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https://github.com/ParadiseSS13/Paradise.git
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This commit adds baystation's rigsuit system on top of our own hardsuits; Our own hardsuits still function fine and are around, but these are available to admins. Next commit will contain balancing and player implementation stuff.
71 lines
2.3 KiB
Plaintext
71 lines
2.3 KiB
Plaintext
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/obj/item/weapon/gun/energy/taser
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name = "taser gun"
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desc = "A small, low capacity gun used for non-lethal takedowns."
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icon_state = "taser"
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item_state = null //so the human update icon uses the icon_state instead.
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fire_sound = 'sound/weapons/Taser.ogg'
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projectile_type = "/obj/item/projectile/energy/electrode"
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cell_type = "/obj/item/weapon/stock_parts/cell/crap"
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fire_delay = 15
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/obj/item/weapon/gun/energy/taser/mounted
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name = "mounted taser gun"
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self_recharge = 1
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use_external_power = 1
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/obj/item/weapon/gun/energy/taser/cyborg
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name = "taser gun"
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desc = "A small, low capacity gun used for non-lethal takedowns."
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icon_state = "taser"
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fire_sound = 'sound/weapons/Taser.ogg'
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projectile_type = "/obj/item/projectile/energy/electrode"
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cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
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self_recharge = 1
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recharge_time = 10 //Time it takes for shots to recharge (in ticks)
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/obj/item/weapon/gun/energy/stunrevolver
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name = "stun revolver"
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desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. Holds twice as much ammo as a standard taser."
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icon_state = "stunrevolver"
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fire_sound = "sound/weapons/gunshot.ogg"
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projectile_type = "/obj/item/projectile/energy/electrode"
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cell_type = "/obj/item/weapon/stock_parts/cell"
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fire_delay = 15
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/obj/item/weapon/gun/energy/crossbow
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name = "mini energy-crossbow"
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desc = "A weapon favored by many of the syndicates stealth specialists."
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icon_state = "crossbow"
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w_class = 2.0
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item_state = "crossbow"
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materials = list(MAT_METAL=2000)
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origin_tech = "combat=2;magnets=2;syndicate=5"
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silenced = 1
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fire_sound = 'sound/weapons/Genhit.ogg'
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projectile_type = "/obj/item/projectile/energy/bolt"
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cell_type = "/obj/item/weapon/stock_parts/cell/crap"
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self_recharge = 1
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/obj/item/weapon/gun/energy/crossbow/ninja
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name = "energy dart thrower"
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projectile_type = /obj/item/projectile/energy/dart
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/obj/item/weapon/gun/energy/crossbow/update_icon()
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return
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/obj/item/weapon/gun/energy/crossbow/largecrossbow
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name = "Energy Crossbow"
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desc = "A weapon favored by syndicate carp hunters."
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icon_state = "crossbowlarge"
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silenced = 0
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w_class = 3.0
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force = 10
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materials = list(MAT_METAL=4000)
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projectile_type = "/obj/item/projectile/energy/bolt/large"
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