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Paradise/code/modules/projectiles/guns/energy/stun.dm
T
Tigercat2000 4fc91429e5 Baystation Rigsuits
This commit adds baystation's rigsuit system on top of our own hardsuits;
Our own hardsuits still function fine and are around, but these are
available to admins. Next commit will contain balancing and player
implementation stuff.
2015-10-05 16:42:00 -07:00

71 lines
2.3 KiB
Plaintext

/obj/item/weapon/gun/energy/taser
name = "taser gun"
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
item_state = null //so the human update icon uses the icon_state instead.
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
fire_delay = 15
/obj/item/weapon/gun/energy/taser/mounted
name = "mounted taser gun"
self_recharge = 1
use_external_power = 1
/obj/item/weapon/gun/energy/taser/cyborg
name = "taser gun"
desc = "A small, low capacity gun used for non-lethal takedowns."
icon_state = "taser"
fire_sound = 'sound/weapons/Taser.ogg'
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/stock_parts/cell/secborg"
self_recharge = 1
recharge_time = 10 //Time it takes for shots to recharge (in ticks)
/obj/item/weapon/gun/energy/stunrevolver
name = "stun revolver"
desc = "A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. Holds twice as much ammo as a standard taser."
icon_state = "stunrevolver"
fire_sound = "sound/weapons/gunshot.ogg"
projectile_type = "/obj/item/projectile/energy/electrode"
cell_type = "/obj/item/weapon/stock_parts/cell"
fire_delay = 15
/obj/item/weapon/gun/energy/crossbow
name = "mini energy-crossbow"
desc = "A weapon favored by many of the syndicates stealth specialists."
icon_state = "crossbow"
w_class = 2.0
item_state = "crossbow"
materials = list(MAT_METAL=2000)
origin_tech = "combat=2;magnets=2;syndicate=5"
silenced = 1
fire_sound = 'sound/weapons/Genhit.ogg'
projectile_type = "/obj/item/projectile/energy/bolt"
cell_type = "/obj/item/weapon/stock_parts/cell/crap"
self_recharge = 1
/obj/item/weapon/gun/energy/crossbow/ninja
name = "energy dart thrower"
projectile_type = /obj/item/projectile/energy/dart
/obj/item/weapon/gun/energy/crossbow/update_icon()
return
/obj/item/weapon/gun/energy/crossbow/largecrossbow
name = "Energy Crossbow"
desc = "A weapon favored by syndicate carp hunters."
icon_state = "crossbowlarge"
silenced = 0
w_class = 3.0
force = 10
materials = list(MAT_METAL=4000)
projectile_type = "/obj/item/projectile/energy/bolt/large"