnny~~ coat"
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desc = "Johnny~~"
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icon_state = "johnny"
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item_state = "johnny"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/ianshirt
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name = "worn shirt"
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desc = "A worn out, curiously comfortable t-shirt with a picture of Ian. You wouldn't go so far as to say it feels like being hugged when you wear it but it's pretty close. Good for sleeping in."
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icon_state = "ianshirt"
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item_state = "ianshirt"
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/obj/item/clothing/under/rainbow
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name = "rainbow"
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desc = "rainbow"
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icon_state = "rainbow"
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item_state = "rainbow"
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color = "rainbow"
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/obj/item/clothing/under/cloud
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name = "cloud"
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desc = "cloud"
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icon_state = "cloud"
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color = "cloud"
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// STEAMPUNK STATION
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/obj/item/clothing/glasses/monocle
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name = "monocle"
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desc = "Such a dapper eyepiece!"
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icon_state = "monocle"
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item_state = "headset" // lol
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/obj/item/clothing/under/gimmick/rank/captain/suit
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name = "captain's suit"
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desc = "A green suit and yellow necktie. Exemplifies authority."
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icon_state = "green_suit"
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item_state = "dg_suit"
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color = "green_suit"
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/obj/item/clothing/under/gimmick/rank/head_of_personnel/suit
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name = "head of personnel's suit"
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desc = "A teal suit and yellow necktie. An authoritative yet tacky ensemble."
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icon_state = "teal_suit"
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item_state = "g_suit"
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color = "teal_suit"
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/obj/item/clothing/under/suit_jacket
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name = "black suit"
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desc = "A black suit and red tie. Very formal."
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icon_state = "black_suit"
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item_state = "bl_suit"
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color = "black_suit"
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/obj/item/clothing/under/suit_jacket/really_black
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name = "executive suit"
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desc = "A formal black suit and red tie, intended for the station's finest."
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icon_state = "really_black_suit"
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item_state = "bl_suit"
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color = "black_suit"
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/obj/item/clothing/under/suit_jacket/red
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name = "red suit"
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desc = "A red suit and blue tie. Somewhat formal."
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icon_state = "red_suit"
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item_state = "r_suit"
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color = "red_suit"
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/obj/item/clothing/under/blackskirt
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name = "black skirt"
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desc = "A black skirt, very fancy!"
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icon_state = "blackskirt"
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color = "blackskirt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/under/schoolgirl
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name = "schoolgirl uniform"
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desc = "It's just like one of my Japanese animes!"
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icon_state = "schoolgirl"
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item_state = "schoolgirl"
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color = "schoolgirl"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/head/flatcap
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name = "flat cap"
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desc = "A working man's cap."
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icon_state = "flat_cap"
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item_state = "detective"
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/obj/item/clothing/under/overalls
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name = "laborer's overalls"
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desc = "A set of durable overalls for getting the job done."
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icon_state = "overalls"
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item_state = "lb_suit"
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color = "overalls"
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/obj/item/weapon/melee/classic_baton
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name = "police baton"
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desc = "A wooden truncheon for beating criminal scum."
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icon = 'weapons.dmi'
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icon_state = "baton"
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item_state = "classic_baton"
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flags = FPRINT | TABLEPASS
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slot_flags = SLOT_BELT
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force = 10
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/obj/item/clothing/under/pirate
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name = "pirate outfit"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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color = "pirate"
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/obj/item/clothing/head/pirate
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/head/hgpiratecap
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name = "pirate hat"
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desc = "Yarr."
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icon_state = "hgpiratecap"
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item_state = "hgpiratecap"
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/obj/item/clothing/suit/pirate
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name = "pirate coat"
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desc = "Yarr."
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icon_state = "pirate"
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item_state = "pirate"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/suit/hgpirate
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name = "pirate captain coat"
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desc = "Yarr."
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icon_state = "hgpirate"
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item_state = "hgpirate"
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flags = FPRINT | TABLEPASS
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flags_inv = HIDEJUMPSUIT
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/obj/item/clothing/glasses/eyepatch
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name = "eyepatch"
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desc = "Yarr."
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icon_state = "eyepatch"
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item_state = "eyepatch"
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/obj/item/clothing/head/bandana
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name = "pirate bandana"
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desc = "Yarr."
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icon_state = "bandana"
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item_state = "bandana"
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/obj/item/clothing/under/soviet
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name = "soviet uniform"
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desc = "For the Motherland!"
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icon_state = "soviet"
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item_state = "soviet"
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color = "soviet"
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/obj/item/clothing/under/redcoat
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name = "redcoat uniform"
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desc = "Looks old."
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icon_state = "redcoat"
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item_state = "redcoat"
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color = "redcoat"
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/obj/item/clothing/head/ushanka
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name = "ushanka"
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desc = "Perfect for winter in Siberia, da?"
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icon_state = "ushankadown"
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item_state = "ushankadown"
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flags_inv = HIDEEARS
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/obj/item/clothing/head/collectable //Hat Station 13
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name = "collectable hat"
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desc = "A rare collectable hat."
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/obj/item/clothing/head/collectable/petehat
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name = "ultra rare Pete's hat!"
