Files
Paradise/code/modules/events/slaughterevent.dm
Charlie 8ef4aa727e Adds Shadow demons (#19732)
* reshuffle

* shared base type

* moves this to the base type

* the monster

* event

* FUCK

* better sprites

* refactors bloodcrawl, more nice sprites

* review stuff

* Apply suggestions from code review

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>

* heart of darkness

* pre TM tweaks

* ARGH

* hopefully fixes double hits

* tweaks

* derp

* tweaks

* TEMP RUNTIME REMOVE LATER

* fixes

* runtime fixes

* cig runtime fix

* review + another runtime fix

* re adds sprite

* removes runtime

* oop I forgor

* DRUNK CODING

* SPRITES

Co-authored-by: Sirryan2002 <80364400+Sirryan2002@users.noreply.github.com>
2022-12-29 11:26:37 -06:00

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/datum/event/spawn_slaughter
var/key_of_slaughter
var/mob/living/simple_animal/demon/demon = /mob/living/simple_animal/demon/slaughter/lesser
/datum/event/spawn_slaughter/proc/get_slaughter()
var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a [initial(demon.name)]?", ROLE_DEMON, TRUE, source = demon)
if(!length(candidates))
kill()
return
var/mob/C = pick(candidates)
key_of_slaughter = C.key
if(!key_of_slaughter)
kill()
return
var/datum/mind/player_mind = new /datum/mind(key_of_slaughter)
player_mind.active = TRUE
var/turf/spawn_loc = get_spawn_loc(player_mind.current)
var/obj/effect/dummy/slaughter/holder = new /obj/effect/dummy/slaughter(spawn_loc)
var/mob/living/simple_animal/demon/S = new demon(holder)
player_mind.transfer_to(S)
player_mind.assigned_role = "Demon"
player_mind.special_role = SPECIAL_ROLE_DEMON
message_admins("[key_name_admin(S)] has been made into a [S.name] by an event.")
log_game("[key_name_admin(S)] was spawned as a [S.name] by an event.")
/datum/event/spawn_slaughter/proc/get_spawn_loc(mob/player)
RETURN_TYPE(/turf)
var/list/spawn_centers = list()
for(var/obj/effect/landmark/spawner/rev/L in GLOB.landmarks_list)
spawn_centers += get_turf(L)
if(!spawn_centers) //If we can't find a good place, just spawn the revenant at the player's location
spawn_centers += get_turf(player)
if(!spawn_centers) //If we can't find THAT, then give up
kill()
return
return pick(spawn_centers)
/datum/event/spawn_slaughter/start()
INVOKE_ASYNC(src, PROC_REF(get_slaughter))
/datum/event/spawn_slaughter/greater
demon = /mob/living/simple_animal/demon/slaughter
/datum/event/spawn_slaughter/shadow
demon = /mob/living/simple_animal/demon/shadow
/datum/event/spawn_slaughter/shadow/get_spawn_loc()
var/turf/spawn_center = ..()
for(var/turf/T in range(50, spawn_center))
if(T.get_lumcount()) // if the turf is not pitch black
continue
return T // return the first turf that is dark nearby.
kill()