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cyberpresidentvanellope/Paradise
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459aafd5238b5688f495bc7f761dd401f33cd1e6
Paradise/code/game/objects
History
Erthilo 459aafd523 Fixed borg sprites no resetting with reset board.
2013-08-11 21:32:02 +01:00
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closets
…
effects
Revert #3316 from BEF due to compile errors and (assumed) missing files.
2013-07-20 18:38:00 +01:00
items
Fixed borg sprites no resetting with reset board.
2013-08-11 21:32:02 +01:00
random
- removing yellow and black gloves from the randomized tech storage object
2013-06-11 00:52:32 -04:00
storage
Fixes #3118
2013-06-21 15:07:31 -07:00
structures
Merge branch 'dev-freeze' of https://github.com/Baystation12/Baystation12
2013-08-04 01:40:32 +04:00
empulse.dm
Made the effects of EMP pulses get garbage collected. Less lag on the singularity (around 20 effect del per 5~10 seconds)
2013-06-04 13:47:26 +04:00
explosion_recursive.dm
- Recursive explosions are not available in a config option. I want to do some live testing. Once live testing is done, if they prove to be better, they can go live. Once that happens, the config option can be removed.
2013-01-15 08:19:35 +00:00
explosion.dm
Merge branch 'incremental_tg' r5600 into bs12_with_tgport
2013-01-23 00:23:37 +10:00
items.dm
Should make unusable limbs treated as such.
2013-06-09 16:51:07 +04:00
objs.dm
Airlock and APC changes.
2013-05-23 16:43:29 +02:00
structures.dm
…
weapons.dm
Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
2013-01-11 22:12:31 +10:00
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