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desc = "It smells faintly of plasma"
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icon_state = "petehat"
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/obj/item/clothing/head/collectable/metroid
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name = "collectable metroid cap!"
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desc = "It just latches right in place!"
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icon_state = "metroid"
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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name = "collectable chef's hat"
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desc = "A rare Chef's Hat meant for hat collectors!"
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icon_state = "chef"
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item_state = "chef"
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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desc = "What looks like an ordinary paper hat, is actually a rare and valuable collector's edition paper hat. Keep away from water, fire and Librarians."
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icon_state = "paper"
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/obj/item/clothing/head/collectable/tophat
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon_state = "tophat"
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item_state = "that"
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A Collectable Hat that'll make you look just like a real comdom!"
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icon_state = "captain"
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item_state = "caphat"
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/obj/item/clothing/head/collectable/police
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name = "collectable police officer's hat"
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desc = "A Collectable Police Officer's Hat. This hat emphasizes that you are THE LAW."
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icon_state = "policehelm"
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/obj/item/clothing/head/collectable/beret
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name = "collectable beret"
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desc = "A Collectable red Beret. It smells faintly of Garlic."
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icon_state = "beret"
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/obj/item/clothing/head/collectable/welding
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name = "collectable welding helmet"
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desc = "A Collectable Welding Helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this Helmet is done so at the owner's own risk!"
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icon_state = "welding"
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item_state = "welding"
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real Brain Slug!"
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icon_state = "headslime"
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item_state = "headslime"
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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desc = "A Collectible farmer's Flat Cap!"
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icon_state = "flat_cap"
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item_state = "detective"
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/obj/item/clothing/head/collectable/pirate
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name = "collectable pirate hat"
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desc = "You'd make a great Dread Syndie Roberts!"
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icon_state = "pirate"
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item_state = "pirate"
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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desc = "The fur feels.....a bit too realistic."
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icon_state = "kitty"
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item_state = "kitty"
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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desc = "Not as lucky as the feet!"
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icon_state = "bunny"
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item_state = "bunny"
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/obj/item/clothing/head/collectable/wizard
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name = "collectable wizard's hat"
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desc = "NOTE:Any magical powers gained from wearing this hat are purely coincidental."
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icon_state = "wizard"
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but it is damn fancy!"
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icon_state = "hardhat0_yellow"
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item_state = "hardhat0_yellow"
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/obj/item/clothing/head/collectable/HoS
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name = "collectable HoS hat"
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desc = "Now you can beat prisoners, set silly sentences and arrest for no reason too!"
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icon_state = "hoscap"
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/obj/item/clothing/head/collectable/thunderdome
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name = "collectable Thunderdome helmet"
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon_state = "thunderdome"
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item_state = "thunderdome"
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/obj/item/clothing/head/collectable/swat
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name = "collectable SWAT helmet"
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desc = "Now you can be in the Deathsquad too!"
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icon_state = "swat"
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item_state = "swat"
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/obj/item/clothing/under/kilt
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name = "kilt"
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desc = "Includes shoes and plaid"
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icon_state = "kilt"
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item_state = "kilt"
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color = "kilt"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|FEET
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/obj/item/clothing/under/sexymime
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name = "sexy mime outfit"
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desc = "The only time when you DON'T enjoy looking at someone's rack."
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icon_state = "sexymime"
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item_state = "sexymime"
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color = "sexymime"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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/obj/item/clothing/head/bowler
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name = "bowler-hat"
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desc = "Gentleman, elite aboard!"
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icon_state = "bowler"
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item_state = "bowler"
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flags = FPRINT | TABLEPASS
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/obj/item/clothing/head/justice
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name = "justice hat"
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desc = "fight for what's righteous!"
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icon_state = "justicered"
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item_state = "justicered"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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/obj/item/clothing/head/justice/blue
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icon_state = "justiceblue"
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item_state = "justiceblue"
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/obj/item/clothing/head/justice/yellow
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icon_state = "justiceyellow"
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item_state = "justiceyellow"
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/obj/item/clothing/head/justice/green
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icon_state = "justicegreen"
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item_state = "justicegreen"
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/obj/item/clothing/head/justice/pink
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icon_state = "justicepink"
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item_state = "justicepink"
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obj/item/clothing/suit/justice
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name = "justice suit"
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desc = "this pretty much looks ridiculous"
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icon_state = "justice"
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item_state = "justice"
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flags = FPRINT | TABLEPASS
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flags_inv = HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT
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/obj/item/clothing/under/gladiator
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name = "gladiator uniform"
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desc = "Are you not entertained? Is that not why you are here?"
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icon_state = "gladiator"
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item_state = "gladiator"
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color = "gladiator"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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/obj/item/clothing/head/helmet/gladiator
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name = "gladiator helmet"
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desc = "Ave, Imperator, morituri te salutant."
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icon_state = "gladiator"
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flags = FPRINT|TABLEPASS|SUITSPACE|HEADCOVERSEYES|HEADCOVERSMOUTH|BLOCKHAIR
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item_state = "gladiator"
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flags_inv = HIDEMASK|HIDEEARS|HIDEEYES |